pokeemerald/constants/battle_script_constants.inc

171 lines
5.1 KiB
PHP
Raw Normal View History

@ animation ids
.set ANIM_CASTFORM_CHANGE, 0x0
.set ANIM_STATS_CHANGE, 0x1
.set ANIM_SUBSTITUTE_FADE, 0x2
.set ANIM_SUBSTITUTE_APPEAR, 0x3
.set ANIM_x4, 0x4
.set ANIM_ITEM_KNOCKOFF, 0x5
.set ANIM_TURN_TRAP, 0x6
.set ANIM_ITEM_EFFECT, 0x7
.set ANIM_SMOKEBALL_ESCAPE, 0x8
.set ANIM_HANGED_ON, 0x9
.set ANIM_RAIN_CONTINUES, 0xA
.set ANIM_SUN_CONTINUES, 0xB
.set ANIM_SANDSTORM_CONTINUES, 0xC
.set ANIM_HAIL_CONTINUES, 0xD
.set ANIM_LEECH_SEED_DRAIN, 0xE
.set ANIM_MON_HIT, 0xF
.set ANIM_ITEM_STEAL, 0x10
.set ANIM_SNATCH_MOVE, 0x11
.set ANIM_FUTURE_SIGHT_HIT, 0x12
.set ANIM_x13, 0x13
.set ANIM_x14, 0x14
.set ANIM_INGRAIN_HEAL, 0x15
.set ANIM_WISH_HEAL, 0x16
@ atk 80
.set ATK80_DMG_CHANGE_SIGN, 0x0
.set ATK80_DMG_HALF_BY_TWO_NOT_MORE_THAN_HALF_MAX_HP, 0x1
.set ATK80_DMG_DOUBLED, 0x2
@ compare operands
.set EQUAL, 0x0
.set NOT_EQUAL, 0x1
.set GREATER_THAN, 0x2
.set LESS_THAN, 0x3
.set COMMON_BITS, 0x4
.set NO_COMMON_BITS, 0x5
@ move effects
.set EFFECT_SLEEP, 0x1
.set EFFECT_POISON, 0x2
.set EFFECT_BURN, 0x3
.set EFFECT_FREEZE, 0x4
.set EFFECT_PARALYSIS, 0x5
.set EFFECT_TOXIC, 0x6
.set EFFECT_CONFUSION, 0x7
.set EFFECT_FLINCH, 0x8
.set EFFECT_TRI_ATTACK, 0x9
.set EFFECT_UPROAR, 0xA
.set EFFECT_PAYDAY, 0xB
.set EFFECT_CHARGING, 0xC
.set EFFECT_WRAP, 0xD
.set EFFECT_RECOIL_25, 0xE
.set EFFECT_ATK_PLUS_1, 0xF
.set EFFECT_DEF_PLUS_1, 0x10
.set EFFECT_SPD_PLUS_1, 0x11
.set EFFECT_SP_ATK_PLUS_1, 0x12
.set EFFECT_SP_DEF_PLUS_1, 0x13
.set EFFECT_ACC_PLUS_1, 0x14
.set EFFECT_EVS_PLUS_1, 0x15
.set EFFECT_ATK_MINUS_1, 0x16
.set EFFECT_DEF_MINUS_1, 0x17
.set EFFECT_SPD_MINUS_1, 0x18
.set EFFECT_SP_ATK_MINUS_1, 0x19
.set EFFECT_SP_DEF_MINUS_1, 0x1A
.set EFFECT_ACC_MINUS_1, 0x1B
.set EFFECT_EVS_MINUS_1, 0x1C
.set EFFECT_RECHARGE, 0x1D
.set EFFECT_RAGE, 0x1E
.set EFFECT_STEAL_ITEM, 0x1F
.set EFFECT_PREVENT_ESCAPE, 0x20
.set EFFECT_NIGHTMARE, 0x21
.set EFFECT_ALL_STATS_UP, 0x22
.set EFFECT_RAPIDSPIN, 0x23
.set EFFECT_REMOVE_PARALYSIS, 0x24
.set EFFECT_ATK_DEF_DOWN, 0x25
.set EFFECT_RECOIL_33_PARALYSIS, 0x26
.set EFFECT_ATK_PLUS_2, 0x27
.set EFFECT_DEF_PLUS_2, 0x28
.set EFFECT_SPD_PLUS_2, 0x29
.set EFFECT_SP_ATK_PLUS_2, 0x2A
.set EFFECT_SP_DEF_PLUS_2, 0x2B
.set EFFECT_ACC_PLUS_2, 0x2C
.set EFFECT_EVS_PLUS_2, 0x2D
.set EFFECT_ATK_MINUS_2, 0x2E
.set EFFECT_DEF_MINUS_2, 0x2F
.set EFFECT_SPD_MINUS_2, 0x30
.set EFFECT_SP_ATK_MINUS_2, 0x31
.set EFFECT_SP_DEF_MINUS_2, 0x32
.set EFFECT_ACC_MINUS_2, 0x33
.set EFFECT_EVS_MINUS_2, 0x34
.set EFFECT_THRASH, 0x35
.set EFFECT_KNOCK_OFF, 0x36
.set EFFECT_NOTHING_37, 0x37
.set EFFECT_NOTHING_38, 0x38
.set EFFECT_NOTHING_39, 0x39
.set EFFECT_NOTHING_3A, 0x3A
.set EFFECT_SP_ATK_TWO_DOWN, 0x3B
.set EFFECT_NOTHING_3C, 0x3C
.set EFFECT_NOTHING_3D, 0x3D
.set EFFECT_NOTHING_3E, 0x3E
.set EFFECT_NOTHING_3F, 0x3F
.set AFFECTS_USER, 0x40
.set CERTAIN, 0x80
@ accuracy calc
.set NO_ACC_CALC, 0xFFFE
.set NO_ACC_CALC_CHECK_LOCK_ON, 0xFFFF
.set ACC_CURR_MOVE, 0x0
@ bank values
.set TARGET, 0x0
.set ATTACKER, 0x1
.set EFFECT_BANK, 0x2
.set GBANK_1, 0x3
.set ATTACKER_WITH_PARTNER, 0x4 @ only for cmd98
.set BANK0, 0x7
.set SCRIPTING_BANK, 0xA
.set OPPONENT1, 0xC
@ various
.set VARIOUS_CANCEL_MULTI_TURN_MOVES, 0
.set VARIOUS_SET_MAGIC_COAT_TARGET, 1
.set VARIOUS_IS_RUNNING_IMPOSSIBLE, 2
.set VARIOUS_GET_MOVE_TARGET, 3
.set VARIOUS_RESET_INTIMIDATE_TRACE_BITS, 5
.set VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP, 6
.set VARIOUS_EMIT_YESNOBOX, 13
.set VARIOUS_WAIT_CRY, 18
.set VARIOUS_RETURN_OPPONENT_MON1, 19
.set VARIOUS_RETURN_OPPONENT_MON2, 20
.set VARIOUS_SET_TELEPORT_OUTCOME, 25
.set VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC, 26
@ jumpifcant switch flag argument
.set ATK4F_DONT_CHECK_STATUSES, 0x80
@ battle scripting struct
.equiv sPAINSPLIT_HP, gBattleScripting
.equiv sBIDE_DMG, gBattleScripting + 4
.equiv sMULTIHIT_STRING, gBattleScripting + 8
.equiv sDMG_MULTIPLIER, gBattleScripting + 0xE
.equiv sFIELD_F, gBattleScripting + 0xF
.equiv sANIM_ARG1, gBattleScripting + 0x10
.equiv sANIM_ARG2, gBattleScripting + 0x11
.equiv sTRIPLE_KICK_POWER, gBattleScripting + 0x12
.equiv sFIELD_13, gBattleScripting + 0x13
.equiv sMOVEEND_STATE, gBattleScripting + 0x14
.equiv sFIELD_15, gBattleScripting + 0x15
.equiv sFIELD_16, gBattleScripting + 0x16
.equiv sBANK, gBattleScripting + 0x17
.equiv sANIM_TURN, gBattleScripting + 0x18
.equiv sANIM_TARGETS_HIT, gBattleScripting + 0x19
.equiv sSTATCHANGER, gBattleScripting + 0x1A
.equiv sFIELD_1B, gBattleScripting + 0x1B
.equiv sGIVEEXP_STATE, gBattleScripting + 0x1C
.equiv sBATTLE_STYLE, gBattleScripting + 0x1D
.equiv sLVLBOX_STATE, gBattleScripting + 0x1E
.equiv sLEARNMOVE_STATE, gBattleScripting + 0x1F
.equiv sFIELD_20, gBattleScripting + 0x20
.equiv sRESHOW_MAIN_STATE, gBattleScripting + 0x21
.equiv sRESHOW_HELPER_STATE, gBattleScripting + 0x22
.equiv sFIELD_23, gBattleScripting + 0x23
.equiv sFIELD_24, gBattleScripting + 0x24
.equiv sMULTIPLAYER_ID, gBattleScripting + 0x25
@ battle communication struct
.equiv cEFFECT_CHOOSER, gBattleCommunication + 3
.equiv cMULTISTRING_CHOOSER, gBattleCommunication + 5