pokeemerald/data/maps/NewMauville_Entrance/scripts.inc

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NewMauville_Entrance_MapScripts:: @ 82372AD
map_script 1, NewMauville_Entrance_MapScript1_2372B8
map_script 3, NewMauville_Entrance_MapScript1_2372FB
.byte 0
NewMauville_Entrance_MapScript1_2372B8: @ 82372B8
compare VAR_0x40BA, 0
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call_if 1, NewMauville_Entrance_EventScript_2372C4
end
NewMauville_Entrance_EventScript_2372C4:: @ 82372C4
setmetatile 3, 0, 788, 1
setmetatile 4, 0, 789, 1
setmetatile 5, 0, 790, 1
setmetatile 3, 1, 796, 1
setmetatile 4, 1, 797, 1
setmetatile 5, 1, 798, 1
return
NewMauville_Entrance_MapScript1_2372FB: @ 82372FB
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setflag FLAG_LANDMARK_NEW_MAUVILLE
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end
NewMauville_Entrance_EventScript_2372FF:: @ 82372FF
lockall
applymovement 255, NewMauville_Entrance_Movement_2725A6
waitmovement 0
msgbox NewMauville_Entrance_Text_237382, 4
checkitem ITEM_BASEMENT_KEY, 1
compare VAR_RESULT, 0
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goto_eq NewMauville_Entrance_EventScript_237380
msgbox NewMauville_Entrance_Text_237396, 5
compare VAR_RESULT, 0
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goto_eq NewMauville_Entrance_EventScript_237380
msgbox NewMauville_Entrance_Text_2373AC, 4
setmetatile 3, 0, 707, 0
setmetatile 4, 0, 708, 0
setmetatile 5, 0, 709, 0
setmetatile 3, 1, 715, 1
setmetatile 4, 1, 716, 0
setmetatile 5, 1, 717, 1
special DrawWholeMapView
playse SE_BAN
setvar VAR_0x40BA, 1
releaseall
end
NewMauville_Entrance_EventScript_237380:: @ 8237380
releaseall
end
NewMauville_Entrance_Text_237382: @ 8237382
.string "The door is locked.$"
NewMauville_Entrance_Text_237396: @ 8237396
.string "Use the BASEMENT KEY?$"
NewMauville_Entrance_Text_2373AC: @ 82373AC
.string "{PLAYER} used the BASEMENT KEY.\p"
.string "The door opened!$"