2023-02-03 00:22:02 +01:00
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#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Compound Eyes raises accuracy")
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{
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2023-02-20 21:06:01 +01:00
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PASSES_RANDOMLY(91, 100, RNG_ACCURACY);
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2023-02-03 00:22:02 +01:00
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GIVEN {
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ASSUME(gBattleMoves[MOVE_THUNDER].accuracy == 70);
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2023-05-07 08:50:29 +02:00
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PLAYER(SPECIES_BUTTERFREE) { Ability(ABILITY_COMPOUND_EYES); }
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2023-02-03 00:22:02 +01:00
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_THUNDER); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_THUNDER, player);
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HP_BAR(opponent);
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}
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}
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SINGLE_BATTLE_TEST("Compound Eyes does not affect OHKO moves")
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{
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2023-02-20 21:06:01 +01:00
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PASSES_RANDOMLY(30, 100, RNG_ACCURACY);
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2023-02-03 00:22:02 +01:00
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GIVEN {
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ASSUME(gBattleMoves[MOVE_FISSURE].accuracy == 30);
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ASSUME(gBattleMoves[MOVE_FISSURE].effect == EFFECT_OHKO);
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2023-05-07 08:50:29 +02:00
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PLAYER(SPECIES_BUTTERFREE) { Ability(ABILITY_COMPOUND_EYES); }
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2023-02-03 00:22:02 +01:00
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_FISSURE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FISSURE, player);
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HP_BAR(opponent, hp: 0);
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}
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}
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