pokeemerald/src/ghost.c

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C
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#include "global.h"
#include "battle_anim.h"
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#include "gpu_regs.h"
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#include "constants/rgb.h"
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#include "constants/songs.h"
#include "sound.h"
#include "trig.h"
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static void sub_811160C(struct Sprite *);
static void sub_8111674(struct Sprite *);
static void sub_81116E8(struct Sprite *);
static void sub_8111764(struct Sprite *);
static void sub_81117F4(struct Sprite *);
static void sub_8111814(struct Sprite *);
static void sub_8111914(u8 taskId);
static void sub_811196C(u8 taskId);
static void InitAnimShadowBall(struct Sprite *);
static void AnimShadowBallStep(struct Sprite *);
static void sub_8111B9C(struct Sprite *);
static void sub_8111BB4(struct Sprite *);
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extern void sub_8112264(struct Sprite *);
extern void sub_81129F0(struct Sprite *);
extern void sub_8112B78(struct Sprite *);
extern void sub_8112E9C(struct Sprite *);
extern void sub_8112F60(struct Sprite *);
const union AffineAnimCmd gUnknown_08596CF8[] =
{
AFFINEANIMCMD_FRAME(0x1E, 0x1E, 10, 5),
AFFINEANIMCMD_FRAME(0xFFE2, 0xFFE2, 10, 5),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_08596D10[] =
{
gUnknown_08596CF8,
};
const struct SpriteTemplate gUnknown_08596D14 =
{
.tileTag = ANIM_TAG_YELLOW_BALL,
.paletteTag = ANIM_TAG_YELLOW_BALL,
.oam = &gUnknown_085249CC,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596D10,
.callback = sub_811160C,
};
const struct SpriteTemplate gUnknown_08596D2C =
{
.tileTag = ANIM_TAG_YELLOW_BALL,
.paletteTag = ANIM_TAG_YELLOW_BALL,
.oam = &gUnknown_08524A2C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81117F4,
};
const union AffineAnimCmd gUnknown_08596D44[] =
{
AFFINEANIMCMD_FRAME(0x0, 0x0, 10, 1),
AFFINEANIMCMD_JUMP(0),
};
const union AffineAnimCmd *const gUnknown_08596D54[] =
{
gUnknown_08596D44,
};
const struct SpriteTemplate gUnknown_08596D58 =
{
.tileTag = ANIM_TAG_SHADOW_BALL,
.paletteTag = ANIM_TAG_SHADOW_BALL,
.oam = &gUnknown_08524974,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gUnknown_08596D54,
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.callback = InitAnimShadowBall,
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};
const union AnimCmd gUnknown_08596D70[] =
{
ANIMCMD_FRAME(0, 2),
ANIMCMD_FRAME(8, 2),
ANIMCMD_FRAME(16, 2),
ANIMCMD_FRAME(24, 2),
ANIMCMD_FRAME(32, 2),
ANIMCMD_END,
};
const union AnimCmd *const gUnknown_08596D88[] =
{
gUnknown_08596D70,
};
const struct SpriteTemplate gUnknown_08596D8C =
{
.tileTag = ANIM_TAG_LICK,
.paletteTag = ANIM_TAG_LICK,
.oam = &gUnknown_08524954,
.anims = gUnknown_08596D88,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8111B9C,
};
const union AffineAnimCmd gUnknown_08596DA4[] =
{
AFFINEANIMCMD_FRAME(0x200, 0x200, 0, 0),
AFFINEANIMCMD_END,
};
const union AffineAnimCmd *const gUnknown_08596DB4[] =
{
gUnknown_08596DA4,
};
const struct SpriteTemplate gUnknown_08596DB8 =
{
.tileTag = ANIM_TAG_WHITE_SHADOW,
.paletteTag = ANIM_TAG_WHITE_SHADOW,
.oam = &gUnknown_08524A5C,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8112264,
};
const struct SpriteTemplate gUnknown_08596DD0 =
{
.tileTag = ANIM_TAG_NAIL,
.paletteTag = ANIM_TAG_NAIL,
.oam = &gUnknown_08524A54,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_81129F0,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_8596DE8 =
{
.tileTag = ANIM_TAG_GHOSTLY_SPIRIT,
.paletteTag = ANIM_TAG_GHOSTLY_SPIRIT,
.oam = &gUnknown_08524A34,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8112B78,
};
const struct SpriteTemplate gBattleAnimSpriteTemplate_8596E00 =
{
.tileTag = ANIM_TAG_DEVIL,
.paletteTag = ANIM_TAG_DEVIL,
.oam = &gUnknown_08524A34,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8112B78,
};
const union AnimCmd gUnknown_08596E18[] =
{
ANIMCMD_FRAME(0, 4),
ANIMCMD_FRAME(8, 4),
ANIMCMD_FRAME(16, 4),
ANIMCMD_FRAME(24, 4),
ANIMCMD_JUMP(0),
};
const union AnimCmd *const gUnknown_08596E2C[] =
{
gUnknown_08596E18,
};
const struct SpriteTemplate gUnknown_08596E30 =
{
.tileTag = ANIM_TAG_PURPLE_FLAME,
.paletteTag = ANIM_TAG_PURPLE_FLAME,
.oam = &gUnknown_08524A74,
.anims = gUnknown_08596E2C,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8112E9C,
};
const struct SpriteTemplate gUnknown_08596E48 =
{
.tileTag = 0,
.paletteTag = 0,
.oam = &gDummyOamData,
.anims = gDummySpriteAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8112F60,
};
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static void sub_811160C(struct Sprite *sprite)
{
InitAnimSpritePos(sprite, 1);
sprite->data[0] = gBattleAnimArgs[2];
sprite->data[1] = sprite->pos1.x;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[3] = sprite->pos1.y;
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sub_80A6FD4(sprite);
sprite->callback = sub_8111674;
sprite->data[6] = 16;
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
SetGpuReg(REG_OFFSET_BLDALPHA, sprite->data[6]);
}
static void sub_8111674(struct Sprite *sprite)
{
s16 r0;
s16 r2;
sub_8111764(sprite);
if (TranslateAnimLinear(sprite))
{
sprite->callback = sub_81116E8;
return;
}
sprite->pos2.x += Sin(sprite->data[5], 10);
sprite->pos2.y += Cos(sprite->data[5], 15);
r2 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
r0 = sprite->data[5];
if (r2 != 0 && r2 <= 196)
return;
if (r0 <= 0)
return;
PlaySE12WithPanning(SE_W109, gUnknown_02038440);
}
static void sub_81116E8(struct Sprite *sprite)
{
s16 r2;
s16 r0;
sprite->data[0] = 1;
TranslateAnimLinear(sprite);
sprite->pos2.x += Sin(sprite->data[5], 10);
sprite->pos2.y += Cos(sprite->data[5], 15);
r2 = sprite->data[5];
sprite->data[5] = (sprite->data[5] + 5) & 0xFF;
r0 = sprite->data[5];
if (r2 == 0 || r2 > 196)
{
if (r0 > 0)
PlaySE(SE_W109);
}
if (sprite->data[6] == 0)
{
sprite->invisible = TRUE;
sprite->callback = sub_80A67F4;
}
else
sub_8111764(sprite);
}
static void sub_8111764(struct Sprite *sprite)
{
s16 r0;
if (sprite->data[6] > 0xFF)
{
if (++sprite->data[6] == 0x10d)
sprite->data[6] = 0;
return;
}
r0 = sprite->data[7];
sprite->data[7]++;
if ((r0 & 0xFF) == 0)
{
sprite->data[7] &= 0xff00;
if ((sprite->data[7] & 0x100) != 0)
sprite->data[6]++;
else
sprite->data[6]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(sprite->data[6], 16 - sprite->data[6]));
if (sprite->data[6] == 0 || sprite->data[6] == 16)
sprite->data[7] ^= 0x100;
if (sprite->data[6] == 0)
sprite->data[6] = 0x100;
}
}
static void sub_81117F4(struct Sprite *sprite)
{
sub_80A6980(sprite, TRUE);
sprite->callback = sub_8111814;
sprite->callback(sprite);
}
static void sub_8111814(struct Sprite *sprite)
{
u16 temp1;
sprite->pos2.x = Sin(sprite->data[0], 32);
sprite->pos2.y = Cos(sprite->data[0], 8);
temp1 = sprite->data[0] - 65;
if (temp1 <= 130)
sprite->oam.priority = 2;
else
sprite->oam.priority = 1;
sprite->data[0] = (sprite->data[0] + 19) & 0xFF;
sprite->data[2] += 80;
sprite->pos2.y += sprite->data[2] >> 8;
sprite->data[7] += 1;
if (sprite->data[7] == 61)
DestroyAnimSprite(sprite);
}
void sub_811188C(u8 taskId)
{
u8 spriteId;
SetGpuReg(REG_OFFSET_BLDCNT, 0x3F40);
SetGpuReg(REG_OFFSET_BLDALPHA, 0x1000);
spriteId = GetAnimBattlerSpriteId(0);
sub_80A7270(spriteId, 1);
obj_id_set_rotscale(spriteId, 128, 128, 0);
gSprites[spriteId].invisible = FALSE;
gTasks[taskId].data[0] = 128;
gTasks[taskId].data[1] = *gBattleAnimArgs;
gTasks[taskId].data[2] = 0;
gTasks[taskId].data[3] = 16;
gTasks[taskId].func = sub_8111914;
}
static void sub_8111914(u8 taskId)
{
gTasks[taskId].data[10] += 1;
if (gTasks[taskId].data[10] == 3)
{
gTasks[taskId].data[10] = 0;
gTasks[taskId].data[2] += 1;
gTasks[taskId].data[3] -= 1;
SetGpuReg(REG_OFFSET_BLDALPHA, gTasks[taskId].data[3] << 8 | gTasks[taskId].data[2]);
if (gTasks[taskId].data[2] != 9)
return;
gTasks[taskId].func = sub_811196C;
}
}
static void sub_811196C(u8 taskId)
{
u8 spriteId;
if (gTasks[taskId].data[1] > 0)
{
gTasks[taskId].data[1] -= 1;
return;
}
spriteId = GetAnimBattlerSpriteId(0);
gTasks[taskId].data[0] += 8;
if (gTasks[taskId].data[0] <= 0xFF)
{
obj_id_set_rotscale(spriteId, gTasks[taskId].data[0], gTasks[taskId].data[0], 0);
}
else
{
sub_80A7344(spriteId);
DestroyAnimVisualTask(taskId);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
}
}
// Spins a sprite towards the target, pausing in the middle.
// Used in Shadow Ball.
// arg 0: duration step 1 (attacker -> center)
// arg 1: duration step 2 (spin center)
// arg 2: duration step 3 (center -> target)
static void InitAnimShadowBall(struct Sprite *sprite)
{
u16 r5, r6;
r5 = sprite->pos1.x;
r6 = sprite->pos1.y;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
sprite->data[0] = 0;
sprite->data[1] = gBattleAnimArgs[0];
sprite->data[2] = gBattleAnimArgs[1];
sprite->data[3] = gBattleAnimArgs[2];
sprite->data[4] = sprite->pos1.x << 4;
sprite->data[5] = sprite->pos1.y << 4;
sprite->data[6] = (((s16)r5 - sprite->pos1.x) << 4) / (gBattleAnimArgs[0] << 1);
sprite->data[7] = (((s16)r6 - sprite->pos1.y) << 4) / (gBattleAnimArgs[0] << 1);
sprite->callback = AnimShadowBallStep;
}
static void AnimShadowBallStep(struct Sprite *sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
sprite->pos1.x = sprite->data[4] >> 4;
sprite->pos1.y = sprite->data[5] >> 4;
sprite->data[1] -= 1;
if (sprite->data[1] > 0)
break;
sprite->data[0] += 1;
break;
case 1:
sprite->data[2] -= 1;
if (sprite->data[2] > 0)
break;
sprite->data[1] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[4] = sprite->pos1.x << 4;
sprite->data[5] = sprite->pos1.y << 4;
sprite->data[6] = ((sprite->data[1] - sprite->pos1.x) << 4) / sprite->data[3];
sprite->data[7] = ((sprite->data[2] - sprite->pos1.y) << 4) / sprite->data[3];
sprite->data[0] += 1;
break;
case 2:
sprite->data[4] += sprite->data[6];
sprite->data[5] += sprite->data[7];
sprite->pos1.x = sprite->data[4] >> 4;
sprite->pos1.y = sprite->data[5] >> 4;
sprite->data[3] -= 1;
if (sprite->data[3] > 0)
break;
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
sprite->data[0] += 1;
break;
case 3:
move_anim_8074EE0(sprite);
break;
}
}
static void sub_8111B9C(struct Sprite *sprite)
{
sub_80A6980(sprite, TRUE);
sprite->callback = sub_8111BB4;
}
static void sub_8111BB4(struct Sprite *sprite) {
s8 r5 = FALSE;
bool8 r6 = FALSE;
if(sprite->animEnded)
{
if(!(sprite->invisible))
sprite->invisible=TRUE;
switch(sprite->data[0])
{
case 0:
if((sprite->data[1]) != 2)
break;
goto loc_08111C06;
case 1:
if((sprite->data[1]) == 4)
r5 = TRUE;
break;
default:
r6 = TRUE;
}
if(r5)
{
loc_08111C06:
sprite->invisible ^= 1;
sprite->data[2]++;
sprite->data[1] = 0;
if(sprite->data[2] == 5)
{
sprite->data[2] = 0;
sprite->data[0]++;
}
}
else if(r6)
DestroyAnimSprite(sprite);
else
sprite->data[1]++;
}
}
/*
void sub_80DE1B0(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
if (task->data[0] < 0)
{
DestroyAnimVisualTask(taskId);
return;
}
task->data[1] = 0;
task->data[2] = 15;
task->data[3] = 2;
task->data[4] = 0;
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
gSprites[task->data[0]].data[0] = 80;
if (GetBattlerSide(gAnimBankTarget) == 0)
{
gSprites[task->data[0]].data[1] = -144;
gSprites[task->data[0]].data[2] = 112;
}
else
{
gSprites[task->data[0]].data[1] = 144;
gSprites[task->data[0]].data[2] = -112;
}
gSprites[task->data[0]].data[3] = 0;
gSprites[task->data[0]].data[4] = 0;
StoreSpriteCallbackInData(&gSprites[task->data[0]], SpriteCallbackDummy);
gSprites[task->data[0]].callback = sub_8078394;
task->func = sub_80DE2DC;
}
static void sub_80DE2DC(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
switch (task->data[4])
{
case 0:
task->data[1] += 1;
task->data[5] = task->data[1] & 3;
if (task->data[5] == 1)
if (task->data[2] > 0)
task->data[2] -= 1;
if (task->data[5] == 3)
if (task->data[3] <= 15)
task->data[3] += 1;
REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
if (task->data[3] != 16 || task->data[2] != 0)
break;
if (task->data[1] <= 80)
break;
obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
task->data[4] = 1;
break;
case 1:
if (++task->data[6] <= 1)
break;
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
task->data[4] += 1;
break;
case 2:
DestroyAnimVisualTask(taskId);
}
}
void sub_80DE3AC(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
task->data[15] = 0;
task->func = sub_80DE3D4;
task->func(taskId);
}
static void sub_80DE3D4(u8 taskId)
{
s16 startLine;
struct Task *task = &gTasks[taskId];
u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
switch (task->data[15])
{
case 0:
task->data[14] = AllocSpritePalette(0x2771);
if (task->data[14] == 0xFF)
{
DestroyAnimVisualTask(taskId);
}
else
{
task->data[0] = duplicate_obj_of_side_rel2move_in_transparent_mode(1);
if (task->data[0] < 0)
{
FreeSpritePaletteByTag(0x2771);
DestroyAnimVisualTask(taskId);
}
else
{
gSprites[task->data[0]].oam.paletteNum = task->data[14];
gSprites[task->data[0]].oam.objMode = ST_OAM_OBJ_NORMAL;
gSprites[task->data[0]].oam.priority = 3;
task->data[1] = 0;
task->data[2] = 0;
task->data[3] = 16;
task->data[13] = GetAnimBattlerSpriteId(1);
task->data[4] = (gSprites[task->data[13]].oam.paletteNum + 16) * 16;
if (position == 1)
REG_DISPCNT &= 0xFDFF;
else
REG_DISPCNT &= 0xFBFF;
task->data[15]++;
}
}
break;
case 1:
task->data[14] = (task->data[14] + 16) * 16;
CpuSet(&gPlttBufferUnfaded[task->data[4]], &gPlttBufferFaded[task->data[14]], 0x4000008);
BlendPalette(task->data[4], 16, 10, RGB(13, 0, 15));
task->data[15]++;
break;
case 2:
startLine = gSprites[task->data[13]].pos1.y + gSprites[task->data[13]].pos2.y - 32;
if (startLine < 0)
startLine = 0;
if (position == 1)
task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 4, 1);
else
task->data[10] = ScanlineEffect_InitWave(startLine, startLine + 64, 2, 6, 0, 8, 1);
task->data[15]++;
break;
case 3:
if (position == 1)
REG_BLDCNT = 0x3F42;
else
REG_BLDCNT = 0x3F44;
REG_BLDALPHA = 0x1000;
task->data[15]++;
break;
case 4:
if (position == 1)
REG_DISPCNT |= DISPCNT_BG1_ON;
else
REG_DISPCNT |= DISPCNT_BG2_ON;
task->func = sub_80DE61C;
task->data[15]++;
break;
default:
task->data[15]++;
break;
}
}
static void sub_80DE61C(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[1]++;
task->data[5] = task->data[1] & 1;
if (task->data[5] == 0)
task->data[2] = gSineTable[task->data[1]] / 18;
if (task->data[5] == 1)
task->data[3] = 16 - (gSineTable[task->data[1]] / 18);
REG_BLDALPHA = (task->data[3] << 8) | task->data[2];
if (task->data[1] == 128)
{
task->data[15] = 0;
task->func = sub_80DE6B0;
task->func(taskId);
}
}
static void sub_80DE6B0(u8 taskId)
{
struct Task *task = &gTasks[taskId];
u8 position = GetBattlerPosition_permutated(gAnimBankTarget);
switch (task->data[15])
{
case 0:
gScanlineEffect.state = 3;
task->data[14] = GetAnimBattlerSpriteId(1);
if (position == 1)
REG_DISPCNT &= 0xFDFF;
else
REG_DISPCNT &= 0xFBFF;
break;
case 1:
BlendPalette(task->data[4], 16, 0, RGB(13, 0, 15));
break;
case 2:
gSprites[task->data[14]].invisible = 1;
obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
FreeSpritePaletteByTag(0x2771);
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
if (position == 1)
REG_DISPCNT |= DISPCNT_BG1_ON;
else
REG_DISPCNT |= DISPCNT_BG2_ON;
DestroyAnimVisualTask(taskId);
break;
}
task->data[15]++;
}
static void sub_80DE7B8(struct Sprite *sprite)
{
s16 battler1X, battler1Y;
s16 battler2X, battler2Y;
s16 yDiff;
if (gBattleAnimArgs[0] == 0)
{
battler1X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
battler1Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
battler2X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
battler2Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
}
else
{
battler1X = GetBattlerSpriteCoord(gAnimBankTarget, 0);
battler1Y = GetBattlerSpriteCoord(gAnimBankTarget, 1) + 28;
battler2X = GetBattlerSpriteCoord(gAnimBankAttacker, 0);
battler2Y = GetBattlerSpriteCoord(gAnimBankAttacker, 1) + 28;
}
yDiff = battler2Y - battler1Y;
sprite->data[0] = battler1X * 16;
sprite->data[1] = battler1Y * 16;
sprite->data[2] = ((battler2X - battler1X) * 16) / gBattleAnimArgs[1];
sprite->data[3] = (yDiff * 16) / gBattleAnimArgs[1];
sprite->data[4] = gBattleAnimArgs[1];
sprite->data[5] = battler2X;
sprite->data[6] = battler2Y;
sprite->data[7] = sprite->data[4] / 2;
sprite->oam.priority = 2;
sprite->pos1.x = battler1X;
sprite->pos1.y = battler1Y;
sprite->callback = sub_80DE8D8;
sprite->invisible = 1;
}
static void sub_80DE8D8(struct Sprite *sprite)
{
if (sprite->data[4])
{
sprite->data[0] += sprite->data[2];
sprite->data[1] += sprite->data[3];
sprite->pos1.x = sprite->data[0] >> 4;
sprite->pos1.y = sprite->data[1] >> 4;
if (--sprite->data[4] == 0)
sprite->data[0] = 0;
}
}
void sub_80DE918(u8 taskId)
{
struct Task *task;
s16 battler;
u8 spriteId;
s16 baseX, baseY;
s16 x, y;
task = &gTasks[taskId];
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = 0x1000;
task->data[5] = 0;
task->data[6] = 0;
task->data[7] = 0;
task->data[8] = 0;
task->data[9] = 16;
task->data[10] = gBattleAnimArgs[0];
baseX = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
baseY = sub_807A100(gAnimBankAttacker, 3);
if (!IsContest())
{
for (battler = 0; battler < 4; battler++)
{
if (battler != gAnimBankAttacker
&& battler != (gAnimBankAttacker ^ 2)
&& IsAnimBankSpriteVisible(battler))
{
spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = GetBattlerSpriteCoord(battler, 2);
y = sub_807A100(battler, 3);
gSprites[spriteId].data[0] = baseX << 4;
gSprites[spriteId].data[1] = baseY << 4;
gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
gSprites[spriteId].data[4] = gBattleAnimArgs[1];
gSprites[spriteId].data[5] = x;
gSprites[spriteId].data[6] = y;
gSprites[spriteId].callback = sub_80DE8D8;
task->data[task->data[12] + 13] = spriteId;
task->data[12]++;
}
}
}
}
else
{
spriteId = CreateSprite(&gSpriteTemplate_83DAF08, baseX, baseY, 55);
if (spriteId != MAX_SPRITES)
{
x = 48;
y = 40;
gSprites[spriteId].data[0] = baseX << 4;
gSprites[spriteId].data[1] = baseY << 4;
gSprites[spriteId].data[2] = ((x - baseX) << 4) / gBattleAnimArgs[1];
gSprites[spriteId].data[3] = ((y - baseY) << 4) / gBattleAnimArgs[1];
gSprites[spriteId].data[4] = gBattleAnimArgs[1];
gSprites[spriteId].data[5] = x;
gSprites[spriteId].data[6] = y;
gSprites[spriteId].callback = sub_80DE8D8;
task->data[13] = spriteId;
task->data[12] = 1;
}
}
task->func = sub_80DEB38;
}
static void sub_80DEB38(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (task->data[6] == 0)
{
if (++task->data[5] > 1)
{
task->data[5] = 0;
task->data[7]++;
if (task->data[7] & 1)
{
if (task->data[8] < 16)
task->data[8]++;
}
else
{
if (task->data[9])
task->data[9]--;
}
REG_BLDALPHA = (task->data[9] << 8) | task->data[8];
if (task->data[7] >= 24)
{
task->data[7] = 0;
task->data[6] = 1;
}
}
}
if (task->data[10])
task->data[10]--;
else if (task->data[6])
task->data[0]++;
break;
case 1:
if (++task->data[5] > 1)
{
task->data[5] = 0;
task->data[7]++;
if (task->data[7] & 1)
{
if (task->data[8])
task->data[8]--;
}
else
{
if (task->data[9] < 16)
task->data[9]++;
}
REG_BLDALPHA = (task->data[9] << 8) | task->data[8];
if (task->data[8] == 0 && task->data[9] == 16)
{
for (i = 0; i < task->data[12]; i++)
DestroySprite(&gSprites[task->data[i + 13]]);
task->data[0]++;
}
}
break;
case 2:
if (++task->data[5] > 0)
task->data[0]++;
break;
case 3:
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
DestroyAnimVisualTask(taskId);
break;
}
}
void sub_80DECB0(u8 taskId)
{
s16 startX, startY;
s16 leftDistance, topDistance, bottomDistance, rightDistance;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
REG_WININ = 0x3F3F;
REG_WINOUT = 0x3F1F;
REG_BLDCNT = 0xC8;
REG_BLDY = 0x10;
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER || IsContest())
startX = 40;
else
startX = 200;
gBattle_WIN0H = (startX << 8) | startX;
startY = 40;
gBattle_WIN0V = (startY << 8) | startY;
leftDistance = startX;
rightDistance = 240 - startX;
topDistance = startY;
bottomDistance = 72;
gTasks[taskId].data[1] = leftDistance;
gTasks[taskId].data[2] = rightDistance;
gTasks[taskId].data[3] = topDistance;
gTasks[taskId].data[4] = bottomDistance;
gTasks[taskId].data[5] = startX;
gTasks[taskId].data[6] = startY;
gTasks[taskId].func = sub_80DED60;
}
static void sub_80DED60(u8 taskId)
{
s16 step;
s16 leftDistance, rightDistance, topDistance, bottomDistance;
s16 startX, startY;
u16 left, right, top, bottom;
u16 selectedPalettes;
step = gTasks[taskId].data[0];
gTasks[taskId].data[0]++;
leftDistance = gTasks[taskId].data[1];
rightDistance = gTasks[taskId].data[2];
topDistance = gTasks[taskId].data[3];
bottomDistance = gTasks[taskId].data[4];
startX = gTasks[taskId].data[5];
startY = gTasks[taskId].data[6];
if (step < 16)
{
left = startX - (leftDistance * 0.0625) * step;
right = startX + (rightDistance * 0.0625) * step;
top = startY - (topDistance * 0.0625) * step;
bottom = startY + (bottomDistance * 0.0625) * step;
}
else
{
left = 0;
right = 240;
top = 0;
bottom = 112;
selectedPalettes = sub_80791A8(1, 0, 0, 0, 0, 0, 0);
BeginNormalPaletteFade(selectedPalettes, 0, 16, 16, RGB(0, 0, 0));
gTasks[taskId].func = sub_80DEEE8;
}
gBattle_WIN0H = (left << 8) | right;
gBattle_WIN0V = (top << 8) | bottom;
}
static void sub_80DEEE8(u8 taskId)
{
if (!gPaletteFade.active)
{
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
REG_WININ = 0x3F3F;
REG_WINOUT = 0x3F3F;
REG_BLDCNT = 0;
REG_BLDY = 0;
DestroyAnimVisualTask(taskId);
}
}
static void sub_80DEF3C(struct Sprite *sprite)
{
s16 xDelta;
s16 xDelta2;
InitAnimSpritePos(sprite, 1);
if (GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER)
{
xDelta = 24;
xDelta2 = -2;
sprite->oam.matrixNum = 8;
}
else
{
xDelta = -24;
xDelta2 = 2;
}
sprite->pos1.x += xDelta;
sprite->data[1] = xDelta2;
sprite->data[0] = 60;
sprite->callback = sub_80DEF98;
}
static void sub_80DEF98(struct Sprite *sprite)
{
u16 var0;
if (sprite->data[0] > 0)
{
sprite->data[0]--;
}
else
{
sprite->pos2.x += sprite->data[1];
var0 = sprite->pos2.x + 7;
if (var0 > 14)
{
sprite->pos1.x += sprite->pos2.x;
sprite->pos2.x = 0;
sprite->oam.tileNum += 8;
if (++sprite->data[2] == 3)
{
sprite->data[0] = 30;
sprite->callback = WaitAnimForDuration;
StoreSpriteCallbackInData(sprite, sub_80DF018);
}
else
{
sprite->data[0] = 40;
}
}
}
}
static void sub_80DF018(struct Sprite *sprite)
{
if (sprite->data[0] == 0)
{
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = 0x0010;
sprite->data[0]++;
sprite->data[1] = 0;
sprite->data[2] = 0;
}
else if (sprite->data[1] < 2)
{
sprite->data[1]++;
}
else
{
sprite->data[1] = 0;
sprite->data[2]++;
REG_BLDALPHA = (16 - sprite->data[2]) | (sprite->data[2] << 8);
if (sprite->data[2] == 16)
{
sprite->invisible = 1;
sprite->callback = sub_80DF090;
}
}
}
static void sub_80DF090(struct Sprite *sprite)
{
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
DestroyAnimSprite(sprite);
}
static void sub_80DF0B8(struct Sprite *sprite)
{
u16 coeffB;
u16 coeffA;
sprite->pos2.x = Sin(sprite->data[0], 12);
if (GetBattlerSide(gAnimBankAttacker) != B_SIDE_PLAYER)
sprite->pos2.x = -sprite->pos2.x;
sprite->data[0] = (sprite->data[0] + 6) & 0xFF;
sprite->data[1] += 0x100;
sprite->pos2.y = -(sprite->data[1] >> 8);
sprite->data[7]++;
if (sprite->data[7] == 1)
{
sprite->data[6] = 0x050B;
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = sprite->data[6];
}
else if (sprite->data[7] > 30)
{
sprite->data[2]++;
coeffB = sprite->data[6] >> 8;
coeffA = sprite->data[6] & 0xFF;
if (++coeffB > 16)
coeffB = 16;
if (--(s16)coeffA < 0)
coeffA = 0;
REG_BLDALPHA = (coeffB << 8) | coeffA;
sprite->data[6] = (coeffB << 8) | coeffA;
if (coeffB == 16 && coeffA == 0)
{
sprite->invisible = 1;
sprite->callback = sub_80DF18C;
}
}
}
static void sub_80DF18C(struct Sprite *sprite)
{
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
DestroyAnimSprite(sprite);
}
void sub_80DF1A4(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[0] = 0;
task->data[1] = 16;
task->data[9] = GetBattlerSpriteCoord(gAnimBankAttacker, 2);
task->data[10] = sub_8077FC0(gAnimBankAttacker);
task->data[11] = (sub_807A100(gAnimBankAttacker, 1) / 2) + 8;
task->data[7] = 0;
task->data[5] = sub_8079ED4(gAnimBankAttacker);
task->data[6] = GetBattlerSubpriority(gAnimBankAttacker) - 2;
task->data[3] = 0;
task->data[4] = 16;
REG_BLDCNT = 0x3F40;
REG_BLDALPHA = 0x1000;
task->data[8] = 0;
task->func = sub_80DF24C;
}
static void sub_80DF24C(u8 taskId)
{
u16 i;
u8 spriteId;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
for (i = 0; i < 6; i++)
{
spriteId = CreateSprite(&gSpriteTemplate_83DAF80, task->data[9], task->data[10], task->data[6]);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].data[0] = taskId;
gSprites[spriteId].data[1] = GetBattlerSide(gAnimBankAttacker) == B_SIDE_PLAYER;
gSprites[spriteId].data[2] = (i * 42) & 0xFF;
gSprites[spriteId].data[3] = task->data[11];
gSprites[spriteId].data[5] = i * 6;
task->data[7]++;
}
}
task->data[0]++;
break;
case 1:
if (++task->data[1] & 1)
{
if (task->data[3] < 14)
task->data[3]++;
}
else
{
if (task->data[4] > 4)
task->data[4]--;
}
if (task->data[3] == 14 && task->data[4] == 4)
{
task->data[1] = 0;
task->data[0]++;
}
REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
break;
case 2:
if (++task->data[1] > 30)
{
task->data[1] = 0;
task->data[0]++;
}
break;
case 3:
if (++task->data[1] & 1)
{
if (task->data[3] > 0)
task->data[3]--;
}
else
{
if (task->data[4] < 16)
task->data[4]++;
}
if (task->data[3] == 0 && task->data[4] == 16)
{
task->data[8] = 1;
task->data[0]++;
}
REG_BLDALPHA = (task->data[4] << 8) | task->data[3];
break;
case 4:
if (task->data[7] == 0)
task->data[0]++;
break;
case 5:
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_80DF3D8(struct Sprite *sprite)
{
u16 index;
if (sprite->data[1] == 0)
sprite->data[2] += 2;
else
sprite->data[2] -= 2;
sprite->data[2] &= 0xFF;
sprite->pos2.x = Sin(sprite->data[2], sprite->data[3]);
index = sprite->data[2] - 65;
if (index < 127)
sprite->oam.priority = gTasks[sprite->data[0]].data[5] + 1;
else
sprite->oam.priority = gTasks[sprite->data[0]].data[5];
sprite->data[5]++;
sprite->data[6] = (sprite->data[5] * 8) & 0xFF;
sprite->pos2.y = Sin(sprite->data[6], 7);
if (gTasks[sprite->data[0]].data[8])
{
gTasks[sprite->data[0]].data[7]--;
DestroySprite(sprite);
}
}
static void sub_80DF49C(struct Sprite *sprite)
{
sprite->invisible = 1;
sprite->data[5] = gBankSpriteIds[gAnimBankAttacker];
sprite->data[0] = 128;
sprite->data[1] = 10;
sprite->data[2] = gBattleAnimArgs[0];
sprite->data[3] = gBattleAnimArgs[1];
sprite->callback = sub_80DF4F4;
gSprites[sprite->data[5]].pos1.y += 8;
}
static void sub_80DF4F4(struct Sprite *sprite)
{
if (sprite->data[3])
{
sprite->data[3]--;
gSprites[sprite->data[5]].pos2.x = Sin(sprite->data[0], sprite->data[1]);
gSprites[sprite->data[5]].pos2.y = Cos(sprite->data[0], sprite->data[1]);
sprite->data[0] += sprite->data[2];
if (sprite->data[0] > 255)
sprite->data[0] -= 256;
}
else
{
gSprites[sprite->data[5]].pos2.x = 0;
gSprites[sprite->data[5]].pos2.y = 0;
gSprites[sprite->data[5]].pos1.y -= 8;
sprite->callback = move_anim_8074EE0;
}
}*/