pokeemerald/data/maps/BattleFrontier_BattlePalaceLobby/scripts.inc

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.set LOCALID_ATTENDANT_SINGLES, 1
.set LOCALID_ATTENDANT_DOUBLES, 6
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BattleFrontier_BattlePalaceLobby_MapScripts::
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePalaceLobby_OnFrame
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePalaceLobby_OnWarp
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.byte 0
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BattleFrontier_BattlePalaceLobby_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth
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.2byte 0
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BattleFrontier_BattlePalaceLobby_EventScript_TurnPlayerNorth::
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setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end
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BattleFrontier_BattlePalaceLobby_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_WON, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge
map_script_2 VAR_TEMP_0, CHALLENGE_STATUS_LOST, BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge
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.2byte 0
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BattleFrontier_BattlePalaceLobby_EventScript_GetChallengeStatus::
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frontier_getstatus
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end
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BattleFrontier_BattlePalaceLobby_EventScript_QuitWithoutSaving::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge, MSGBOX_DEFAULT
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closemessage
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palace_set PALACE_DATA_WIN_STREAK, 0
palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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setvar VAR_TEMP_0, 255
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releaseall
end
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BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge::
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lockall
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frontier_isbrain
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven
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msgbox BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints
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BattleFrontier_BattlePalaceLobby_EventScript_DefeatedMaven::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers, MSGBOX_DEFAULT
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BattleFrontier_BattlePalaceLobby_EventScript_GiveBattlePoints::
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msgbox BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints, MSGBOX_DEFAULT
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frontier_givepoints
msgbox BattleFrontier_Text_ObtainedXBattlePoints, MSGBOX_GETPOINTS
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message BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded
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waitmessage
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call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge
msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
end
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BattleFrontier_BattlePalaceLobby_EventScript_LostChallenge::
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lockall
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message BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded
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waitmessage
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palace_set PALACE_DATA_WIN_STREAK_ACTIVE, FALSE
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call BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge
msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
end
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BattleFrontier_BattlePalaceLobby_EventScript_SaveAfterChallenge::
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frontier_checkairshow
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special LoadPlayerParty
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special HealPlayerParty
palace_save 0
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playse SE_SAVE
waitse
call BattleFrontier_EventScript_GetCantRecordBattle
goto_if_eq VAR_RESULT, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge
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message BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch
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waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, FALSE
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge
case 0, BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_RecordMatch::
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call BattleFrontier_EventScript_SaveBattle
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BattleFrontier_BattlePalaceLobby_EventScript_EndSaveAfterChallenge::
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return
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BattleFrontier_BattlePalaceLobby_EventScript_ResumeChallenge::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting, MSGBOX_DEFAULT
message BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge
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waitmessage
palace_save CHALLENGE_STATUS_SAVING
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playse SE_SAVE
waitse
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frontier_set FRONTIER_DATA_PAUSED, FALSE
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setvar VAR_TEMP_0, 255
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goto BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_SinglesAttendant::
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lock
faceplayer
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES
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goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant
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end
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BattleFrontier_BattlePalaceLobby_EventScript_DoublesAttendant::
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lock
faceplayer
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setvar VAR_FRONTIER_FACILITY, FRONTIER_FACILITY_PALACE
setvar VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES
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goto BattleFrontier_BattlePalaceLobby_EventScript_Attendant
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end
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BattleFrontier_BattlePalaceLobby_EventScript_Attendant::
palace_get PALACE_DATA_PRIZE
goto_if_ne VAR_RESULT, ITEM_NONE, BattleFrontier_BattlePalaceLobby_EventScript_WonChallenge
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special SavePlayerParty
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle
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BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge
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waitmessage
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multichoice 17, 6, MULTI_CHALLENGEINFO, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge
case 1, BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge
case 2, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_TryEnterChallenge::
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message BattleFrontier_BattlePalaceLobby_Text_WhichChallenge
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waitmessage
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multichoice 17, 6, MULTI_LEVEL_MODE, FALSE
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switch VAR_RESULT
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case FRONTIER_LVL_TENT, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
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frontier_checkineligible
goto_if_eq VAR_0x8004, TRUE, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons
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frontier_set FRONTIER_DATA_LVL_MODE, VAR_RESULT
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msgbox BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons, MSGBOX_DEFAULT
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fadescreen FADE_TO_BLACK
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call BattleFrontier_EventScript_GetLvlMode
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copyvar VAR_0x8004, VAR_RESULT
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setvar VAR_0x8005, FRONTIER_PARTY_SIZE
special ChoosePartyForBattleFrontier
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waitstate
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge
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msgbox BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge
case YES, BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_SaveBeforeChallenge::
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setvar VAR_TEMP_0, 0
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frontier_set FRONTIER_DATA_SELECTED_MON_ORDER
palace_init
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palace_set PALACE_DATA_WIN_STREAK_ACTIVE, TRUE
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_SAVING
frontier_set FRONTIER_DATA_PAUSED, FALSE
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special LoadPlayerParty
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closemessage
delay 2
call Common_EventScript_SaveGame
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setvar VAR_TEMP_0, 255
goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed
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BattleFrontier_BattlePalaceLobby_EventScript_EnterChallenge::
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special SavePlayerParty
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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msgbox BattleFrontier_BattlePalaceLobby_Text_FollowMe, MSGBOX_DEFAULT
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closemessage
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call BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor
warp MAP_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR, 8, 13
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setvar VAR_TEMP_0, 0
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waitstate
end
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BattleFrontier_BattlePalaceLobby_EventScript_ExplainChallenge::
goto_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_ExplainDoublesChallenge::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_AskTakeChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMons::
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switch VAR_RESULT
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case FRONTIER_LVL_50, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50
case FRONTIER_LVL_OPEN, BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen
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BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLv50::
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msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_NotEnoughValidMonsLvOpen::
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msgbox BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_CancelChallengeSaveFailed::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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goto BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge
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BattleFrontier_BattlePalaceLobby_EventScript_LoadPartyAndCancelChallenge::
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special LoadPlayerParty
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BattleFrontier_BattlePalaceLobby_EventScript_CancelChallenge::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified, MSGBOX_DEFAULT
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BattleFrontier_BattlePalaceLobby_EventScript_EndCancelChallenge::
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release
end
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BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForSingleBattle::
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msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceLobby_EventScript_WelcomeForDoubleBattle::
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msgbox BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle, MSGBOX_DEFAULT
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return
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BattleFrontier_BattlePalaceLobby_EventScript_AskTakeSingleBattleChallenge::
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message BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge
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return
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BattleFrontier_BattlePalaceLobby_EventScript_AskTakeDoubleBattleChallenge::
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message BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge
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return
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BattleFrontier_BattlePalaceLobby_EventScript_WalkToDoor::
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant
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applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor
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waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor
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waitdooranim
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applymovement VAR_LAST_TALKED, BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor
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waitmovement 0
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_SINGLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor
call_if_eq VAR_FRONTIER_BATTLE_MODE, FRONTIER_MODE_DOUBLES, BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor
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waitdooranim
return
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BattleFrontier_BattlePalaceLobby_EventScript_TalkedToSinglesAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_SINGLES
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return
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BattleFrontier_BattlePalaceLobby_EventScript_TalkedToDoublesAttendant::
setvar VAR_LAST_TALKED, LOCALID_ATTENDANT_DOUBLES
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return
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BattleFrontier_BattlePalaceLobby_EventScript_OpenSinglesHallDoor::
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opendoor 5, 4
return
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BattleFrontier_BattlePalaceLobby_EventScript_OpenDoublesHallDoor::
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opendoor 19, 4
return
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BattleFrontier_BattlePalaceLobby_EventScript_CloseSinglesHallDoor::
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closedoor 5, 4
return
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BattleFrontier_BattlePalaceLobby_EventScript_CloseDoublesHallDoor::
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closedoor 19, 4
return
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BattleFrontier_BattlePalaceLobby_Movement_WalkToDoor:
walk_up
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step_end
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BattleFrontier_BattlePalaceLobby_Movement_AttendantEnterDoor:
walk_up
set_invisible
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step_end
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BattleFrontier_BattlePalaceLobby_Movement_PlayerEnterDoor:
walk_up
walk_up
set_invisible
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step_end
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BattleFrontier_BattlePalaceLobby_EventScript_ShowSinglesResults::
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lockall
frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_SINGLES
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waitbuttonpress
special RemoveRecordsWindow
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releaseall
end
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BattleFrontier_BattlePalaceLobby_EventScript_ShowDoublesResults::
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lockall
frontier_results FRONTIER_FACILITY_PALACE, FRONTIER_MODE_DOUBLES
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waitbuttonpress
special RemoveRecordsWindow
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releaseall
end
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BattleFrontier_BattlePalaceLobby_EventScript_BlackBelt::
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msgbox BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink, MSGBOX_NPC
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end
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BattleFrontier_BattlePalaceLobby_EventScript_Man::
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msgbox BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere, MSGBOX_NPC
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end
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BattleFrontier_BattlePalaceLobby_EventScript_Beauty::
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msgbox BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms, MSGBOX_NPC
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end
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BattleFrontier_BattlePalaceLobby_EventScript_Maniac::
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msgbox BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway, MSGBOX_NPC
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesBoard::
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lockall
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msgbox BattleFrontier_BattlePalaceLobby_Text_RulesAreListed, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard::
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message BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading
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waitmessage
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multichoice 16, 0, MULTI_BATTLE_PALACE_RULES, FALSE
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics
case 1, BattleFrontier_BattlePalaceLobby_EventScript_RulesNature
case 2, BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves
case 3, BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered
case 4, BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger
case 5, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules
case MULTI_B_PRESSED, BattleFrontier_BattlePalaceLobby_EventScript_ExitRules
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesBasics::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesNature::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesMoves::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesUnderpowered::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_RulesWhenInDanger::
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msgbox BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger, MSGBOX_DEFAULT
goto BattleFrontier_BattlePalaceLobby_EventScript_ReadRulesBoard
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end
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BattleFrontier_BattlePalaceLobby_EventScript_ExitRules::
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releaseall
end
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BattleFrontier_BattlePalaceLobby_Text_WelcomeForSingleBattle:
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.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the SINGLE\n"
.string "BATTLE HALLS.$"
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BattleFrontier_BattlePalaceLobby_Text_TakeSingleBattleChallenge:
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.string "Do you wish to take\n"
.string "the SINGLE BATTLE HALL challenge?$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainSingleBattleChallenge:
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.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for SINGLE BATTLES\l"
.string "that are named SINGLE BATTLE HALLS.\p"
.string "The SINGLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, you must save the game.\p"
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.string "If you don't save before interrupting,\n"
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.string "you will be disqualified.$"
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BattleFrontier_BattlePalaceLobby_Text_ReturnWhenFortified:
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.string "When you have fortified your heart\n"
.string "and POKéMON, you must return.$"
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BattleFrontier_BattlePalaceLobby_Text_WhichChallenge:
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.string "There are two BATTLE HALLS,\n"
.string "Level 50 and Open Level.\l"
.string "Which is your choice of a challenge?$"
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BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLv50:
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.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "These POKéMON must all be of\n"
.string "Level 50 or lower.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
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BattleFrontier_BattlePalaceLobby_Text_NotEnoughValidMonsLvOpen:
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.string "Sigh…\p"
.string "You do not have the three POKéMON\n"
.string "required for the challenge.\p"
.string "To enter, you must provide three\n"
.string "different kinds of POKéMON.\p"
.string "They also must not be holding\n"
.string "the same kinds of items.\p"
.string "EGGS{STR_VAR_1} ineligible.\p"
.string "Come back when you have made\n"
.string "your preparations.$"
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BattleFrontier_BattlePalaceLobby_Text_NowSelectThreeMons:
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.string "Good. Now, you must select your\n"
.string "three POKéMON.$"
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BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge2:
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.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
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BattleFrontier_BattlePalaceLobby_Text_FollowMe:
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.string "Good.\n"
.string "Now, follow me.$"
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BattleFrontier_BattlePalaceLobby_Text_ResultsWillBeRecorded:
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.string "I feel privileged for having seen\n"
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.string "your POKéMON's exploits.\p"
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.string "The results will be recorded.\n"
.string "I must ask you to briefly wait.$"
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BattleFrontier_BattlePalaceLobby_Text_FirmTrueBondsFor7WinStreak:
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.string "To achieve a 7-win streak…\p"
.string "The bonds that bind your heart with\n"
.string "your POKéMON seem firm and true.$"
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BattleFrontier_BattlePalaceLobby_Text_FeatWillBeRecorded:
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.string "Your feat will be recorded.\n"
.string "I must ask you to briefly wait.$"
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@ Unused
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BattleFrontier_BattlePalaceLobby_Text_BattlePointsFor7WinStreak:
.string "For the feat of your 7-win streak,\n"
.string "we present you with Battle Point(s).$"
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BattleFrontier_BattlePalaceLobby_Text_NoSpaceForPrize:
.string "You seem to have no space for\n"
.string "our prize.\p"
.string "You should return when you have\n"
.string "organized your BAG.$"
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BattleFrontier_BattlePalaceLobby_Text_WeHaveBeenWaiting:
.string "We have been waiting for you…$"
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BattleFrontier_BattlePalaceLobby_Text_MustSaveBeforeChallenge:
.string "I must save before I show you to\n"
.string "the BATTLE HALL. Is that okay?$"
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BattleFrontier_BattlePalaceLobby_Text_FailedToSaveBeforeEndingChallenge:
.string "Sigh…\p"
.string "You failed to save before you ended\n"
.string "your challenge the last time.\p"
.string "As a result, your challenge has been\n"
.string "disqualified. It is most unfortunate.$"
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@ Unused
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BattleFrontier_BattlePalaceLobby_Text_ReceivedPrize:
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.string "{PLAYER} received the prize\n"
.string "{STR_VAR_1}.$"
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BattleFrontier_BattlePalaceLobby_Text_LadyCanTellWhatMonsThink:
.string "For a hardy fellow like me,\n"
.string "hardy POKéMON are the best.\p"
.string "Offense is the best defense!\n"
.string "A relentless attack is the ultimate!\p"
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.string "But that's not what I wanted to chat\n"
.string "about.\p"
.string "Every so often a really cute lady\n"
.string "swings by here.\p"
.string "She says that she can tell what\n"
.string "POKéMON are thinking.\p"
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.string "I don't know about that part,\n"
.string "but she is really cute.\p"
.string "Huh?\n"
.string "Why are you looking at me like that?$"
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BattleFrontier_BattlePalaceLobby_Text_NatureAndMovesKeyHere:
.string "Hmm…\p"
.string "It appears that the nature of POKéMON\n"
.string "and the moves that they have been\l"
.string "taught are the keys to battle here.\p"
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.string "To be more precise, it's how well\n"
.string "the moves match the nature of\l"
.string "the POKéMON.\p"
.string "If your POKéMON is in trouble and\n"
.string "unable to live up to its potential,\l"
.string "you may need to examine how well\l"
.string "its moves match its nature.$"
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BattleFrontier_BattlePalaceLobby_Text_MonDocileButTransforms:
.string "My POKéMON is usually very docile.\p"
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.string "But when it's in a BATTLE HALL,\n"
.string "it sometimes seems to become\l"
.string "transformed into something wicked!\p"
.string "It becomes totally intimidating.\n"
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.string "It's shocking, even.$"
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BattleFrontier_BattlePalaceLobby_Text_WhatNatureFavorsChippingAway:
.string "I wonder what sort of nature a POKéMON\n"
.string "would have if it favored enfeebling its\l"
.string "opponents and chipping away slowly.\p"
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.string "I'd be surprised if it was a LAX nature.\p"
.string "But, nah, that can't be right.$"
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BattleFrontier_BattlePalaceLobby_Text_WelcomeForDoubleBattle:
.string "Where the hearts of TRAINERS\n"
.string "are put to the test.\p"
.string "I welcome you to the BATTLE PALACE.\p"
.string "I accept challenges to the DOUBLE\n"
.string "BATTLE HALLS.$"
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BattleFrontier_BattlePalaceLobby_Text_TakeDoubleBattleChallenge:
.string "Do you wish to take\n"
.string "the DOUBLE BATTLE HALL challenge?$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainDoubleBattleChallenge:
.string "In the BATTLE PALACE, there are\n"
.string "several auditoriums for DOUBLE BATTLES\l"
.string "that are named DOUBLE BATTLE HALLS.\p"
.string "The DOUBLE BATTLES are conducted in\n"
.string "the usual way, except with one crucial\l"
.string "rule that must be obeyed.\p"
.string "TRAINERS are permitted only to switch\n"
.string "their POKéMON in and out.\p"
.string "TRAINERS are otherwise forbidden to\n"
.string "command their POKéMON.\p"
.string "The POKéMON are to behave according\n"
.string "to their nature and battle on their own.\p"
.string "You must put your trust in your\n"
.string "POKéMON and watch over them.\p"
.string "If you achieve the honor of beating\n"
.string "seven TRAINERS in succession,\l"
.string "we will present you with Battle Points.\p"
.string "If you want to interrupt your\n"
.string "challenge, please save the game.\p"
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.string "If you don't save before interrupting,\n"
.string "you will be disqualified.$"
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BattleFrontier_BattlePalaceLobby_Text_ToDefeatMavenAnd7Trainers:
.string "To defeat the PALACE MAVEN\n"
.string "and seven TRAINERS in a row…$"
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BattleFrontier_BattlePalaceLobby_Text_PresentYouWithBattlePoints:
.string "In honor of the bond you share with\n"
.string "your POKéMON, we present you with\l"
.string "these Battle Point(s).$"
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BattleFrontier_BattlePalaceLobby_Text_LikeToRecordMatch:
.string "Would you like to record your latest\n"
.string "BATTLE PALACE match on your\l"
.string "FRONTIER PASS?$"
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BattleFrontier_BattlePalaceLobby_Text_RulesAreListed:
.string "The BATTLE HALL rules are listed.$"
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BattleFrontier_BattlePalaceLobby_Text_ReadWhichHeading:
.string "Which heading do you want to read?$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesBasics:
.string "Here, POKéMON are required to think\n"
.string "and battle by themselves.\p"
.string "Unlike in the wild, POKéMON that live\n"
.string "with people behave differently\l"
.string "depending on their nature.$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesNature:
.string "Depending on its nature, a POKéMON\n"
.string "may prefer to attack no matter what.\p"
.string "Another POKéMON may prefer to protect\n"
.string "itself from any harm.\p"
.string "Yet another may enjoy vexing or\n"
.string "confounding its foes.\p"
.string "Due to its nature, a POKéMON\n"
.string "will have favorite moves that it is good\l"
.string "at using.\p"
.string "It may also dislike certain moves that\n"
.string "it has trouble using.$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesMoves:
.string "There are offensive moves that inflict\n"
.string "direct damage on the foe.\p"
.string "There are defensive moves that are\n"
.string "used to prepare for enemy attacks or\l"
.string "used to heal HP and so on.\p"
.string "There are also other somewhat-odd\n"
.string "moves that may enfeeble the foes with\l"
.string "stat problems including poison and \l"
.string "paralysis.\p"
.string "POKéMON will consider using moves in\n"
.string "these three categories.$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesUnderpowered:
.string "When not under command by its TRAINER,\n"
.string "a POKéMON may be unable to effectively\l"
.string "use certain moves.\p"
.string "A POKéMON is not good at using any\n"
.string "move that it dislikes.\p"
.string "If a POKéMON only knows moves that\n"
.string "do not match its nature, it will often\l"
.string "be unable to live up to its potential.$"
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BattleFrontier_BattlePalaceLobby_Text_ExplainRulesWhenInDanger:
.string "Depending on its nature, a POKéMON may\n"
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.string "start using moves that don't match its\l"
.string "nature when it is in trouble.\p"
.string "If a POKéMON begins behaving oddly\n"
.string "in a pinch, watch it carefully.$"