2017-09-04 18:26:39 +02:00
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#ifndef GUARD_LOAD_SAVE_H
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#define GUARD_LOAD_SAVE_H
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extern bool32 gFlashMemoryPresent;
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2017-09-07 19:45:32 +02:00
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void ClearSav2(void);
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void ClearSav1(void);
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2017-09-04 18:26:39 +02:00
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void CheckForFlashMemory(void);
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void MoveSaveBlocks_ResetHeap(void);
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bool32 GetSecretBase2Field_9(void);
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void ClearSecretBase2Field_9(void);
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void SetSecretBase2Field_9(void);
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void SetSecretBase2Field_9_AndHideBG(void);
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void ClearSecretBase2Field_9_2(void);
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void SavePlayerParty(void);
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void LoadPlayerParty(void);
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void SaveSerializedGame(void);
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void LoadSerializedGame(void);
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void LoadPlayerBag(void);
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void SavePlayerBag(void);
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2017-09-16 04:12:45 +02:00
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void SetSaveBlocksPointers(u16);
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2017-10-01 01:12:42 +02:00
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void MoveSaveBlocks_ResetHeap(void);
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2017-09-04 18:26:39 +02:00
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#endif // GUARD_LOAD_SAVE_H
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