pokeemerald/test/ability_hydration.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Hydration cures non-volatile Status conditions if it is raining")
{
GIVEN {
PLAYER(SPECIES_VAPOREON) { Ability(ABILITY_HYDRATION); Status1(STATUS1_BURN); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_RAIN_DANCE); }
} SCENE {
ABILITY_POPUP(player, ABILITY_HYDRATION);
MESSAGE("Vaporeon's Hydration cured its burn problem!");
STATUS_ICON(player, none: TRUE);
}
}