pokeemerald/src/walda_phrase.c

249 lines
6.2 KiB
C
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#include "global.h"
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#include "walda_phrase.h"
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#include "string_util.h"
#include "event_data.h"
#include "naming_screen.h"
#include "main.h"
#include "text.h"
#include "new_game.h"
extern void (*gFieldCallback)(void);
extern const u8 gText_Peekaboo[];
extern u8 *GetWaldaPhrasePtr(void);
extern bool32 IsWaldaPhraseEmpty(void);
extern void sub_80AF168(void);
extern void c2_exit_to_overworld_2_switch(void);
extern void SetWaldaPhrase(const u8 *src);
extern void SetWaldaWallpaperPatternId(u8 patternId);
extern void SetWaldaWallpaperIconId(u8 iconId);
extern void SetWaldaWallpaperColors(u16 backgroundColor, u16 foregroundColor);
extern void SetWaldaWallpaperLockedOrUnlocked(bool32 unlocked);
// this file's functions
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static void CB2_HandleGivenWaldaPhrase(void);
static u32 GetWaldaPhraseInputCase(u8 *inputPtr);
static bool32 TryCalculateWallpaper(u16* backgroundClr, u16 *foregroundClr, u8 *iconId, u8 *patternId, u16 trainerId, u8 *phrase);
static void sub_81D9D5C(u8 *array, u8 *letterTableIds, u32 arg2, u32 arg3, u32 loopCount);
static u32 sub_81D9DAC(u8 *array, u32 arg1, u32 loopCount);
static void sub_81D9C90(u8 *array, s32 arg1, s32 arg2);
static void sub_81D9CDC(u8 *array, u32 loopCount, u8 arg2);
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// only consonants are allowed, no vowels, some lowercase letters are missing
static const u8 sWaldaLettersTable[] =
{
CHAR_B, CHAR_C, CHAR_D, CHAR_F, CHAR_G, CHAR_H, CHAR_J, CHAR_K, CHAR_L, CHAR_M, CHAR_N, CHAR_P, CHAR_Q, CHAR_R, CHAR_S, CHAR_T, CHAR_V, CHAR_W, CHAR_Z,
CHAR_b, CHAR_c, CHAR_d, CHAR_f, CHAR_g, CHAR_h, CHAR_j, CHAR_k, CHAR_m, CHAR_n, CHAR_p, CHAR_q, CHAR_s
};
enum
{
PHRASE_GIVEN_NEW,
PHRASE_NO_CHANGE,
PHRASE_FIRST_ATTEMPT
};
void DoWaldaNamingScreen(void)
{
StringCopy(gStringVar2, GetWaldaPhrasePtr());
DoNamingScreen(NAMING_SCREEN_WALDA, gStringVar2, 0, 0, 0, CB2_HandleGivenWaldaPhrase);
}
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static void CB2_HandleGivenWaldaPhrase(void)
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{
gSpecialVar_0x8004 = GetWaldaPhraseInputCase(gStringVar2);
switch (gSpecialVar_0x8004)
{
case PHRASE_FIRST_ATTEMPT:
if (IsWaldaPhraseEmpty())
SetWaldaPhrase(gText_Peekaboo);
else
gSpecialVar_0x8004 = PHRASE_NO_CHANGE;
break;
case PHRASE_GIVEN_NEW:
SetWaldaPhrase(gStringVar2);
break;
case PHRASE_NO_CHANGE:
break;
}
StringCopy(gStringVar1, GetWaldaPhrasePtr());
gFieldCallback = sub_80AF168;
SetMainCallback2(c2_exit_to_overworld_2_switch);
}
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static u32 GetWaldaPhraseInputCase(u8 *inputPtr)
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{
if (inputPtr[0] == EOS)
return PHRASE_FIRST_ATTEMPT;
if (StringCompare(inputPtr, GetWaldaPhrasePtr()) == 0)
return PHRASE_NO_CHANGE;
return PHRASE_GIVEN_NEW;
}
u16 TryGetWallpaperWithWaldaPhrase(void)
{
u16 backgroundClr, foregroundClr;
u8 patternId, iconId;
u16 trainerId = ReadUnalignedWord(gSaveBlock2Ptr->playerTrainerId);
gScriptResult = TryCalculateWallpaper(&backgroundClr, &foregroundClr, &iconId, &patternId, trainerId, GetWaldaPhrasePtr());
if (gScriptResult)
{
SetWaldaWallpaperPatternId(patternId);
SetWaldaWallpaperIconId(iconId);
SetWaldaWallpaperColors(backgroundClr, foregroundClr);
}
SetWaldaWallpaperLockedOrUnlocked(gScriptResult);
return (bool8)(gScriptResult);
}
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static u8 GetLetterTableId(u8 letter)
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{
s32 i;
for (i = 0; i < ARRAY_COUNT(sWaldaLettersTable); i++)
{
if (sWaldaLettersTable[i] == letter)
return i;
}
return ARRAY_COUNT(sWaldaLettersTable);
}
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static bool32 TryCalculateWallpaper(u16* backgroundClr, u16 *foregroundClr, u8 *iconId, u8 *patternId, u16 trainerId, u8 *phrase)
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{
s32 i;
ALIGNED(2) u8 array[12];
u8 charsByTableId[16];
u16 *ptr;
if (StringLength(phrase) != 15)
return FALSE;
for (i = 0; i < 15; i++)
{
charsByTableId[i] = GetLetterTableId(phrase[i]);
if (charsByTableId[i] == ARRAY_COUNT(sWaldaLettersTable))
return FALSE;
}
for (i = 0; i < 14; i++)
{
sub_81D9D5C(array, charsByTableId, (5 * i), 3 + (8 * i), 5);
}
sub_81D9D5C(array, charsByTableId, 70, 115, 2);
if (sub_81D9DAC(array, 0, 3) != sub_81D9DAC(charsByTableId, 117, 3))
return FALSE;
sub_81D9C90(array, 9, 21);
sub_81D9C90(array, 8, array[8] & 0xF);
sub_81D9CDC(array, 8, array[8] >> 4);
if (array[6] != (array[0] ^ array[2] ^ array[4] ^ (trainerId >> 8)))
return FALSE;
if (array[7] != (array[1] ^ array[3] ^ array[5] ^ (trainerId & 0xFF)))
return FALSE;
ptr = (u16*)(&array[0]);
*backgroundClr = *ptr;
ptr = (u16*)(&array[2]);
*foregroundClr = *ptr;
*iconId = array[4];
*patternId = array[5];
return TRUE;
}
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static void sub_81D9C90(u8 *array, s32 arg1, s32 arg2)
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{
s32 i, j;
u8 var1, var2;
for (i = arg2 - 1; i != -1; i--)
{
var1 = (array[0] & 0x80) >> 7;
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var1++; var1--; // needed to match
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for (j = arg1 - 1; j >= 0; j--)
{
var2 = array[j] & 0x80;
array[j] <<= 1;
array[j] |= var1;
var1 = var2 >> 7;
}
}
}
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static void sub_81D9CDC(u8 *array, u32 loopCount, u8 arg2)
{
u32 i;
arg2 |= (arg2 << 4);
for (i = 0; i < loopCount; i++)
{
array[i] ^= arg2;
}
}
static bool8 sub_81D9D0C(u8 *array, u32 arg1)
{
u32 arrayId = arg1 >> 3;
u32 bits = 0x80 >> (7 & arg1);
return ((array[arrayId] & bits) != 0);
}
static void sub_81D9D28(u8 *array, u32 arg1)
{
u32 arrayId = arg1 >> 3;
u8 bits = 0x80 >> (7 & arg1);
array[arrayId] |= bits;
}
static void sub_81D9D40(u8 *array, u32 arg1)
{
u32 arrayId = arg1 >> 3;
u8 bits = ~(0x80 >> (7 & arg1));
array[arrayId] &= bits;
}
static void sub_81D9D5C(u8 *array, u8 *letterTableIds, u32 arg2, u32 arg3, u32 loopCount)
{
u32 i;
for (i = 0; i < loopCount; i++)
{
if (sub_81D9D0C(letterTableIds, arg3 + i))
sub_81D9D28(array, arg2 + i);
else
sub_81D9D40(array, arg2 + i);
}
}
static u32 sub_81D9DAC(u8 *array, u32 arg1, u32 loopCount)
{
u32 ret, i;
for (ret = 0, i = 0; i < loopCount; i++)
{
ret <<= 1;
ret |= sub_81D9D0C(array, arg1 + i);
}
return ret;
}