pokeemerald/data/maps/BattleFrontier_BattleTowerBattleRoom/scripts.inc

652 lines
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BattleFrontier_BattleTowerBattleRoom_MapScripts:: @ 8241B40
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B
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.byte 0
BattleFrontier_BattleTowerBattleRoom_MapScript2_241B4B: @ 8241B4B
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B55
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.2byte 0
BattleFrontier_BattleTowerBattleRoom_EventScript_241B55:: @ 8241B55
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setvar VAR_TEMP_1, 1
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applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_242198
end
BattleFrontier_BattleTowerBattleRoom_MapScript2_241B62: @ 8241B62
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C
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.2byte 0
BattleFrontier_BattleTowerBattleRoom_EventScript_241B6C:: @ 8241B6C
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setvar VAR_TEMP_0, 1
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242179
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waitmovement 0
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
compare VAR_RESULT, 0
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
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waitmovement 0
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setvar VAR_TEMP_2, 1
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 6
setvar VAR_0x8006, 1
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special CallFrontierUtilFunc
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3:: @ 8241BC3
setvar VAR_0x8004, BATTLE_TOWER_FUNC_CHOOSE_TRAINER
special CallBattleTowerFunc
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addobject 1
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242182
waitmovement 0
setvar VAR_0x8004, BATTLE_TOWER_FUNC_7
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setvar VAR_0x8005, 0
special CallBattleTowerFunc
msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F
BattleFrontier_BattleTowerBattleRoom_EventScript_241C03:: @ 8241C03
BattleFrontier_BattleTowerMultiBattleRoom_EventScript_241C03:: @ 8241C03
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 0
setvar VAR_0x8006, 4
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special CallFrontierUtilFunc
setvar VAR_0x8004, BATTLE_TOWER_FUNC_2
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setvar VAR_0x8005, 3
special CallBattleTowerFunc
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setvar VAR_0x8004, 3
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8
BattleFrontier_BattleTowerBattleRoom_EventScript_241C2F:: @ 8241C2F
call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
setvar VAR_0x8004, BATTLE_TOWER_FUNC_4
special CallBattleTowerFunc
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switch VAR_RESULT
case 7, BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_242188
waitmovement 0
removeobject 1
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_9
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special CallFrontierUtilFunc
compare VAR_RESULT, 0
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call_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3
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applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_24218D
waitmovement 0
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_24217E
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waitmovement 0
msgbox BattleFrontier_BattleTowerBattleRoom_Text_242217, MSGBOX_DEFAULT
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F:: @ 8241C8F
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_9
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special CallFrontierUtilFunc
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copyvar VAR_TEMP_F, VAR_RESULT
compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 2
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special CallFrontierUtilFunc
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call BattleFrontier_BattleTowerBattleRoom_EventScript_241E44
call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241D0A:: @ 8241D0A
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241D40:: @ 8241D40
message BattleFrontier_BattleTowerBattleRoom_Text_2423A3
waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241D72
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241D72:: @ 8241D72
call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8B4
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C:: @ 8241D7C
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2423FC, MSGBOX_YESNO
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switch VAR_RESULT
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case NO, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
case YES, BattleFrontier_BattleTowerBattleRoom_EventScript_241E22
case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA:: @ 8241DAA
message BattleFrontier_BattleTowerBattleRoom_Text_24244C
waitmessage
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multichoicedefault 20, 8, MULTI_YESNO, 1, 0
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switch VAR_RESULT
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_24220E
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241C8F
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BattleFrontier_BattleTowerBattleRoom_EventScript_241DDC:: @ 8241DDC
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180
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waitmovement 0
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
waitmovement 0
goto BattleFrontier_BattleTowerBattleRoom_EventScript_241BC3
BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6:: @ 8241DF6
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 0
setvar VAR_0x8006, 3
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special CallFrontierUtilFunc
setvar VAR_0x8004, BATTLE_TOWER_FUNC_2
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setvar VAR_0x8005, 3
special CallBattleTowerFunc
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setvar VAR_0x8004, 3
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special Script_TryGainNewFanFromCounter
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8
BattleFrontier_BattleTowerBattleRoom_EventScript_241E22:: @ 8241E22
message BattleFrontier_BattleTowerBattleRoom_Text_242426
waitmessage
setvar VAR_0x8004, BATTLE_TOWER_FUNC_SAVE
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setvar VAR_0x8005, 2
special CallBattleTowerFunc
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playse SE_SAVE
waitse
fadescreen 1
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SOFT_RESET
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special CallFrontierUtilFunc
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end
BattleFrontier_BattleTowerBattleRoom_EventScript_241E44:: @ 8241E44
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copyvar VAR_TEMP_F, VAR_RESULT
switch VAR_TEMP_F
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case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241E90
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241E97
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E
case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5
case 5, BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC
case 6, BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3
BattleFrontier_BattleTowerBattleRoom_EventScript_241E90:: @ 8241E90
message BattleFrontier_BattleTowerBattleRoom_Text_242277
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241E97:: @ 8241E97
message BattleFrontier_BattleTowerBattleRoom_Text_2422A9
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241E9E:: @ 8241E9E
message BattleFrontier_BattleTowerBattleRoom_Text_2422DB
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241EA5:: @ 8241EA5
message BattleFrontier_BattleTowerBattleRoom_Text_24230D
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241EAC:: @ 8241EAC
message BattleFrontier_BattleTowerBattleRoom_Text_24233F
waitmessage
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241EB3:: @ 8241EB3
message BattleFrontier_BattleTowerBattleRoom_Text_242371
waitmessage
return
BattleFrontier_BattleArenaBattleRoom_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattleDomeLobby_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattleFactoryBattleRoom_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattleTowerBattleRoom2_EventScript_241EBA:: @ 8241EBA
BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA:: @ 8241EBA
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_17
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special CallFrontierUtilFunc
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return
BattleFrontier_BattleTowerBattleRoom_EventScript_241EC3:: @ 8241EC3
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_24219A
waitmovement 0
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applymovement 3, Common_Movement_WalkInPlaceLeft
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waitmovement 0
playse SE_PIN
applymovement 2, Common_Movement_ExclamationMark
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waitmovement 0
applymovement 2, Common_Movement_Delay48
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waitmovement 0
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A6
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_2421AB
waitmovement 0
applymovement 3, BattleFrontier_BattleTowerBattleRoom_Movement_2421A1
waitmovement 0
return
BattleFrontier_BattleTowerBattleRoom_EventScript_241F0A:: @ 8241F0A
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compare VAR_TEMP_2, 1
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2424C2, MSGBOX_DEFAULT
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setvar VAR_TEMP_2, 1
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BattleFrontier_BattleTowerBattleRoom_EventScript_241F22:: @ 8241F22
message BattleFrontier_BattleTowerBattleRoom_Text_242542
waitmessage
call BattleFrontier_BattleTowerBattleRoom_EventScript_23E8E0
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241F79
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multichoice 19, 4, MULTI_GO_ON_RECORD_REST_RETIRE, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D40
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
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BattleFrontier_BattleTowerBattleRoom_EventScript_241F79:: @ 8241F79
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multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1
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switch VAR_RESULT
case 0, BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF
case 1, BattleFrontier_BattleTowerBattleRoom_EventScript_241D7C
case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_241DAA
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case MULTI_B_PRESSED, BattleFrontier_BattleTowerBattleRoom_EventScript_241F22
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BattleFrontier_BattleTowerBattleRoom_EventScript_241FAF:: @ 8241FAF
call BattleFrontier_BattleTowerBattleRoom_EventScript_242170
closemessage
applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleTowerBattleRoom_Movement_242180
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waitmovement 0
applymovement 2, BattleFrontier_BattleTowerBattleRoom_Movement_242192
waitmovement 0
addobject 1
applymovement 1, BattleFrontier_BattleTowerBattleRoom_Movement_2421B2
waitmovement 0
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switch VAR_TEMP_F
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case 2, BattleFrontier_BattleTowerBattleRoom_EventScript_242085
case 3, BattleFrontier_BattleTowerBattleRoom_EventScript_242029
case 4, BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_242029
msgbox BattleFrontier_BattleTowerBattleRoom_Text_242579, MSGBOX_DEFAULT
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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BattleFrontier_BattleTowerBattleRoom_EventScript_242029:: @ 8242029
msgbox BattleFrontier_BattleTowerBattleRoom_Text_24268C, MSGBOX_DEFAULT
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call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_242046
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
BattleFrontier_BattleTowerBattleRoom_EventScript_242046:: @ 8242046
call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS
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special CallFrontierUtilFunc
compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2426B4, MSGBOX_DEFAULT
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleTowerBattleRoom_Text_24270E
waitmessage
waitfanfare
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL
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special CallFrontierUtilFunc
msgbox BattleFrontier_BattleTowerBattleRoom_Text_242744, MSGBOX_DEFAULT
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
BattleFrontier_BattleTowerBattleRoom_EventScript_242085:: @ 8242085
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2427F9, MSGBOX_DEFAULT
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 7
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special CallFrontierUtilFunc
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BattleFrontier_BattleTowerBattleRoom_EventScript_2420B2:: @ 82420B2
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428E0, MSGBOX_DEFAULT
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call BattleFrontier_BattleTowerBattleRoom_EventScript_24210E
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
BattleFrontier_BattleTowerBattleRoom_EventScript_2420CF:: @ 82420CF
call BattleFrontier_BattleTowerBattleRoom_EventScript_241EBA
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GET_FACILITY_SYMBOLS
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special CallFrontierUtilFunc
compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
msgbox BattleFrontier_BattleTowerBattleRoom_Text_2428F7, MSGBOX_DEFAULT
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattleTowerBattleRoom_Text_242932
waitmessage
waitfanfare
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_GIVE_FACILITY_SYMBOL
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special CallFrontierUtilFunc
msgbox BattleFrontier_BattleTowerBattleRoom_Text_24295D, MSGBOX_DEFAULT
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241DF6
BattleFrontier_BattleTowerBattleRoom2_EventScript_24210E:: @ 824210E
BattleFrontier_BattleTowerBattleRoom_EventScript_24210E:: @ 824210E
closemessage
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setvar VAR_TEMP_2, 0
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_2
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setvar VAR_0x8005, 6
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_TOWER
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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copyvar VAR_0x8004, VAR_FRONTIER_BATTLE_MODE
compare VAR_0x8004, 3
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_24215A
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_18
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special CallFrontierUtilFunc
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special HealPlayerParty
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_21
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special CallFrontierUtilFunc
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BattleFrontier_BattleTowerBattleRoom_EventScript_24215A:: @ 824215A
setvar VAR_0x8004, BATTLE_TOWER_FUNC_15
special CallBattleTowerFunc
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 5
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special CallFrontierUtilFunc
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return
BattleFrontier_BattleArenaBattleRoom_EventScript_242170:: @ 8242170
BattleFrontier_BattleDomeBattleRoom_EventScript_242170:: @ 8242170
BattleFrontier_BattleFactoryBattleRoom_EventScript_242170:: @ 8242170
BattleFrontier_BattlePalaceBattleRoom_EventScript_242170:: @ 8242170
BattleFrontier_BattlePyramidTop_EventScript_242170:: @ 8242170
BattleFrontier_BattleTowerBattleRoom_EventScript_242170:: @ 8242170
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_SET_BRAIN_OBJECT
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special CallFrontierUtilFunc
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return
BattleFrontier_BattleTowerBattleRoom_Movement_242179: @ 8242179
walk_up
walk_up
walk_up
face_right
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_24217E: @ 824217E
face_down
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242180: @ 8242180
face_right
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242182: @ 8242182
walk_down
walk_down
walk_down
walk_down
face_left
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242188: @ 8242188
walk_up
walk_up
walk_up
walk_up
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_24218D: @ 824218D
walk_right
walk_right
walk_right
walk_up
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242192: @ 8242192
walk_down
walk_left
walk_left
walk_left
face_right
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_242198: @ 8242198
set_invisible
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_24219A: @ 824219A
set_visible
delay_16
walk_up
walk_left
walk_left
delay_8
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_2421A1: @ 82421A1
walk_right
walk_right
walk_down
set_invisible
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_2421A6: @ 82421A6
delay_16
delay_16
delay_16
delay_16
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_2421AB: @ 82421AB
face_right
delay_16
delay_16
delay_16
delay_16
walk_in_place_right
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step_end
BattleFrontier_BattleTowerBattleRoom_Movement_2421B2: @ 82421B2
walk_slow_down
walk_slow_down
walk_slow_down
walk_slow_down
face_left
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step_end
BattleFrontier_BattleTowerBattleRoom2_EventScript_2421B8:: @ 82421B8
BattleFrontier_BattleTowerBattleRoom_EventScript_2421B8:: @ 82421B8
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copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8
compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2
compare VAR_RESULT, 3
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goto_if_eq BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 6, 6
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waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421E8:: @ 82421E8
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 10, 6
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waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421F2:: @ 82421F2
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 14, 6
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waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_2421FC:: @ 82421FC
setvar VAR_0x8004, BATTLE_TOWER_FUNC_13
special CallBattleTowerFunc
warp MAP_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY, 255, 18, 6
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waitstate
end
BattleFrontier_BattleTowerBattleRoom_EventScript_24220E:: @ 824220E
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setflag FLAG_CANCEL_BATTLE_ROOM_CHALLENGE
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goto BattleFrontier_BattleTowerBattleRoom_EventScript_241C03
end
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BattleFrontier_BattleTowerBattleRoom2_Text_242217: @ 8242217
BattleFrontier_BattleTowerBattleRoom_Text_242217: @ 8242217
.string "We will restore your POKéMON to\n"
.string "full health.$"
BattleFrontier_BattleTowerBattleRoom_Text_242244: @ 8242244
.string "You will be facing opponent no. {STR_VAR_1}.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_242277: @ 8242277
.string "You will be facing opponent no. 2.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_2422A9: @ 82422A9
.string "You will be facing opponent no. 3.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_2422DB: @ 82422DB
.string "You will be facing opponent no. 4.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_24230D: @ 824230D
.string "You will be facing opponent no. 5.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_24233F: @ 824233F
.string "You will be facing opponent no. 6.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom_Text_242371: @ 8242371
.string "You will be facing opponent no. 7.\n"
.string "Are you ready?$"
BattleFrontier_BattleTowerBattleRoom2_Text_2423A3: @ 82423A3
BattleFrontier_BattleTowerBattleRoom_Text_2423A3: @ 82423A3
.string "Record your battle on your\n"
.string "FRONTIER PASS?$"
BattleFrontier_BattleTowerLobby_Text_2423CD: @ 82423CD
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.string "{PLAYER}'s battle was recorded\n"
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.string "on the FRONTIER PASS.$"
BattleFrontier_BattleTowerBattleRoom2_Text_2423FC: @ 82423FC
BattleFrontier_BattleTowerBattleRoom_Text_2423FC: @ 82423FC
.string "Would you like to save and\n"
.string "quit the game?$"
BattleFrontier_BattleTowerBattleRoom2_Text_242426: @ 8242426
BattleFrontier_BattleTowerBattleRoom_Text_242426: @ 8242426
.string "Saving your battle data.\n"
.string "Please wait.$"
BattleFrontier_BattleTowerBattleRoom2_Text_24244C: @ 824244C
BattleFrontier_BattleTowerBattleRoom_Text_24244C: @ 824244C
.string "Would you like to cancel your BATTLE\n"
.string "ROOM challenge?$"
gText_BattleRecordCouldntBeSaved:: @ 8242481
.string "There was an error of some sort.\n"
.string "Your record could not be saved.$"
BattleFrontier_BattleTowerBattleRoom_Text_2424C2: @ 82424C2
.string "Excuse me, but…\p"
.string "Our leader, the SALON MAIDEN, is on\n"
.string "her way here in hopes of battling you.\p"
.string "She should be arriving very shortly.$"
BattleFrontier_BattleTowerBattleRoom_Text_242542: @ 8242542
.string "You will be facing the SALON MAIDEN.\n"
.string "Are you prepared?$"
BattleFrontier_BattleTowerBattleRoom_Text_242579: @ 8242579
.string "Greetings…\n"
.string "My name is ANABEL.\p"
.string "I am the SALON MAIDEN, and I am in\n"
.string "charge of running the BATTLE TOWER…\p"
.string "I have heard several rumors\n"
.string "about you…\p"
.string "In all honesty, what I have heard does\n"
.string "not seem attractive in any way…\p"
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.string "The reason I've come to see you…\n"
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.string "Well, there is but one reason…$"
BattleFrontier_BattleTowerBattleRoom_Text_24268C: @ 824268C
.string "Let me see your talent in\n"
.string "its entirety…$"
BattleFrontier_BattleTowerBattleRoom_Text_2426B4: @ 82426B4
.string "ANABEL: Fufufu, nicely done…\p"
.string "Your FRONTIER PASS, please…\n"
.string "Your talent shall be recognized.$"
BattleFrontier_BattleTowerBattleRoom_Text_24270E: @ 824270E
.string "The Ability Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
BattleFrontier_BattleTowerBattleRoom_Text_242744: @ 8242744
.string "… … … … … …\p"
.string "You have confidence in your POKéMON\n"
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.string "battling talent, don't you?\p"
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.string "I urge you to keep battling and\n"
.string "keep on winning.\p"
.string "I will be waiting for you.\n"
.string "Until the next time we meet…$"
BattleFrontier_BattleTowerBattleRoom_Text_2427F9: @ 82427F9
.string "ANABEL: You really did come back to\n"
.string "see me…\p"
.string "… … … … … …\p"
2018-12-07 16:41:08 +01:00
.string "You've won straight matches to see me…\n"
.string "I won't have to hold back against you…\p"
.string "It's been too long now…\p"
.string "Too long since I've been able to battle\n"
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.string "without thinking about anything…$"
BattleFrontier_BattleTowerBattleRoom_Text_2428E0: @ 82428E0
2018-12-07 16:41:08 +01:00
.string "Let's begin, shall we?$"
2017-11-10 00:40:08 +01:00
BattleFrontier_BattleTowerBattleRoom_Text_2428F7: @ 82428F7
.string "ANABEL: Fufu, congratulations…\n"
.string "Your FRONTIER PASS, please…$"
BattleFrontier_BattleTowerBattleRoom_Text_242932: @ 8242932
.string "The Ability Symbol took on\n"
.string "a golden shine!$"
BattleFrontier_BattleTowerBattleRoom_Text_24295D: @ 824295D
.string "That was fun…\p"
.string "I have never had a POKéMON battle\n"
.string "so enjoyable before…\p"
.string "I wish I could battle with you again…$"