pokeemerald/include/constants/metatile_behaviors.h

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#ifndef GUARD_METATILE_BEHAVIORS
#define GUARD_METATILE_BEHAVIORS
#define MB_NORMAL 0x00
#define MB_SECRET_BASE_WALL 0x01
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#define MB_TALL_GRASS 0x02
#define MB_LONG_GRASS 0x03
#define MB_UNUSED_04 0x04
#define MB_UNUSED_05 0x05
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#define MB_DEEP_SAND 0x06
#define MB_SHORT_GRASS 0x07
#define MB_UNUSED_CAVE 0x08
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#define MB_LONG_GRASS_SOUTH_EDGE 0x09
#define MB_NO_RUNNING 0x0A
#define MB_INDOOR_ENCOUNTER 0x0B
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#define MB_MOUNTAIN_TOP 0x0C
#define MB_BATTLE_PYRAMID_WARP 0x0D
#define MB_MOSSDEEP_GYM_WARP 0x0E
#define MB_MT_PYRE_HOLE 0x0F
#define MB_POND_WATER 0x10
#define MB_SEMI_DEEP_WATER 0x11
#define MB_DEEP_WATER 0x12
#define MB_WATERFALL 0x13
#define MB_SOOTOPOLIS_DEEP_WATER 0x14
#define MB_OCEAN_WATER 0x15
#define MB_PUDDLE 0x16
#define MB_SHALLOW_WATER 0x17
#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER 0x18
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#define MB_NO_SURFACING 0x19
#define MB_UNUSED_SOOTOPOLIS_DEEP_WATER_2 0x1A
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#define MB_STAIRS_OUTSIDE_ABANDONED_SHIP 0x1B
#define MB_SHOAL_CAVE_ENTRANCE 0x1C
#define MB_UNUSED_1D 0x1D
#define MB_UNUSED_1E 0x1E
#define MB_UNUSED_1F 0x1F
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#define MB_ICE 0x20
#define MB_SAND 0x21
#define MB_SEAWEED 0x22
#define MB_UNUSED_23 0x23
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#define MB_ASHGRASS 0x24
#define MB_FOOTPRINTS 0x25
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#define MB_THIN_ICE 0x26
#define MB_CRACKED_ICE 0x27
#define MB_HOT_SPRINGS 0x28
#define MB_LAVARIDGE_GYM_B1F_WARP 0x29
#define MB_SEAWEED_NO_SURFACING 0x2A
#define MB_REFLECTION_UNDER_BRIDGE 0x2B
#define MB_UNUSED_2C 0x2C
#define MB_UNUSED_2D 0x2D
#define MB_UNUSED_2E 0x2E
#define MB_UNUSED_2F 0x2F
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#define MB_IMPASSABLE_EAST 0x30
#define MB_IMPASSABLE_WEST 0x31
#define MB_IMPASSABLE_NORTH 0x32
#define MB_IMPASSABLE_SOUTH 0x33
#define MB_IMPASSABLE_NORTHEAST 0x34
#define MB_IMPASSABLE_NORTHWEST 0x35
#define MB_IMPASSABLE_SOUTHEAST 0x36
#define MB_IMPASSABLE_SOUTHWEST 0x37
#define MB_JUMP_EAST 0x38
#define MB_JUMP_WEST 0x39
#define MB_JUMP_NORTH 0x3A
#define MB_JUMP_SOUTH 0x3B
#define MB_JUMP_NORTHEAST 0x3C
#define MB_JUMP_NORTHWEST 0x3D
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#define MB_JUMP_SOUTHEAST 0x3E
#define MB_JUMP_SOUTHWEST 0x3F
#define MB_WALK_EAST 0x40
#define MB_WALK_WEST 0x41
#define MB_WALK_NORTH 0x42
#define MB_WALK_SOUTH 0x43
#define MB_SLIDE_EAST 0x44
#define MB_SLIDE_WEST 0x45
#define MB_SLIDE_NORTH 0x46
#define MB_SLIDE_SOUTH 0x47
#define MB_TRICK_HOUSE_PUZZLE_8_FLOOR 0x48
#define MB_UNUSED_49 0x49
#define MB_UNUSED_4A 0x4A
#define MB_UNUSED_4B 0x4B
#define MB_UNUSED_4C 0x4C
#define MB_UNUSED_4D 0x4D
#define MB_UNUSED_4E 0x4E
#define MB_UNUSED_4F 0x4F
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#define MB_EASTWARD_CURRENT 0x50
#define MB_WESTWARD_CURRENT 0x51
#define MB_NORTHWARD_CURRENT 0x52
#define MB_SOUTHWARD_CURRENT 0x53
#define MB_UNUSED_54 0x54
#define MB_UNUSED_55 0x55
#define MB_UNUSED_56 0x56
#define MB_UNUSED_57 0x57
#define MB_UNUSED_58 0x58
#define MB_UNUSED_59 0x59
#define MB_UNUSED_5A 0x5A
#define MB_UNUSED_5B 0x5B
#define MB_UNUSED_5C 0x5C
#define MB_UNUSED_5D 0x5D
#define MB_UNUSED_5E 0x5E
#define MB_UNUSED_5F 0x5F
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#define MB_NON_ANIMATED_DOOR 0x60
#define MB_LADDER 0x61
#define MB_EAST_ARROW_WARP 0x62
#define MB_WEST_ARROW_WARP 0x63
#define MB_NORTH_ARROW_WARP 0x64
#define MB_SOUTH_ARROW_WARP 0x65
#define MB_CRACKED_FLOOR_HOLE 0x66
#define MB_AQUA_HIDEOUT_WARP 0x67
#define MB_LAVARIDGE_GYM_1F_WARP 0x68
#define MB_ANIMATED_DOOR 0x69
#define MB_UP_ESCALATOR 0x6A
#define MB_DOWN_ESCALATOR 0x6B
#define MB_WATER_DOOR 0x6C
#define MB_WATER_SOUTH_ARROW_WARP 0x6D
#define MB_DEEP_SOUTH_WARP 0x6E
#define MB_UNUSED_6F 0x6F
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#define MB_WARP_OR_BRIDGE 0x70
#define MB_UNUSED_71 0x71
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#define MB_ROUTE120_NORTH_BRIDGE_1 0x72
#define MB_ROUTE120_NORTH_BRIDGE_2 0x73
#define MB_PACIFIDLOG_VERTICAL_LOG_1 0x74
#define MB_PACIFIDLOG_VERTICAL_LOG_2 0x75
#define MB_PACIFIDLOG_HORIZONTAL_LOG_1 0x76
#define MB_PACIFIDLOG_HORIZONTAL_LOG_2 0x77
#define MB_FORTREE_BRIDGE 0x78
#define MB_UNUSED_79 0x79
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#define MB_ROUTE120_SOUTH_BRIDGE_1 0x7A
#define MB_ROUTE120_SOUTH_BRIDGE_2 0x7B
#define MB_ROUTE120_NORTH_BRIDGE_3 0x7C
#define MB_ROUTE120_NORTH_BRIDGE_4 0x7D
#define MB_UNUSED_7E 0x7E
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#define MB_ROUTE110_BRIDGE 0x7F
#define MB_COUNTER 0x80
#define MB_UNUSED_81 0x81
#define MB_UNUSED_82 0x82
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#define MB_PC 0x83
#define MB_CABLE_BOX_RESULTS_1 0x84
#define MB_REGION_MAP 0x85
#define MB_TELEVISION 0x86
#define MB_POKEBLOCK_FEEDER 0x87
#define MB_UNUSED_88 0x88
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#define MB_SLOT_MACHINE 0x89
#define MB_ROULETTE 0x8A
#define MB_CLOSED_SOOTOPOLIS_DOOR 0x8B
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#define MB_TRICK_HOUSE_PUZZLE_DOOR 0x8C
#define MB_PETALBURG_GYM_DOOR 0x8D
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#define MB_RUNNING_SHOES_INSTRUCTION 0x8E
#define MB_QUESTIONNAIRE 0x8F
#define MB_SECRET_BASE_SPOT_RED_CAVE 0x90
#define MB_SECRET_BASE_SPOT_RED_CAVE_OPEN 0x91
#define MB_SECRET_BASE_SPOT_BROWN_CAVE 0x92
#define MB_SECRET_BASE_SPOT_BROWN_CAVE_OPEN 0x93
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE 0x94
#define MB_SECRET_BASE_SPOT_YELLOW_CAVE_OPEN 0x95
#define MB_SECRET_BASE_SPOT_TREE_LEFT 0x96
#define MB_SECRET_BASE_SPOT_TREE_LEFT_OPEN 0x97
#define MB_SECRET_BASE_SPOT_SHRUB 0x98
#define MB_SECRET_BASE_SPOT_SHRUB_OPEN 0x99
#define MB_SECRET_BASE_SPOT_BLUE_CAVE 0x9A
#define MB_SECRET_BASE_SPOT_BLUE_CAVE_OPEN 0x9B
#define MB_SECRET_BASE_SPOT_TREE_RIGHT 0x9C
#define MB_SECRET_BASE_SPOT_TREE_RIGHT_OPEN 0x9D
#define MB_UNUSED_9E 0x9E
#define MB_UNUSED_9F 0x9F
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#define MB_BERRY_TREE_SOIL 0xA0
#define MB_UNUSED_A1 0xA1
#define MB_UNUSED_A2 0xA2
#define MB_UNUSED_A3 0xA3
#define MB_UNUSED_A4 0xA4
#define MB_UNUSED_A5 0xA5
#define MB_UNUSED_A6 0xA6
#define MB_UNUSED_A7 0xA7
#define MB_UNUSED_A8 0xA8
#define MB_UNUSED_A9 0xA9
#define MB_UNUSED_AA 0xAA
#define MB_UNUSED_AB 0xAB
#define MB_UNUSED_AC 0xAC
#define MB_UNUSED_AD 0xAD
#define MB_UNUSED_AE 0xAE
#define MB_UNUSED_AF 0xAF
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#define MB_SECRET_BASE_PC 0xB0
#define MB_SECRET_BASE_REGISTER_PC 0xB1
#define MB_SECRET_BASE_UNUSED 0xB2
#define MB_BLOCK_DECORATION 0xB3
#define MB_SECRET_BASE_DECORATION 0xB4
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#define MB_HOLDS_SMALL_DECORATION 0xB5
#define MB_UNUSED_B6 0xB6
#define MB_SECRET_BASE_NORTH_WALL 0xB7
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#define MB_SECRET_BASE_BALLOON 0xB8
#define MB_SECRET_BASE_IMPASSABLE 0xB9
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#define MB_SECRET_BASE_GLITTER_MAT 0xBA
#define MB_SECRET_BASE_JUMP_MAT 0xBB
#define MB_SECRET_BASE_SPIN_MAT 0xBC
#define MB_SECRET_BASE_SOUND_MAT 0xBD
#define MB_SECRET_BASE_BREAKABLE_DOOR 0xBE
#define MB_SECRET_BASE_SAND_ORNAMENT 0xBF
#define MB_IMPASSABLE_SOUTH_AND_NORTH 0xC0
#define MB_IMPASSABLE_WEST_AND_EAST 0xC1
#define MB_SECRET_BASE_HOLE 0xC2
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#define MB_HOLDS_LARGE_DECORATION 0xC3
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#define MB_SECRET_BASE_TV_SHIELD 0xC4
#define MB_PLAYER_ROOM_PC_ON 0xC5
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#define MB_C6 0xC6
#define MB_SECRET_BASE_POSTER 0xC7
#define MB_UNUSED_C8 0xC8
#define MB_UNUSED_C9 0xC9
#define MB_UNUSED_CA 0xCA
#define MB_UNUSED_CB 0xCB
#define MB_UNUSED_CC 0xCC
#define MB_UNUSED_CD 0xCD
#define MB_UNUSED_CE 0xCE
#define MB_UNUSED_CF 0xCF
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#define MB_MUDDY_SLOPE 0xD0
#define MB_BUMPY_SLOPE 0xD1
#define MB_CRACKED_FLOOR 0xD2
#define MB_ISOLATED_VERTICAL_RAIL 0xD3
#define MB_ISOLATED_HORIZONTAL_RAIL 0xD4
#define MB_VERTICAL_RAIL 0xD5
#define MB_HORIZONTAL_RAIL 0xD6
#define MB_UNUSED_D7 0xD7
#define MB_UNUSED_D8 0xD8
#define MB_UNUSED_D9 0xD9
#define MB_UNUSED_DA 0xDA
#define MB_UNUSED_DB 0xDB
#define MB_UNUSED_DC 0xDC
#define MB_UNUSED_DD 0xDD
#define MB_UNUSED_DE 0xDE
#define MB_UNUSED_DF 0xDF
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#define MB_PICTURE_BOOK_SHELF 0xE0
#define MB_BOOKSHELF 0xE1
#define MB_POKEMON_CENTER_BOOKSHELF 0xE2
#define MB_VASE 0xE3
#define MB_TRASH_CAN 0xE4
#define MB_SHOP_SHELF 0xE5
#define MB_BLUEPRINT 0xE6
#define MB_CABLE_BOX_RESULTS_2 0xE7
#define MB_WIRELESS_BOX_RESULTS 0xE8
#define MB_TRAINER_HILL_TIMER 0xE9
#define MB_UNKNOWN_CLOSED_DOOR 0xEA
#define MB_UNUSED_EB 0xEB
#define MB_UNUSED_EC 0xEC
#define MB_UNUSED_ED 0xED
#define MB_UNUSED_EE 0xEE
#define MB_UNUSED_EF 0xEF
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#endif // GUARD_METATILE_BEHAVIORS