2016-11-01 16:29:13 +01:00
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.include "asm/macros/asm.inc"
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.include "asm/macros/function.inc"
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2017-10-24 04:18:49 +02:00
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.include "asm/macros/movement.inc"
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2016-11-01 16:29:13 +01:00
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.include "asm/macros/window.inc"
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.include "asm/macros/pokemon_data.inc"
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.include "asm/macros/map.inc"
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.include "asm/macros/field_effect_script.inc"
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2019-11-25 20:19:17 +01:00
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.include "asm/macros/trainer_hill.inc"
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.include "asm/macros/battle_tent.inc"
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.include "asm/macros/battle_frontier/apprentice.inc"
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.include "asm/macros/battle_frontier/battle_arena.inc"
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.include "asm/macros/battle_frontier/battle_dome.inc"
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.include "asm/macros/battle_frontier/battle_factory.inc"
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.include "asm/macros/battle_frontier/battle_palace.inc"
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.include "asm/macros/battle_frontier/battle_pike.inc"
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.include "asm/macros/battle_frontier/battle_pyramid.inc"
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.include "asm/macros/battle_frontier/battle_tower.inc"
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.include "asm/macros/battle_frontier/frontier_util.inc"
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2015-10-19 18:42:57 +02:00
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2015-10-18 14:11:30 +02:00
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.macro region_map_entry x, y, width, height, name
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.byte \x
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.byte \y
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.byte \width
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.byte \height
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.4byte gMapName_\name
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.endm
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2015-11-08 00:09:26 +01:00
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2015-11-19 17:38:21 +01:00
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.macro obj_tiles address, uncompressed_size, tag = 0
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2015-11-08 00:09:26 +01:00
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.4byte \address
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.2byte \uncompressed_size
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.2byte \tag
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.endm
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2017-09-25 23:26:45 +02:00
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.macro null_obj_tiles
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obj_tiles 0, 0, 0
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.endm
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2015-11-08 00:09:26 +01:00
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.macro obj_pal address, tag
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.4byte \address
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.2byte \tag
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2016-09-03 04:51:16 +02:00
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.2byte 0@ padding
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2015-11-08 00:09:26 +01:00
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.endm
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2017-09-25 23:26:45 +02:00
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.macro null_obj_pal
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obj_pal 0, 0
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.endm
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.macro paired_pals tag, address
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.2byte \tag
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.2byte 0 @ padding
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.4byte \address
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.endm
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@ For object animation frames.
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.macro obj_frame_tiles address, uncompressed_size
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.4byte \address
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.2byte \uncompressed_size
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.2byte 0 @ padding
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.endm
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.macro spr_template tile_tag, pal_tag, oam, anims, images, affine_anims, callback
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.2byte \tile_tag
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.2byte \pal_tag
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.4byte \oam
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.4byte \anims
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.4byte \images
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.4byte \affine_anims
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.4byte \callback
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.endm
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2016-09-03 04:51:16 +02:00
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@ Berry trees have a table defining the palette slot used for each of their 5
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@ stages. However, the first 2 stages always use the same slots regardless of
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@ the type of tree and the slots of the last 3 stages always equal each other.
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2015-11-21 10:39:40 +01:00
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.macro berry_tree_palette_slot_table slot
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.byte 3, 4, \slot, \slot, \slot
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.endm
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2017-12-28 09:09:11 +01:00
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.macro subsprite x, y, priority, tile_num_offset, size
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2015-11-21 10:39:40 +01:00
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.byte \x
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.byte \y
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.2byte ((\priority) << 14) | ((\tile_num_offset) << 4) | SPRITE_SIZE_\size
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.endm
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.macro obj_image_anim_frame pic_id, duration, flags = 0
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.2byte \pic_id
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.byte (\flags) | (\duration)
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.byte 0 @ padding
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.endm
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.macro obj_image_anim_loop count
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.2byte 0xfffd
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.byte \count
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2016-09-03 04:51:16 +02:00
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.byte 0 @ padding
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2015-11-21 10:39:40 +01:00
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.endm
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.macro obj_image_anim_jump target_index
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.2byte 0xfffe
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.byte \target_index
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.byte 0 @ padding
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.endm
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.macro obj_image_anim_end
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.2byte 0xffff
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.2byte 0 @ padding
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2015-11-21 10:39:40 +01:00
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.endm
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.macro obj_rot_scal_anim_frame delta_x_scale, delta_y_scale, delta_angle, duration
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.2byte \delta_x_scale
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.2byte \delta_y_scale
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.byte \delta_angle
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.byte \duration
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2016-09-03 04:51:16 +02:00
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.2byte 0 @ padding
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2015-11-21 10:39:40 +01:00
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.endm
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.macro obj_rot_scal_anim_loop count
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.2byte 0x7ffd
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.2byte \count
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2016-09-03 04:51:16 +02:00
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.4byte 0 @ padding
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2015-11-21 10:39:40 +01:00
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.endm
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.macro obj_rot_scal_anim_jump target_index
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.2byte 0x7ffe
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.2byte \target_index
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2016-09-03 04:51:16 +02:00
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.4byte 0 @ padding
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2015-11-21 10:39:40 +01:00
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.endm
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2017-12-28 09:09:11 +01:00
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.macro obj_rot_scal_anim_end unknown=0
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2015-11-21 10:39:40 +01:00
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.2byte 0x7fff
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2017-12-28 09:09:11 +01:00
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.2byte \unknown
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.fill 4 @ padding
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2015-11-21 10:39:40 +01:00
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.endm
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2018-01-07 08:29:26 +01:00
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.macro door_anim_frame unknown, offset
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.byte \unknown
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.byte 0 @ padding
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.2byte \offset
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.endm
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.macro door_anim_gfx metatile_num, unknown, unknown2, tile_addr, palette_addr
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.2byte \metatile_num
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.byte \unknown
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.byte \unknown2
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.4byte \tile_addr
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.4byte \palette_addr
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.endm
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