pokeemerald/test/battle/move_effect/haze.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_HAZE].effect == EFFECT_HAZE);
}
SINGLE_BATTLE_TEST("Haze resets stat changes", s16 damage)
{
bool32 haze;
PARAMETRIZE { haze = FALSE; }
PARAMETRIZE { haze = TRUE; }
GIVEN {
ASSUME(gBattleMoves[MOVE_MEDITATE].effect == EFFECT_ATTACK_UP);
ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
if (haze) TURN { MOVE(player, MOVE_MEDITATE); MOVE(opponent, MOVE_HAZE); }
TURN { MOVE(player, MOVE_TACKLE); }
} SCENE {
if (haze) {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HAZE, opponent);
MESSAGE("All stat changes were eliminated!");
}
ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
HP_BAR(opponent, captureDamage: &results[i].damage);
} FINALLY {
EXPECT_EQ(results[0].damage, results[1].damage);
}
}