2017-03-05 08:35:03 +01:00
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#ifndef GUARD_BATTLE_H
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#define GUARD_BATTLE_H
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2017-02-04 03:34:56 +01:00
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#define BATTLE_TYPE_DOUBLE 0x0001
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#define BATTLE_TYPE_LINK 0x0002
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#define BATTLE_TYPE_WILD 0x0004
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#define BATTLE_TYPE_TRAINER 0x0008
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#define BATTLE_TYPE_FIRST_BATTLE 0x0010
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#define BATTLE_TYPE_20 0x0020
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2017-09-02 16:03:53 +02:00
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#define BATTLE_TYPE_MULTI 0x0040
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2017-02-04 03:34:56 +01:00
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#define BATTLE_TYPE_SAFARI 0x0080
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#define BATTLE_TYPE_BATTLE_TOWER 0x0100
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#define BATTLE_TYPE_WALLY_TUTORIAL 0x0200
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#define BATTLE_TYPE_ROAMER 0x0400
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#define BATTLE_TYPE_EREADER_TRAINER 0x0800
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#define BATTLE_TYPE_KYOGRE_GROUDON 0x1000
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#define BATTLE_TYPE_LEGENDARY 0x2000
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#define BATTLE_TYPE_REGI 0x4000
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2017-09-02 21:43:53 +02:00
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#define BATTLE_TYPE_TWO_VS_ONE 0x8000
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#define BATTLE_TYPE_RECORDED 0x1000000
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#define BATTLE_TYPE_GROUDON 0x10000000
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#define BATTLE_TYPE_KYORGE 0x20000000
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#define BATTLE_TYPE_RAYQUAZA 0x40000000
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2017-02-04 03:34:56 +01:00
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#define AI_ACTION_UNK1 0x0001
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#define AI_ACTION_UNK2 0x0002
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#define AI_ACTION_UNK3 0x0004
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#define AI_ACTION_UNK4 0x0008
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#define AI_ACTION_UNK5 0x0010
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#define AI_ACTION_UNK6 0x0020
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#define AI_ACTION_UNK7 0x0040
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2017-03-05 08:35:03 +01:00
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#define AI_ACTION_UNK8 0x0080
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#endif
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