pokeemerald/data/maps/BattleFrontier_BattlePikeRoomFinal/scripts.inc

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.set LOCALID_ATTENDANT, 1
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BattleFrontier_BattlePikeRoomFinal_MapScripts::
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePikeRoomFinal_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePikeRoomFinal_OnWarp
.byte 0
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BattleFrontier_BattlePikeRoomFinal_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom
.2byte 0
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BattleFrontier_BattlePikeRoomFinal_EventScript_EnterRoom::
delay 16
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer
waitmovement 0
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
lockall
msgbox BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease, MSGBOX_DEFAULT
closemessage
releaseall
warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 5, 6
waitstate
end
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BattleFrontier_BattlePikeRoomFinal_Movement_AttendantApproachPlayer:
walk_down
walk_down
step_end
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BattleFrontier_BattlePikeRoomFinal_OnWarp:
map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth
.2byte 0
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BattleFrontier_BattlePikeRoomFinal_EventScript_TurnPlayerNorth::
setvar VAR_TEMP_4, 1
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turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
end
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BattleFrontier_BattlePikeRoomFinal_Text_CongratsThisWayPlease:
.string "Congratulations…\n"
.string "Now, this way, please…$"