pokeemerald/test/move_effect_defense_up.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_HARDEN].effect == EFFECT_DEFENSE_UP);
}
SINGLE_BATTLE_TEST("Harden raises Defense", s16 damage)
{
bool32 raiseDefense;
PARAMETRIZE { raiseDefense = FALSE; }
PARAMETRIZE { raiseDefense = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (raiseDefense) TURN { MOVE(player, MOVE_HARDEN); }
TURN { MOVE(opponent, MOVE_TACKLE); }
} SCENE {
if (raiseDefense) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HARDEN, player);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
MESSAGE("Wobbuffet's defense rose!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
HP_BAR(player, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_MUL_EQ(results[1].damage, Q_4_12(1.5), results[0].damage);
}
}