pokeemerald/src/rom_8011DC0.c

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#include "global.h"
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#include "window.h"
#include "bg.h"
#include "string_util.h"
#include "task.h"
#include "event_data.h"
#include "link.h"
#include "link_rfu.h"
#include "librfu.h"
#include "malloc.h"
#include "menu.h"
#include "list_menu.h"
#include "menu_helpers.h"
struct UnkStruct_02
{
struct UnkLinkRfuStruct_02022B14 field_0;
u8 field_D;
u8 field_E;
u8 field_F;
u8 playerName[PLAYER_NAME_LENGTH];
u16 field_18;
u8 field_1A_0:2;
u8 field_1A_1:1;
u8 field_1B;
};
struct UnkStruct_01
{
struct UnkStruct_02 *field_0;
void *field_4;
void *field_8;
u8 field_C;
u8 field_D;
u8 field_E;
u8 field_F;
u8 field_10;
u8 field_11;
u8 field_12;
u8 field_13;
u8 field_14;
u8 field_15;
u8 field_16;
u8 field_17;
};
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extern struct UnkStruct_01 *gUnknown_02022C30;
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extern u8 gUnknown_02022C2C;
extern u8 gUnknown_02022C2D;
// IWRAM vars
IWRAM_DATA struct UnkStruct_01 *gUnknown_03000DA0;
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IWRAM_DATA u32 gUnknown_03000DA4;
IWRAM_DATA void *gUnknown_03000DA8;
IWRAM_DATA void *gUnknown_03000DAC;
IWRAM_DATA bool32 gUnknown_03000DB0;
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// this file's functions
void sub_80173E0(u8 windowId, u8 arg1, const u8 *str, u8 arg3, u8 arg4, u8 arg5);
u16 ReadAsU16(const u8 *ptr);
void sub_8012780(u8 taskId);
void sub_80175EC(void *arg0, u8 count);
void sub_8017580(void *arg0, u8 count);
u8 sub_8016FC0(void *arg0, u32 arg1);
bool8 sub_8017064(u8 *arg0, const u8 *str);
void sub_801320C(struct UnkStruct_01 *arg0, u32 arg1, u32 arg2);
// const rom data
extern const u8 *const gUnknown_082EDB60[][5];
extern const u8 gText_UnkCtrlCodeF907[];
extern const u8 gUnknown_082EDBC4[];
extern const u8 gText_AwaitingCommunication[];
extern const u32 gUnknown_082F00C4[];
extern const struct WindowTemplate gUnknown_082F00BC;
extern const struct WindowTemplate gUnknown_082F0124;
extern const struct WindowTemplate gUnknown_082F012C;
extern const struct WindowTemplate gUnknown_082F011C;
extern const struct ListMenuTemplate gUnknown_082F015C;
extern const u8 *const gUnknown_082F0048[];
// code
void nullsub_89(void)
{
}
void sub_80124EC(u8 windowId, u8 arg1, u8 stringId)
{
FillWindowPixelBuffer(windowId, 0x11);
switch (arg1 << 8)
{
case 0x200:
sub_80173E0(windowId, 1, gUnknown_082EDB60[0][stringId - 1], 0, 1, 0);
break;
case 0x400:
sub_80173E0(windowId, 1, gUnknown_082EDB60[1][stringId - 1], 0, 1, 0);
break;
case 0x2500:
sub_80173E0(windowId, 1, gUnknown_082EDB60[2][stringId - 1], 0, 1, 0);
break;
case 0x3500:
sub_80173E0(windowId, 1, gUnknown_082EDB60[3][stringId - 1], 0, 1, 0);
break;
case 0x2400:
sub_80173E0(windowId, 1, gUnknown_082EDB60[4][stringId - 1], 0, 1, 0);
break;
}
CopyWindowToVram(windowId, 2);
}
void sub_80125BC(u8 windowId)
{
u8 text[30];
u8 *txtPtr;
sub_80173E0(windowId, 1, gSaveBlock2Ptr->playerName, 0, 1, 0);
txtPtr = StringCopy(text, gText_UnkCtrlCodeF907);
ConvertIntToDecimalStringN(txtPtr, ReadAsU16(gSaveBlock2Ptr->playerTrainerId), STR_CONV_MODE_LEADING_ZEROS, 5);
sub_80173E0(windowId, 1, text, 0, 0x11, 0);
}
void sub_801262C(u8 *dst, u8 caseId)
{
switch (caseId)
{
case 1 ... 4:
case 9 ... 11:
case 14 ... 16:
case 21 ... 28:
// UB: argument *dst isn't used, instead it always prints to gStringVar4
StringExpandPlaceholders(gStringVar4, gText_AwaitingCommunication);
break;
}
}
bool32 sub_80126CC(u32 caseId)
{
switch (caseId)
{
case 9 ... 11:
case 15 ... 16:
case 23 ... 27:
return TRUE;
default:
return FALSE;
}
}
void BerryBlenderLinkBecomeLeader(void)
{
u8 taskId;
struct UnkStruct_01 *dataPtr;
taskId = CreateTask(sub_8012780, 0);
gUnknown_02022C30 = dataPtr = (void*)(gTasks[taskId].data);
gUnknown_03000DA0 = dataPtr;
dataPtr->field_C = 0;
dataPtr->field_D = 0;
gSpecialVar_Result = 0;
}
void sub_8012780(u8 taskId)
{
struct UnkStruct_01 *data = gUnknown_02022C30;
switch (data->field_C)
{
case 0:
if (gSpecialVar_0x8004 == 20 || gSaveBlock2Ptr->frontierChosenLvl == 1)
gSpecialVar_0x8004++;
gUnknown_02022C2C = gUnknown_082F00C4[gSpecialVar_0x8004];
gUnknown_02022C2D = gUnknown_082F00C4[gSpecialVar_0x8004] >> 8;
sub_8010F84(gUnknown_02022C2C, 0, 0);
sub_800B488();
OpenLink();
sub_8011C10(gUnknown_02022C2D & 0xF);
data->field_C = 3;
break;
case 3:
data->field_4 = AllocZeroed(0x70);
data->field_0 = AllocZeroed(0xA0);
data->field_8 = AllocZeroed(0xA0);
sub_80175EC(data->field_4, 4);
sub_8017580(data->field_0, 5);
sub_800DF90(&data->field_0->field_0, data->field_0->playerName);
data->field_0->field_18 = 0;
data->field_0->field_1A_0 = 1;
data->field_0->field_1A_1 = 0;
data->field_0->field_1B = 0;
data->field_17 = sub_8016FC0(data->field_4, 0xFF);
data->field_10 = AddWindow(&gUnknown_082F00BC);
switch (gUnknown_02022C2D & 0xF)
{
case 2:
case 3:
case 4:
data->field_F = AddWindow(&gUnknown_082F011C);
break;
case 5:
data->field_F = AddWindow(&gUnknown_082F0124);
break;
}
data->field_11 = AddWindow(&gUnknown_082F012C);
FillWindowPixelBuffer(data->field_10, 0x22);
sub_80173E0(data->field_10, 0, gUnknown_082EDBC4, 8, 1, 4);
PutWindowTilemap(data->field_10);
CopyWindowToVram(data->field_10, 2);
NewMenuHelpers_DrawStdWindowFrame(data->field_F, FALSE);
gMultiuseListMenuTemplate = gUnknown_082F015C;
gMultiuseListMenuTemplate.windowId = data->field_F;
data->field_12 = ListMenuInit(&gMultiuseListMenuTemplate, 0, 0);
NewMenuHelpers_DrawStdWindowFrame(data->field_11, FALSE);
PutWindowTilemap(data->field_11);
CopyWindowToVram(data->field_11, 2);
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CopyBgTilemapBufferToVram(0);
data->field_13 = 1;
data->field_C = 4;
break;
case 4:
StringCopy(gStringVar1, gUnknown_082F0048[gUnknown_02022C2C]);
if ((gUnknown_02022C2D >> 4) != 0)
{
if (data->field_13 > (gUnknown_02022C2D >> 4) - 1 && (gUnknown_02022C2D & 0xF) != 0)
StringExpandPlaceholders(gStringVar4, gText_AwaitingLink);
else
StringExpandPlaceholders(gStringVar4, gText_AwaitingCommunication);
}
else
{
sub_801262C(gStringVar4, gUnknown_02022C2C);
}
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sub_80124EC(data->field_11, gUnknown_02022C2D, data->field_13);
data->field_C = 5;
break;
case 5:
if (sub_8017064(&data->field_D, gStringVar4))
data->field_C = 6;
break;
case 6:
sub_801320C(data, 7, 10);
if (gMain.newKeys & B_BUTTON)
{
if (data->field_13)
}
break;
}
}