pokeemerald/include/battle_interface.h

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#ifndef GUARD_BATTLE_INTERFACE_H
#define GUARD_BATTLE_INTERFACE_H
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#include "battle_controllers.h"
enum
{
HP_CURRENT,
HP_MAX
};
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enum
{
HEALTH_BAR,
EXP_BAR
};
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enum
{
HP_BAR_EMPTY,
HP_BAR_RED,
HP_BAR_YELLOW,
HP_BAR_GREEN,
HP_BAR_FULL,
};
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#define TAG_HEALTHBOX_PLAYER1_TILE 0xD6FF
#define TAG_HEALTHBOX_PLAYER2_TILE 0xD700
#define TAG_HEALTHBOX_OPPONENT1_TILE 0xD701
#define TAG_HEALTHBOX_OPPONENT2_TILE 0xD702
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#define TAG_HEALTHBAR_PLAYER1_TILE 0xD704
#define TAG_HEALTHBAR_OPPONENT1_TILE 0xD705
#define TAG_HEALTHBAR_PLAYER2_TILE 0xD706
#define TAG_HEALTHBAR_OPPONENT2_TILE 0xD707
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#define TAG_HEALTHBOX_PALS_1 0xD709
#define TAG_HEALTHBOX_PALS_2 0xD70A
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#define TAG_HEALTHBOX_SAFARI_TILE 0xD70B
#define TAG_STATUS_SUMMARY_BAR_TILE 0xD70C
#define TAG_STATUS_SUMMARY_BAR_PAL 0xD710
#define TAG_STATUS_SUMMARY_BALLS_PAL 0xD712
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#define TAG_STATUS_SUMMARY_BALLS_TILE 0xD714
#define TAG_HEALTHBAR_PAL TAG_HEALTHBAR_PLAYER1_TILE
#define TAG_HEALTHBOX_PAL TAG_HEALTHBOX_PLAYER1_TILE
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enum
{
HEALTHBOX_ALL,
HEALTHBOX_CURRENT_HP,
HEALTHBOX_MAX_HP,
HEALTHBOX_LEVEL,
HEALTHBOX_NICK,
HEALTHBOX_HEALTH_BAR,
HEALTHBOX_EXP_BAR,
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HEALTHBOX_UNUSED_7,
HEALTHBOX_UNUSED_8,
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HEALTHBOX_STATUS_ICON,
HEALTHBOX_SAFARI_ALL_TEXT,
HEALTHBOX_SAFARI_BALLS_TEXT
};
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u8 CreateBattlerHealthboxSprites(u8 battler);
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u8 CreateSafariPlayerHealthboxSprites(void);
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void SetBattleBarStruct(u8 battler, u8 healthboxSpriteId, s32 maxVal, s32 currVal, s32 receivedValue);
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void SetHealthboxSpriteInvisible(u8 healthboxSpriteId);
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void SetHealthboxSpriteVisible(u8 healthboxSpriteId);
void DestoryHealthboxSprite(u8 healthboxSpriteId);
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void DummyBattleInterfaceFunc(u8 healthboxSpriteId, bool8 isDoubleBattleBankOnly);
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void UpdateOamPriorityInAllHealthboxes(u8 priority);
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void InitBattlerHealthboxCoords(u8 battler);
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void UpdateHpTextInHealthbox(u8 healthboxSpriteId, s16 value, u8 maxOrCurrent);
void SwapHpBarsWithHpText(void);
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u8 CreatePartyStatusSummarySprites(u8 battler, struct HpAndStatus *partyInfo, bool8 skipPlayer, bool8 isBattleStart);
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void Task_HidePartyStatusSummary(u8 taskId);
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void UpdateHealthboxAttribute(u8 healthboxSpriteId, struct Pokemon *mon, u8 elementId);
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s32 MoveBattleBar(u8 battler, u8 healthboxSpriteId, u8 whichBar, u8 unused);
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u8 GetScaledHPFraction(s16 hp, s16 maxhp, u8 scale);
u8 GetHPBarLevel(s16 hp, s16 maxhp);
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#endif // GUARD_BATTLE_INTERFACE_H