pokeemerald/include/battle_pyramid_bag.h

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#ifndef GUARD_BATTLE_PYRAMID_BAG_H
#define GUARD_BATTLE_PYRAMID_BAG_H
#include "list_menu.h"
struct PyramidBagResources
{
void (*callback2)(void);
u8 tilemapBuffer[0x800];
u8 itemsSpriteIds[PYRAMID_BAG_ITEMS_COUNT + 1];
u8 windowIds[5];
u8 unk814;
u8 unk815;
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u8 scrollIndicatorsTaskId;
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const u8 *menuActionIds;
u8 filler81C[0x820 - 0x81C];
u8 menuActionsCount;
u8 listMenuCount;
u8 listMenuMaxShown;
struct ListMenuItem bagListItems[PYRAMID_BAG_ITEMS_COUNT + 1];
u8 itemStrings[PYRAMID_BAG_ITEMS_COUNT + 1][ITEM_NAME_LENGTH + 10];
s16 state;
u8 filler986[0x98C - 0x986];
};
struct PyramidBagCursorData
{
void (*callback)(void);
u8 unk4;
u16 cursorPosition;
u16 scrollPosition;
};
extern struct PyramidBagResources *gPyramidBagResources;
extern struct PyramidBagCursorData gPyramidBagCursorData;
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void InitBattlePyramidBagCursorPosition(void);
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void CB2_PyramidBagMenuFromStartMenu(void);
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void CB2_ReturnToPyramidBagMenu(void);
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void sub_81C5924(void);
void sub_81C59BC(void);
void sub_81C4EFC(void);
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void GoToBattlePyramidBagMenu(u8 a0, void (*callback)(void));
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void Task_CloseBattlePyramidBagMessage(u8 taskId);
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void TryStoreHeldItemsInPyramidBag(void);
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void ChooseItemsToTossFromPyramidBag(void);
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void CloseBattlePyramidBagAndSetCallback(u8 taskId);
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void DisplayItemMessageInBattlePyramid(u8 taskId, const u8 *str, void (*callback)(u8 taskId));
#endif // GUARD_BATTLE_PYRAMID_BAG_H