pokeemerald/test/move_effect_encore.c

55 lines
1.6 KiB
C
Raw Normal View History

#include "global.h"
#include "test_battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_ENCORE].effect == EFFECT_ENCORE);
}
SINGLE_BATTLE_TEST("Encore forces consecutive move uses for 2 turns")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); MOVE(opponent, MOVE_ENCORE); }
TURN { FORCED_MOVE(player); }
TURN { FORCED_MOVE(player); }
TURN { MOVE(player, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SPLASH, player);
}
}
SINGLE_BATTLE_TEST("Encore has no effect if no previous move")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_CELEBRATE); }
} SCENE {
MESSAGE("Foe Wobbuffet used Encore!");
MESSAGE("But it failed!");
}
}
SINGLE_BATTLE_TEST("Encore overrides the chosen move if it occurs first")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_CELEBRATE); }
TURN { MOVE(opponent, MOVE_ENCORE); MOVE(player, MOVE_SPLASH); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
ANIMATION(ANIM_TYPE_MOVE, MOVE_ENCORE, opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, player);
}
}