pokeemerald/data/maps/MauvilleCity_Gym/scripts.inc

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MauvilleCity_Gym_MapScripts::
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map_script MAP_SCRIPT_ON_LOAD, MauvilleCity_Gym_OnLoad
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.byte 0
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MauvilleCity_Gym_OnLoad:
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goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_DeactivatePuzzle
switch VAR_MAUVILLE_GYM_STATE
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case 0, MauvilleCity_Gym_EventScript_UpdateBarriers
case 1, MauvilleCity_Gym_EventScript_Switch1Pressed
case 2, MauvilleCity_Gym_EventScript_Switch2Pressed
case 3, MauvilleCity_Gym_EventScript_Switch3Pressed
case 4, MauvilleCity_Gym_EventScript_Switch4Pressed
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end
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MauvilleCity_Gym_EventScript_UpdateBarriers::
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goto_if_set FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_SetAltBarriers
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end
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MauvilleCity_Gym_EventScript_SetAltBarriers::
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setmetatile 3, 11, METATILE_MauvilleGym_RedBeamV1_On, TRUE
setmetatile 3, 12, METATILE_MauvilleGym_RedBeamV2_On, TRUE
setmetatile 3, 13, METATILE_MauvilleGym_PoleTop_On, TRUE
setmetatile 4, 10, METATILE_MauvilleGym_RedBeamH1_On, FALSE
setmetatile 5, 10, METATILE_MauvilleGym_RedBeamH2_On, FALSE
setmetatile 4, 11, METATILE_MauvilleGym_RedBeamH3_On, TRUE
setmetatile 5, 11, METATILE_MauvilleGym_RedBeamH4_On, TRUE
setmetatile 7, 10, METATILE_MauvilleGym_RedBeamH1_On, FALSE
setmetatile 8, 10, METATILE_MauvilleGym_RedBeamH2_On, FALSE
setmetatile 7, 11, METATILE_MauvilleGym_RedBeamH3_On, TRUE
setmetatile 8, 11, METATILE_MauvilleGym_RedBeamH4_On, TRUE
setmetatile 4, 13, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE
setmetatile 5, 13, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE
setmetatile 4, 14, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE
setmetatile 5, 14, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE
setmetatile 1, 10, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE
setmetatile 2, 10, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE
setmetatile 1, 11, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE
setmetatile 2, 11, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE
setmetatile 6, 8, METATILE_MauvilleGym_PoleBottom_On, TRUE
setmetatile 6, 9, METATILE_MauvilleGym_FloorTile, FALSE
setmetatile 6, 10, METATILE_MauvilleGym_PoleTop_Off, FALSE
setmetatile 4, 6, METATILE_MauvilleGym_GreenBeamH1_Off, FALSE
setmetatile 5, 6, METATILE_MauvilleGym_GreenBeamH2_Off, FALSE
setmetatile 4, 7, METATILE_MauvilleGym_GreenBeamH3_Off, FALSE
setmetatile 5, 7, METATILE_MauvilleGym_GreenBeamH4_Off, FALSE
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end
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MauvilleCity_Gym_EventScript_Switch1Pressed::
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setvar VAR_0x8004, 0
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special MauvilleGymPressSwitch
goto MauvilleCity_Gym_EventScript_UpdateBarriers
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end
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MauvilleCity_Gym_EventScript_Switch2Pressed::
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setvar VAR_0x8004, 1
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special MauvilleGymPressSwitch
goto MauvilleCity_Gym_EventScript_UpdateBarriers
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end
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MauvilleCity_Gym_EventScript_Switch3Pressed::
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setvar VAR_0x8004, 2
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special MauvilleGymPressSwitch
goto MauvilleCity_Gym_EventScript_UpdateBarriers
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end
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MauvilleCity_Gym_EventScript_Switch4Pressed::
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setvar VAR_0x8004, 3
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special MauvilleGymPressSwitch
goto MauvilleCity_Gym_EventScript_UpdateBarriers
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end
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MauvilleCity_Gym_EventScript_DeactivatePuzzle::
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special MauvilleGymDeactivatePuzzle
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end
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MauvilleCity_Gym_EventScript_Wattson::
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trainerbattle_single TRAINER_WATTSON_1, MauvilleCity_Gym_Text_WattsonIntro, MauvilleCity_Gym_Text_WattsonDefeat, MauvilleCity_Gym_EventScript_WattsonDefeated, NO_MUSIC
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specialvar VAR_RESULT, ShouldTryRematchBattle
goto_if_eq VAR_RESULT, TRUE, MauvilleCity_Gym_EventScript_WattsonRematch
goto_if_unset FLAG_RECEIVED_TM_SHOCK_WAVE, MauvilleCity_Gym_EventScript_GiveShockWave2
goto_if_eq VAR_NEW_MAUVILLE_STATE, 2, MauvilleCity_Gym_EventScript_CompletedNewMauville
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msgbox MauvilleCity_Gym_Text_WattsonPostBattle, MSGBOX_DEFAULT
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release
end
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MauvilleCity_Gym_EventScript_WattsonDefeated::
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message MauvilleCity_Gym_Text_ReceivedDynamoBadge
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waitmessage
call Common_EventScript_PlayGymBadgeFanfare
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msgbox MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis, MSGBOX_DEFAULT
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3
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clearflag FLAG_HIDE_VERDANTURF_TOWN_SCOTT
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setflag FLAG_DEFEATED_MAUVILLE_GYM
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setflag FLAG_BADGE03_GET
addvar VAR_PETALBURG_GYM_STATE, 1
call_if_eq VAR_PETALBURG_GYM_STATE, 6, Common_EventScript_ReadyPetalburgGymForBattle
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setvar VAR_0x8008, 3
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call Common_EventScript_SetGymTrainers
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special MauvilleGymDeactivatePuzzle
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special DrawWholeMapView
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playse SE_UNLOCK
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call MauvilleCity_Gym_EventScript_GiveShockWave
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closemessage
delay 30
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playfanfare MUS_REGISTER_MATCH_CALL
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msgbox MauvilleCity_Gym_Text_RegisteredWattson, MSGBOX_DEFAULT
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waitfanfare
closemessage
delay 30
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setflag FLAG_ENABLE_WATTSON_MATCH_CALL
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release
end
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MauvilleCity_Gym_EventScript_GiveShockWave2::
giveitem ITEM_TM_SHOCK_WAVE
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_ShowBagIsFull
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msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM_SHOCK_WAVE
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release
end
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MauvilleCity_Gym_EventScript_GiveShockWave::
giveitem ITEM_TM_SHOCK_WAVE
goto_if_eq VAR_RESULT, FALSE, Common_EventScript_BagIsFull
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msgbox MauvilleCity_Gym_Text_ExplainShockWave, MSGBOX_DEFAULT
setflag FLAG_RECEIVED_TM_SHOCK_WAVE
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return
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MauvilleCity_Gym_EventScript_CompletedNewMauville::
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msgbox MauvilleCity_Gym_Text_WattsonGoForthAndEndeavor, MSGBOX_DEFAULT
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release
end
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MauvilleCity_Gym_EventScript_WattsonRematch::
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trainerbattle_rematch_double TRAINER_WATTSON_1, MauvilleCity_Gym_Text_WattsonPreRematch, MauvilleCity_Gym_Text_WattsonRematchDefeat, MauvilleCity_Gym_Text_WattsonRematchNeedTwoMons
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msgbox MauvilleCity_Gym_Text_WattsonPostRematch, MSGBOX_AUTOCLOSE
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end
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MauvilleCity_Gym_EventScript_Switch1::
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lockall
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goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing
goto_if_eq VAR_MAUVILLE_GYM_STATE, 1, MauvilleCity_Gym_EventScript_SwitchDoNothing
setvar VAR_MAUVILLE_GYM_STATE, 1
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setvar VAR_0x8004, 0
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goto MauvilleCity_Gym_EventScript_PressFloorSwitch
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end
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MauvilleCity_Gym_EventScript_Switch2::
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lockall
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goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing
goto_if_eq VAR_MAUVILLE_GYM_STATE, 2, MauvilleCity_Gym_EventScript_SwitchDoNothing
setvar VAR_MAUVILLE_GYM_STATE, 2
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setvar VAR_0x8004, 1
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goto MauvilleCity_Gym_EventScript_PressFloorSwitch
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end
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MauvilleCity_Gym_EventScript_Switch3::
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lockall
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goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing
goto_if_eq VAR_MAUVILLE_GYM_STATE, 3, MauvilleCity_Gym_EventScript_SwitchDoNothing
setvar VAR_MAUVILLE_GYM_STATE, 3
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setvar VAR_0x8004, 2
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goto MauvilleCity_Gym_EventScript_PressFloorSwitch
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end
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MauvilleCity_Gym_EventScript_Switch4::
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lockall
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goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_SwitchDoNothing
goto_if_eq VAR_MAUVILLE_GYM_STATE, 4, MauvilleCity_Gym_EventScript_SwitchDoNothing
setvar VAR_MAUVILLE_GYM_STATE, 4
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setvar VAR_0x8004, 3
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goto MauvilleCity_Gym_EventScript_PressFloorSwitch
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end
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MauvilleCity_Gym_EventScript_PressFloorSwitch::
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special MauvilleGymSetDefaultBarriers
special MauvilleGymPressSwitch
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special DrawWholeMapView
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playse SE_UNLOCK
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goto_if_set FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_ClearBarriersAltState
goto_if_unset FLAG_MAUVILLE_GYM_BARRIERS_STATE, MauvilleCity_Gym_EventScript_SetBarriersAltState
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releaseall
end
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MauvilleCity_Gym_EventScript_SwitchDoNothing::
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releaseall
end
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MauvilleCity_Gym_EventScript_SetBarriersAltState::
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setflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
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releaseall
end
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MauvilleCity_Gym_EventScript_ClearBarriersAltState::
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clearflag FLAG_MAUVILLE_GYM_BARRIERS_STATE
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releaseall
end
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MauvilleCity_Gym_EventScript_Kirk::
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trainerbattle_single TRAINER_KIRK, MauvilleCity_Gym_Text_KirkIntro, MauvilleCity_Gym_Text_KirkDefeat
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msgbox MauvilleCity_Gym_Text_KirkPostBattle, MSGBOX_AUTOCLOSE
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end
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MauvilleCity_Gym_EventScript_Shawn::
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trainerbattle_single TRAINER_SHAWN, MauvilleCity_Gym_Text_ShawnIntro, MauvilleCity_Gym_Text_ShawnDefeat
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msgbox MauvilleCity_Gym_Text_ShawnPostBattle, MSGBOX_AUTOCLOSE
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end
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MauvilleCity_Gym_EventScript_Ben::
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trainerbattle_single TRAINER_BEN, MauvilleCity_Gym_Text_BenIntro, MauvilleCity_Gym_Text_BenDefeat
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msgbox MauvilleCity_Gym_Text_BenPostBattle, MSGBOX_AUTOCLOSE
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end
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MauvilleCity_Gym_EventScript_Vivian::
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trainerbattle_single TRAINER_VIVIAN, MauvilleCity_Gym_Text_VivianIntro, MauvilleCity_Gym_Text_VivianDefeat
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msgbox MauvilleCity_Gym_Text_VivianPostBattle, MSGBOX_AUTOCLOSE
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end
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MauvilleCity_Gym_EventScript_Angelo::
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trainerbattle_single TRAINER_ANGELO, MauvilleCity_Gym_Text_AngeloIntro, MauvilleCity_Gym_Text_AngeloDefeat
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msgbox MauvilleCity_Gym_Text_AngeloPostBattle, MSGBOX_AUTOCLOSE
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end
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MauvilleCity_Gym_EventScript_GymGuide::
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lock
faceplayer
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goto_if_set FLAG_DEFEATED_MAUVILLE_GYM, MauvilleCity_Gym_EventScript_GymGuidePostVictory
msgbox MauvilleCity_Gym_Text_GymGuideAdvice, MSGBOX_DEFAULT
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release
end
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MauvilleCity_Gym_EventScript_GymGuidePostVictory::
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msgbox MauvilleCity_Gym_Text_GymGuidePostVictory, MSGBOX_DEFAULT
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release
end
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MauvilleCity_Gym_EventScript_LeftGymStatue::
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lockall
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goto_if_set FLAG_BADGE03_GET, MauvilleCity_Gym_EventScript_GymStatueCertified
goto MauvilleCity_Gym_EventScript_GymStatue
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end
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MauvilleCity_Gym_EventScript_RightGymStatue::
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lockall
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goto_if_set FLAG_BADGE03_GET, MauvilleCity_Gym_EventScript_GymStatueCertified
goto MauvilleCity_Gym_EventScript_GymStatue
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end
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MauvilleCity_Gym_EventScript_GymStatueCertified::
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msgbox MauvilleCity_Gym_Text_GymStatueCertified, MSGBOX_DEFAULT
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releaseall
end
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MauvilleCity_Gym_EventScript_GymStatue::
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msgbox MauvilleCity_Gym_Text_GymStatue, MSGBOX_DEFAULT
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releaseall
end
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MauvilleCity_Gym_Text_GymGuideAdvice:
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.string "Hey, how's it going, CHAMPION-\n"
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.string "bound {PLAYER}?\p"
.string "WATTSON, the LEADER of MAUVILLE\n"
.string "GYM, uses ELECTRIC-type POKéMON.\p"
.string "If you challenge him with WATER-type\n"
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.string "POKéMON, he'll zap them! Bzzt!\p"
.string "And, he's put in switch-controlled\n"
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.string "doors all over his GYM! Eccentric!\p"
.string "Hey, go for it!$"
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MauvilleCity_Gym_Text_GymGuidePostVictory:
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.string "Whoa, you're electrifying!\n"
.string "You've powered the door open!$"
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MauvilleCity_Gym_Text_KirkIntro:
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.string "My electric soul, it'll shatter your\n"
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.string "dreams whole, whoa-yeahah!$"
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MauvilleCity_Gym_Text_KirkDefeat:
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.string "That was plugged in, amped up,\n"
.string "over-driven electric, man!$"
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MauvilleCity_Gym_Text_KirkPostBattle:
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.string "POKéMON and rock, it's all about heart,\n"
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.string "whoa-yeah!$"
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MauvilleCity_Gym_Text_ShawnIntro:
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.string "I trained under WATTSON!\n"
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.string "There ain't no way I'll lose easily!$"
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MauvilleCity_Gym_Text_ShawnDefeat:
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.string "Unplugged and turned off…$"
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MauvilleCity_Gym_Text_ShawnPostBattle:
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.string "WATTSON, our GYM LEADER, has been\n"
.string "around for a long, long time.\p"
.string "He was battling even before your\n"
.string "daddy was born, that tough coot.$"
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MauvilleCity_Gym_Text_BenIntro:
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.string "This GYM's got puzzles!\n"
.string "Isn't it fun?$"
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MauvilleCity_Gym_Text_BenDefeat:
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.string "It's no fun to lose…$"
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MauvilleCity_Gym_Text_BenPostBattle:
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.string "WATTSON says he likes setting up\n"
.string "little traps with switches.$"
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MauvilleCity_Gym_Text_VivianIntro:
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.string "With my charm and my POKéMON's moves,\n"
.string "you'll be shocked!$"
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MauvilleCity_Gym_Text_VivianDefeat:
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.string "I'm shocked by your power!$"
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MauvilleCity_Gym_Text_VivianPostBattle:
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.string "I've heard that MAUVILLE was founded\n"
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.string "by WATTSON.\p"
.string "He was a TRAINER long before we\n"
.string "became TRAINERS.\l"
.string "He must know all sorts of things!$"
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MauvilleCity_Gym_Text_AngeloIntro:
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.string "I love shiny things!$"
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MauvilleCity_Gym_Text_AngeloDefeat:
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.string "Oh…\n"
.string "My eyes are frazzled…$"
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MauvilleCity_Gym_Text_AngeloPostBattle:
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.string "MAUVILLE GYM's WATTSON has a shiny\n"
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.string "forehead. It makes me happy!$"
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MauvilleCity_Gym_Text_WattsonIntro:
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.string "I've given up on my plans to convert\n"
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.string "the city, I have.\p"
.string "And so, I put my time into making\n"
.string "door traps in my GYM.\p"
.string "Oh? Now, what are you doing here?\p"
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.string "What's that? You say you've gotten\n"
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.string "past all my rigged doors?\p"
.string "Wahahahah!\n"
.string "Now, that is amusing!\p"
.string "Then, I, WATTSON, the LEADER of\n"
.string "MAUVILLE GYM, shall electrify you!$"
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MauvilleCity_Gym_Text_WattsonDefeat:
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.string "Wahahahah!\n"
.string "Fine, I lost!\p"
.string "You ended up giving me a thrill!\n"
.string "Take this BADGE!$"
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MauvilleCity_Gym_Text_ReceivedDynamoBadge:
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.string "{PLAYER} received the DYNAMO BADGE\n"
.string "from WATTSON.$"
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MauvilleCity_Gym_Text_ExplainDynamoBadgeTakeThis:
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.string "With the DYNAMO BADGE, POKéMON can\n"
.string "use ROCK SMASH out of battle.\p"
.string "And, it will make your POKéMON a little\n"
.string "bit faster, too.\p"
.string "Hmm…\n"
.string "You should take this, too!$"
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MauvilleCity_Gym_Text_ExplainShockWave:
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.string "That TM34 there contains SHOCK WAVE.\p"
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.string "It's a trustworthy move that never\n"
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.string "misses! You can count on it!\p"
.string "… … … … … …$"
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MauvilleCity_Gym_Text_RegisteredWattson:
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.string "Registered GYM LEADER WATTSON\n"
.string "in the POKéNAV.$"
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MauvilleCity_Gym_Text_WattsonPostBattle:
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.string "I swell with optimism, seeing a promising\n"
.string "young TRAINER like you!$"
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MauvilleCity_Gym_Text_WattsonGoForthAndEndeavor:
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.string "Wahahahah!\n"
.string "Go forth and endeavor, youngster!$"
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MauvilleCity_Gym_Text_GymStatue:
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.string "MAUVILLE CITY POKéMON GYM$"
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MauvilleCity_Gym_Text_GymStatueCertified:
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.string "MAUVILLE CITY POKéMON GYM\p"
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.string "WATTSON'S CERTIFIED TRAINERS:\n"
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.string "{PLAYER}$"
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MauvilleCity_Gym_Text_WattsonPreRematch:
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.string "WATTSON: Ah-ha! Here at last!\n"
.string "I know what you want.\l"
.string "You want to battle my POKéMON!\p"
.string "Wahahahaha!\p"
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.string "I'll make sparks fly from you!\n"
.string "Don't say I didn't warn you!$"
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MauvilleCity_Gym_Text_WattsonRematchDefeat:
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.string "Oof…\n"
.string "Our batteries ran dry…$"
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MauvilleCity_Gym_Text_WattsonPostRematch:
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.string "WATTSON: We'll have to recharge our\n"
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.string "batteries again.\p"
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.string "When we're fully charged up, we'll\n"
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.string "gladly accept your challenge.\p"
.string "So, come back again sometime,\n"
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.string "won't you?$"
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MauvilleCity_Gym_Text_WattsonRematchNeedTwoMons:
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.string "WATTSON: Ah-ha! Here at last!\n"
.string "I know what you want.\l"
.string "You want to battle my POKéMON!\p"
.string "Wahahahaha!\p"
.string "Oops! Wait!\n"
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.string "You've only one POKéMON with you!\p"
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.string "Come see me with two or more\n"
.string "POKéMON, all right?$"