pokeemerald/test/move_effect_assist.c

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#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_ASSIST].effect == EFFECT_ASSIST);
}
SINGLE_BATTLE_TEST("Assist fails if there are no valid moves to choose from")
{
GIVEN {
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PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_ASSIST, MOVE_CELEBRATE, MOVE_METRONOME, MOVE_ME_FIRST); }
PLAYER(SPECIES_WOBBUFFET) { Moves(MOVE_ASSIST, MOVE_ENDURE, MOVE_DRAGON_TAIL, MOVE_SPOTLIGHT); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_ASSIST); }
} SCENE {
MESSAGE("Wobbuffet used Assist!");
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_ASSIST, player);
MESSAGE("But it failed!");
}
}