pokeemerald/test/form_change.c

120 lines
3.7 KiB
C
Raw Normal View History

#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Xerneas changes into Active Form upon battle start")
{
GIVEN {
ASSUME(P_GEN_6_POKEMON == TRUE);
PLAYER(SPECIES_XERNEAS);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
EXPECT_EQ(player->species, SPECIES_XERNEAS_ACTIVE);
}
}
SINGLE_BATTLE_TEST("Zacian changes into its Crowned Form when holding the Rusted Sword upon battle start")
{
u16 item;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_RUSTED_SWORD; }
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
PLAYER(SPECIES_ZACIAN) { Item(item); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
if (item == ITEM_NONE)
EXPECT_EQ(player->species, SPECIES_ZACIAN);
else
EXPECT_EQ(player->species, SPECIES_ZACIAN_CROWNED_SWORD);
}
}
SINGLE_BATTLE_TEST("Zacian's Iron Head becomes Behemoth Blade upon form change")
{
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
PLAYER(SPECIES_ZACIAN) { Item(ITEM_RUSTED_SWORD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
ASSUME(player->species == SPECIES_ZACIAN_CROWNED_SWORD); // Assumes form change worked.
EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BLADE);
}
}
SINGLE_BATTLE_TEST("Zamazenta changes into its Crowned Form when holding the Rusted Shield upon battle start")
{
u16 item;
PARAMETRIZE { item = ITEM_NONE; }
PARAMETRIZE { item = ITEM_RUSTED_SHIELD; }
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
PLAYER(SPECIES_ZAMAZENTA) { Item(item); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
if (item == ITEM_NONE)
EXPECT_EQ(player->species, SPECIES_ZAMAZENTA);
else
EXPECT_EQ(player->species, SPECIES_ZAMAZENTA_CROWNED_SHIELD);
}
}
SINGLE_BATTLE_TEST("Zamazenta's Iron Head becomes Behemoth Bash upon form change")
{
GIVEN {
ASSUME(P_GEN_8_POKEMON == TRUE);
PLAYER(SPECIES_ZAMAZENTA) { Item(ITEM_RUSTED_SHIELD); Moves(MOVE_IRON_HEAD, MOVE_CELEBRATE); };
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
} THEN {
ASSUME(player->species == SPECIES_ZAMAZENTA_CROWNED_SHIELD); // Assumes form change worked.
EXPECT_EQ(player->moves[0], MOVE_BEHEMOTH_BASH);
}
}
SINGLE_BATTLE_TEST("Aegislash reverts to Shield Form upon switching out")
{
GIVEN {
ASSUME(P_GEN_6_POKEMON == TRUE);
PLAYER(SPECIES_AEGISLASH);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TACKLE); }
TURN { SWITCH(player, 1); }
TURN { SWITCH(player, 0); }
} SCENE {
ABILITY_POPUP(player, ABILITY_STANCE_CHANGE);
ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_FORM_CHANGE, player);
MESSAGE("Aegislash used Tackle!");
MESSAGE("Foe Wobbuffet used Celebrate!");
} THEN {
EXPECT_EQ(player->species, SPECIES_AEGISLASH);
}
}
SINGLE_BATTLE_TEST("Aegislash reverts to Shield Form upon fainting")
{
GIVEN {
ASSUME(P_GEN_6_POKEMON == TRUE);
PLAYER(SPECIES_AEGISLASH) { HP(1); };
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_GUST); SEND_OUT(player, 1);}
} SCENE {
MESSAGE("Foe Wobbuffet used Gust!");
MESSAGE("Aegislash fainted!");
} THEN {
EXPECT_EQ(GetMonData(&PLAYER_PARTY[0], MON_DATA_SPECIES), SPECIES_AEGISLASH);
}
}