2023-05-02 16:16:58 +02:00
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#include "global.h"
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#include "test_battle.h"
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2023-05-02 21:17:14 +02:00
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#if B_SNOW_WARNING < GEN_9
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SINGLE_BATTLE_TEST("Snow Warning summons hail")
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#elif B_SNOW_WARNING >= GEN_9
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SINGLE_BATTLE_TEST("Snow Warning summons snow")
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#endif
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2023-05-02 16:16:58 +02:00
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{
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GIVEN {
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2023-06-23 11:38:18 +02:00
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PLAYER(SPECIES_ABOMASNOW) { Ability(ABILITY_SNOW_WARNING); }
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2023-05-02 16:16:58 +02:00
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN {}
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} SCENE {
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#if B_SNOW_WARNING < GEN_9
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MESSAGE("It started to hail!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HAIL_CONTINUES);
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#elif B_SNOW_WARNING >= GEN_9
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MESSAGE("It started to snow!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_SNOW_CONTINUES);
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#endif
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}
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}
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