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# include "global.h"
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# include "pokemon.h"
# include "battle.h"
# include "species.h"
# include "abilities.h"
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# define AIScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24)
# define AIScriptRead16(ptr) ((ptr)[0] | (ptr)[1] << 8)
# define AIScriptRead8(ptr) ((ptr)[0])
# define AIScriptReadPtr(ptr) (u8*) AIScriptRead32(ptr)
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# define AI_THINKING_STRUCT ((struct AI_ThinkingStruct *)(gBattleResources->ai))
# define UNK_2016A00_STRUCT ((struct UnknownStruct2 *)(gBattleResources->unk18))
# define UNK_2016C00_STRUCT ((struct UnknownStruct4 *)(gBattleResources->unk1C))
# define UNK_BATTLE_STRUCT ((struct UnknownStruct1 *)(gBattleResources))
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# define AI_ACTION_UNK1 0x0001
# define AI_ACTION_UNK2 0x0002
# define AI_ACTION_UNK3 0x0004
# define AI_ACTION_UNK4 0x0008
# define AI_ACTION_UNK5 0x0010
# define AI_ACTION_UNK6 0x0020
# define AI_ACTION_UNK7 0x0040
# define AI_ACTION_UNK8 0x0080
enum
{
TARGET ,
USER
} ;
// AI states
enum
{
AIState_SettingUp ,
AIState_Processing ,
AIState_FinishedProcessing ,
AIState_DoNotProcess
} ;
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//Copied from pokeruby -- hopefully the same
struct Trainer
{
/*0x00*/ u8 partyFlags ;
/*0x01*/ u8 trainerClass ;
/*0x02*/ u8 encounterMusic : 7 ;
/*0x02*/ u8 gender : 1 ;
/*0x03*/ u8 trainerPic ;
/*0x04*/ u8 trainerName [ 12 ] ;
/*0x10*/ u16 items [ 4 ] ;
/*0x18*/ bool8 doubleBattle ;
/*0x1C*/ u32 aiFlags ;
/*0x20*/ u8 partySize ;
/*0x24*/ void * party ;
} ;
# define POKEMON_NAME_LENGTH 10
struct BattlePokemon
{
/* 0x00 */ u16 species ;
/* 0x02 */ u16 attack ;
/* 0x04 */ u16 defense ;
/* 0x06 */ u16 speed ;
/* 0x08 */ u16 spAttack ;
/* 0x0A */ u16 spDefense ;
/* 0x0C */ u16 moves [ 4 ] ;
/* 0x14 */ u32 hpIV : 5 ;
/* 0x14 */ u32 attackIV : 5 ;
/* 0x15 */ u32 defenseIV : 5 ;
/* 0x15 */ u32 speedIV : 5 ;
/* 0x16 */ u32 spAttackIV : 5 ;
/* 0x17 */ u32 spDefenseIV : 5 ;
/* 0x17 */ u32 isEgg : 1 ;
/* 0x17 */ u32 altAbility : 1 ;
/* 0x18 */ s8 statStages [ 8 ] ;
/* 0x20 */ u8 ability ;
/* 0x21 */ u8 type1 ;
/* 0x22 */ u8 type2 ;
/* 0x23 */ u8 unknown ;
/* 0x24 */ u8 pp [ 4 ] ;
/* 0x28 */ u16 hp ;
/* 0x2A */ u8 level ;
/* 0x2B */ u8 friendship ;
/* 0x2C */ u16 maxHP ;
/* 0x2E */ u16 item ;
/* 0x30 */ u8 nickname [ POKEMON_NAME_LENGTH + 1 ] ;
/* 0x3B */ u8 ppBonuses ;
/* 0x3C */ u8 otName [ 8 ] ;
/* 0x44 */ u32 experience ;
/* 0x48 */ u32 personality ;
/* 0x4C */ u32 status1 ;
/* 0x50 */ u32 status2 ;
/* 0x54 */ u32 otId ;
} ;
//size should be 0x1C
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struct AI_ThinkingStruct
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{
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u8 aiState ;
u8 movesetIndex ;
u16 moveConsidered ;
s8 score [ 4 ] ;
u32 funcResult ;
u32 aiFlags ;
u8 aiAction ;
u8 aiLogicId ;
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u8 filler12 [ 6 ] ;
u8 unk18 [ 4 ] ;
} ;
//size should be 0x54
struct UnknownStruct2
{
u16 unk0 [ 2 ] [ 8 ] ;
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u8 unk20 [ 2 ] ;
u8 filler20 [ 0x1E ] ;
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u8 unk40 [ 4 ] ;
u8 unk44 [ 4 ] ;
u16 unk48 [ 4 ] ;
u8 unk50 ;
} ;
struct UnknownStruct4
{
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u8 * ptr [ 8 ] ;
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u8 unk20 ;
} ;
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struct SimpleUnknownStruct
{
u32 unkArray [ 4 ] ; // unknown size
} ;
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struct UnknownStruct1
{
u8 unk0 ;
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u8 filler1 [ 0x3 ] ;
struct SimpleUnknownStruct * unk4 ;
u8 filler8 [ 0xC ] ;
struct AI_ThinkingStruct * ai ;
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struct UnknownStruct2 * unk18 ;
struct UnknownStruct4 * unk1C ;
} ;
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struct UnknownStruct5
{
u8 filler0 [ 0x3 ] ;
u16 unk4 ;
u16 unk6 ;
u8 unk8 ;
u8 unk9 ;
u8 fillerA [ 0x9 ] ;
u8 taunt : 4 ;
u8 unkC : 4 ;
u8 fillerD [ 0x2 ] ;
u8 unk16 ;
u8 filler17 [ 0x4 ] ;
} ;
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extern struct UnknownStruct5 gDisableStructs [ ] ;
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/*
gAIScriptPtr is a pointer to the next battle AI cmd command to read .
when a command finishes processing , gAIScriptPtr is incremented by
the number of bytes that the current command had reserved for arguments
in order to read the next command correctly . refer to battle_ai_scripts . s for the
AI scripts .
*/
extern u8 * gAIScriptPtr ;
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extern u32 gBattleTypeFlags ;
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extern u8 gActiveBank ;
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extern struct BattlePokemon gBattleMons [ ] ;
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extern u16 gCurrentMove ;
extern u8 gBankTarget ;
extern u8 gAbsentBankFlags ;
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extern u16 gUnknown_02024248 [ ] ;
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extern u8 * gBattleStruct ;
extern struct UnknownStruct1 * gBattleResources ;
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extern u16 gUnknown_02038BCA ;
extern u16 gUnknown_02038BCC ;
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extern u8 gPlayerMonIndex ;
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extern struct Trainer gTrainers [ ] ;
extern const u32 gBitTable [ ] ;
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extern u8 * gUnknown_082DBEF8 [ ] ;
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extern u32 gStatuses3 [ ] ;
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extern u16 gUnknown_0202428E [ ] ;
extern struct BattleMove gBattleMoves [ ] ;
extern u8 gUnknown_03005D10 [ ] ;
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extern u8 gBattlePartyID [ ] [ 2 ] ;
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extern struct BaseStats gBaseStats [ ] ;
extern u16 gUnknown_02024400 ;
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extern u8 gBattleScripting [ ] ;
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extern u8 gBattleMoveFlags ;
extern int gBattleMoveDamage ;
extern u8 gCritMultiplier ;
extern u16 gBattleWeather ;
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extern u8 GetBankIdentity ( u8 ) ;
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extern u8 b_first_side ( u8 , u8 , u8 ) ;
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extern u8 GetBankByPlayerAI ( u8 ) ;
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extern void move_effectiveness_something ( u16 , u8 , u8 ) ;
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extern u8 ItemId_GetHoldEffect ( ) ;
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extern void b_mc_stack_push ( u8 * ) ;
extern bool8 b_mc_stack_pop_cursor ( void ) ;
extern void sub_8046E7C ( u8 , u8 ) ;
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typedef void ( * BattleAICmdFunc ) ( void ) ;
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extern const BattleAICmdFunc sBattleAICmdTable [ ] ;
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extern u8 sub_803FECC ( ) ;
extern u16 Random ( ) ;
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extern u8 GetBankSide ( ) ;
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extern u32 sub_8186438 ( ) ;
extern u32 sub_81A6FB4 ( ) ;
void BattleAI_SetupAIData ( u8 a ) ;
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u8 BattleAI_GetAIActionToUse ( void ) ;
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u8 sub_8130CF4 ( void ) ;
void sub_8131074 ( void ) ;
void BattleAI_DoAIProcessing ( void ) ;
void BattleAI_HandleItemUseBeforeAISetup ( u8 a )
{
s32 i ;
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u8 * data = ( u8 * ) gBattleResources - > unk18 ;
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for ( i = 0 ; ( u32 ) i < 0x54 ; i + + )
data [ i ] = 0 ;
if ( ( gBattleTypeFlags & 0x0A7F098A ) = = 8 )
{
for ( i = 0 ; i < 4 ; i + + )
{
if ( gTrainers [ gUnknown_02038BCA ] . items [ i ] ! = 0 )
{
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gBattleResources - > unk18 - > unk48 [ gBattleResources - > unk18 - > unk50 ] = gTrainers [ gUnknown_02038BCA ] . items [ i ] ;
gBattleResources - > unk18 - > unk50 + + ;
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}
}
}
BattleAI_SetupAIData ( a ) ;
}
void BattleAI_SetupAIData ( u8 a )
{
s32 i ;
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u8 * data = ( u8 * ) AI_THINKING_STRUCT ;
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u8 r6 ;
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// clear AI data.
for ( i = 0 ; ( u32 ) i < sizeof ( struct AI_ThinkingStruct ) ; i + + )
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data [ i ] = 0 ;
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// conditional score reset, unlike Ruby.
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for ( i = 0 ; i < 4 ; i + + )
{
if ( a & 1 )
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AI_THINKING_STRUCT - > score [ i ] = 100 ;
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else
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AI_THINKING_STRUCT - > score [ i ] = 0 ;
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a > > = 1 ;
}
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r6 = sub_803FECC ( gActiveBank , 0 , 0xFF ) ;
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for ( i = 0 ; i < 4 ; i + + )
{
if ( gBitTable [ i ] & r6 )
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AI_THINKING_STRUCT - > score [ i ] = 0 ;
AI_THINKING_STRUCT - > unk18 [ i ] = 100 - ( Random ( ) % 16 ) ;
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}
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gBattleResources - > unk1C - > unk20 = 0 ;
gPlayerMonIndex = gActiveBank ;
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if ( gBattleTypeFlags & 1 )
{
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gBankTarget = ( Random ( ) & 2 ) + ( ( u32 ) GetBankSide ( gActiveBank ) ^ 1 ) ;
if ( gAbsentBankFlags & gBitTable [ gBankTarget ] )
gBankTarget ^ = 2 ;
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}
else
{
//_08130A60
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gBankTarget = gPlayerMonIndex ^ 1 ;
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}
//_08130A68
if ( gBattleTypeFlags & 0x1000000 )
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AI_THINKING_STRUCT - > aiFlags = sub_8186438 ( ) ;
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else if ( gBattleTypeFlags & 0x80 )
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AI_THINKING_STRUCT - > aiFlags = 0x40000000 ;
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else if ( gBattleTypeFlags & 0x400 )
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AI_THINKING_STRUCT - > aiFlags = 0x20000000 ;
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else if ( gBattleTypeFlags & 0x10 )
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AI_THINKING_STRUCT - > aiFlags = 0x80000000 ;
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else if ( gBattleTypeFlags & 0x80000 )
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AI_THINKING_STRUCT - > aiFlags = sub_81A6FB4 ( ) ;
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else if ( gBattleTypeFlags & 0x0C3F0900 )
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AI_THINKING_STRUCT - > aiFlags = 7 ;
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else if ( gBattleTypeFlags & 0x8000 )
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AI_THINKING_STRUCT - > aiFlags = gTrainers [ gUnknown_02038BCA ] . aiFlags | gTrainers [ gUnknown_02038BCC ] . aiFlags ;
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else
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AI_THINKING_STRUCT - > aiFlags = gTrainers [ gUnknown_02038BCA ] . aiFlags ;
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if ( gBattleTypeFlags & 1 )
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AI_THINKING_STRUCT - > aiFlags | = 0x80 ;
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}
u8 sub_8130BA4 ( void )
{
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u16 r4 = gCurrentMove ;
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u8 ret ;
if ( ! ( gBattleTypeFlags & 1 ) )
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ret = BattleAI_GetAIActionToUse ( ) ;
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else
ret = sub_8130CF4 ( ) ;
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gCurrentMove = r4 ;
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return ret ;
}
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u8 BattleAI_GetAIActionToUse ( void )
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{
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u8 currentMoveArray [ 4 ] ;
u8 consideredMoveArray [ 4 ] ;
u8 numOfBestMoves ;
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s32 i ;
sub_8131074 ( ) ;
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while ( AI_THINKING_STRUCT - > aiFlags ! = 0 )
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{
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if ( AI_THINKING_STRUCT - > aiFlags & 1 )
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{
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AI_THINKING_STRUCT - > aiState = AIState_SettingUp ;
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BattleAI_DoAIProcessing ( ) ;
}
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AI_THINKING_STRUCT - > aiFlags > > = 1 ;
AI_THINKING_STRUCT - > aiLogicId + + ;
AI_THINKING_STRUCT - > movesetIndex = 0 ;
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}
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// special flags for safari watch/flee.
if ( AI_THINKING_STRUCT - > aiAction & 2 )
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return 4 ;
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if ( AI_THINKING_STRUCT - > aiAction & 4 )
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return 5 ;
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numOfBestMoves = 1 ;
currentMoveArray [ 0 ] = AI_THINKING_STRUCT - > score [ 0 ] ;
consideredMoveArray [ 0 ] = 0 ;
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for ( i = 1 ; i < 4 ; i + + )
{
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if ( gBattleMons [ gPlayerMonIndex ] . moves [ i ] ! = 0 ) // emerald adds an extra move ID check for some reason.
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{
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// in ruby, the order of these if statements are reversed.
if ( currentMoveArray [ 0 ] = = AI_THINKING_STRUCT - > score [ i ] )
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{
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currentMoveArray [ numOfBestMoves ] = AI_THINKING_STRUCT - > score [ i ] ;
consideredMoveArray [ numOfBestMoves + + ] = i ;
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}
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if ( currentMoveArray [ 0 ] < AI_THINKING_STRUCT - > score [ i ] )
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{
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numOfBestMoves = 1 ;
currentMoveArray [ 0 ] = AI_THINKING_STRUCT - > score [ i ] ;
consideredMoveArray [ 0 ] = i ;
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}
}
}
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return consideredMoveArray [ Random ( ) % numOfBestMoves ] ;
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}
# ifdef NONMATCHING
u8 sub_8130CF4 ( void )
{
s32 i ;
s32 j ;
//s32 r4_2;
# define r4_2 r4
s32 r5 ;
s16 r5_2 ;
s32 r4 ;
s16 sp0 [ 4 ] ;
s8 sp8 [ 4 ] ;
s8 spC [ 4 ] ;
u8 sp10 [ 4 ] ; // definitely unsigned
u8 sp14 [ 4 ] ;
//u8 *sp1C = spC;
//u8 *sp18 = sp8;
//u8 *sp20 = spC;
for ( i = 0 ; i < 4 ; i + + ) //_08130D14
{
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if ( i = = gPlayerMonIndex | | gBattleMons [ i ] . hp = = 0 )
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{
//_08130D2E
spC [ i ] = - 1 ;
sp0 [ i ] = - 1 ;
}
//_08130D48
else
{
if ( gBattleTypeFlags & 0x20000 )
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BattleAI_SetupAIData ( gBattleStruct [ 0x92 ] > > 4 ) ;
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else
BattleAI_SetupAIData ( 0xF ) ;
//_08130D76
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gBankTarget = i ;
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if ( ( i & 1 ) ! = ( gPlayerMonIndex & 1 ) )
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sub_8131074 ( ) ;
//_08130D90
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AI_THINKING_STRUCT - > unk11 = 0 ;
AI_THINKING_STRUCT - > unk1 = 0 ;
r4 = AI_THINKING_STRUCT - > aiFlags ;
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while ( r4 ! = 0 )
{
if ( r4 & 1 )
{
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AI_THINKING_STRUCT - > aiState = AIState_SettingUp ;
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BattleAI_DoAIProcessing ( ) ;
}
r4 > > = 1 ;
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AI_THINKING_STRUCT - > unk11 + + ;
AI_THINKING_STRUCT - > unk1 = 0 ;
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}
//_08130DD8
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if ( AI_THINKING_STRUCT - > unk10 & 2 )
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spC [ i ] = 4 ;
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else if ( AI_THINKING_STRUCT - > unk10 & 4 )
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spC [ i ] = 5 ;
else
{
//_08130E10
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sp10 [ 0 ] = AI_THINKING_STRUCT - > score [ 0 ] ;
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sp14 [ 0 ] = 0 ;
r5 = 1 ;
for ( j = 1 ; j < 4 ; j + + )
{
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if ( gBattleMons [ gPlayerMonIndex ] . moves [ j ] ! = 0 )
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{
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if ( sp10 [ 0 ] = = AI_THINKING_STRUCT - > score [ j ] )
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{
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sp10 [ r5 ] = AI_THINKING_STRUCT - > score [ j ] ;
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sp14 [ r5 ] = j ;
r5 + + ;
}
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if ( sp10 [ 0 ] < AI_THINKING_STRUCT - > score [ j ] )
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{
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sp10 [ 0 ] = AI_THINKING_STRUCT - > score [ j ] ;
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sp14 [ 0 ] = j ;
r5 = 1 ;
}
}
//_08130E72
}
spC [ i ] = sp14 [ Random ( ) % r5 ] ;
//asm("":::"r3");
sp0 [ i ] = sp10 [ 0 ] ;
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if ( i = = ( gPlayerMonIndex ^ 2 ) & & sp0 [ i ] < 100 )
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sp0 [ i ] = - 1 ;
}
}
//_08130EAE
}
//#define i r5
//_08130EC4
r5_2 = sp0 [ 0 ] ;
sp8 [ 0 ] = 0 ;
r4_2 = 1 ;
for ( i = 1 ; i < 4 ; i + + )
{
//_08130EDA
if ( r5_2 = = sp0 [ i ] )
{
sp8 [ r4_2 ] = i ;
r4_2 + + ;
}
//_08130EEE
if ( r5_2 < sp0 [ i ] )
{
r5_2 = sp0 [ i ] ;
sp8 [ 0 ] = i ;
r4_2 = 1 ;
}
}
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gBankTarget = sp8 [ Random ( ) % r4_2 ] ;
return spC [ gBankTarget ] ;
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}
# else
__attribute__ ( ( naked ) )
u8 sub_8130CF4 ( void )
{
asm ( " .syntax unified \n \
push { r4 - r7 , lr } \ n \
mov r7 , r10 \ n \
mov r6 , r9 \ n \
mov r5 , r8 \ n \
push { r5 - r7 } \ n \
sub sp , 0x24 \ n \
movs r0 , 0 \ n \
mov r8 , r0 \ n \
mov r1 , sp \ n \
adds r1 , 0xC \ n \
str r1 , [ sp , 0x1C ] \ n \
mov r2 , sp \ n \
adds r2 , 0x8 \ n \
str r2 , [ sp , 0x18 ] \ n \
str r1 , [ sp , 0x20 ] \ n \
mov r10 , sp \ n \
_08130D14 : \ n \
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ldr r0 , = gPlayerMonIndex \ n \
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ldrb r0 , [ r0 ] \ n \
cmp r8 , r0 \ n \
beq _08130D2E \ n \
movs r0 , 0x58 \ n \
mov r7 , r8 \ n \
muls r7 , r0 \ n \
adds r0 , r7 , 0 \ n \
ldr r1 , = gBattleMons \ n \
adds r0 , r1 \ n \
ldrh r0 , [ r0 , 0x28 ] \ n \
cmp r0 , 0 \ n \
bne _08130D48 \ n \
_08130D2E : \ n \
movs r0 , 0xFF \ n \
ldr r2 , [ sp , 0x20 ] \ n \
strb r0 , [ r2 ] \ n \
ldr r0 , = 0x0000ffff \ n \
mov r7 , r10 \ n \
strh r0 , [ r7 ] \ n \
b _08130EAE \ n \
. pool \ n \
_08130D48 : \ n \
ldr r0 , = gBattleTypeFlags \ n \
ldr r0 , [ r0 ] \ n \
movs r1 , 0x80 \ n \
lsls r1 , 10 \ n \
ands r0 , r1 \ n \
cmp r0 , 0 \ n \
beq _08130D70 \ n \
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ldr r0 , = gBattleStruct \ n \
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ldr r0 , [ r0 ] \ n \
adds r0 , 0x92 \ n \
ldrb r0 , [ r0 ] \ n \
lsrs r0 , 4 \ n \
bl BattleAI_SetupAIData \ n \
b _08130D76 \ n \
. pool \ n \
_08130D70 : \ n \
movs r0 , 0xF \ n \
bl BattleAI_SetupAIData \ n \
_08130D76 : \ n \
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ldr r0 , = gBankTarget \ n \
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mov r1 , r8 \ n \
strb r1 , [ r0 ] \ n \
movs r1 , 0x1 \ n \
mov r2 , r8 \ n \
ands r2 , r1 \ n \
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ldr r0 , = gPlayerMonIndex \ n \
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ldrb r0 , [ r0 ] \ n \
ands r1 , r0 \ n \
cmp r2 , r1 \ n \
beq _08130D90 \ n \
bl sub_8131074 \ n \
_08130D90 : \ n \
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ldr r2 , = gBattleResources \ n \
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ldr r0 , [ r2 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
movs r1 , 0 \ n \
strb r1 , [ r0 , 0x11 ] \ n \
ldr r0 , [ r2 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
strb r1 , [ r0 , 0x1 ] \ n \
ldr r0 , [ r2 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
ldr r4 , [ r0 , 0xC ] \ n \
mov r9 , r2 \ n \
cmp r4 , 0 \ n \
beq _08130DD8 \ n \
mov r5 , r9 \ n \
movs r6 , 0 \ n \
_08130DB0 : \ n \
movs r0 , 0x1 \ n \
ands r0 , r4 \ n \
cmp r0 , 0 \ n \
beq _08130DC2 \ n \
ldr r0 , [ r5 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
strb r6 , [ r0 ] \ n \
bl BattleAI_DoAIProcessing \ n \
_08130DC2 : \ n \
asrs r4 , 1 \ n \
ldr r0 , [ r5 ] \ n \
ldr r1 , [ r0 , 0x14 ] \ n \
ldrb r0 , [ r1 , 0x11 ] \ n \
adds r0 , 0x1 \ n \
strb r0 , [ r1 , 0x11 ] \ n \
ldr r0 , [ r5 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
strb r6 , [ r0 , 0x1 ] \ n \
cmp r4 , 0 \ n \
bne _08130DB0 \ n \
_08130DD8 : \ n \
mov r2 , r9 \ n \
ldr r0 , [ r2 ] \ n \
ldr r3 , [ r0 , 0x14 ] \ n \
ldrb r1 , [ r3 , 0x10 ] \ n \
movs r0 , 0x2 \ n \
ands r0 , r1 \ n \
cmp r0 , 0 \ n \
beq _08130DFC \ n \
movs r0 , 0x4 \ n \
ldr r7 , [ sp , 0x20 ] \ n \
strb r0 , [ r7 ] \ n \
b _08130EAE \ n \
. pool \ n \
_08130DFC : \ n \
movs r0 , 0x4 \ n \
ands r0 , r1 \ n \
lsls r0 , 24 \ n \
lsrs r2 , r0 , 24 \ n \
cmp r2 , 0 \ n \
beq _08130E10 \ n \
movs r0 , 0x5 \ n \
ldr r1 , [ sp , 0x20 ] \ n \
strb r0 , [ r1 ] \ n \
b _08130EAE \ n \
_08130E10 : \ n \
add r1 , sp , 0x10 \ n \
ldrb r0 , [ r3 , 0x4 ] \ n \
strb r0 , [ r1 ] \ n \
add r0 , sp , 0x14 \ n \
strb r2 , [ r0 ] \ n \
movs r5 , 0x1 \ n \
movs r3 , 0x1 \ n \
adds r6 , r1 , 0 \ n \
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ldr r0 , = gPlayerMonIndex \ n \
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ldrb r1 , [ r0 ] \ n \
movs r0 , 0x58 \ n \
muls r0 , r1 \ n \
ldr r2 , = gUnknown_02024090 \ n \
adds r0 , r2 \ n \
adds r4 , r0 , 0x2 \ n \
add r7 , sp , 0x14 \ n \
_08130E30 : \ n \
ldrh r0 , [ r4 ] \ n \
cmp r0 , 0 \ n \
beq _08130E72 \ n \
ldrb r1 , [ r6 ] \ n \
mov r2 , r9 \ n \
ldr r0 , [ r2 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
adds r0 , 0x4 \ n \
adds r2 , r0 , r3 \ n \
movs r0 , 0 \ n \
ldrsb r0 , [ r2 , r0 ] \ n \
cmp r1 , r0 \ n \
bne _08130E56 \ n \
adds r0 , r6 , r5 \ n \
ldrb r1 , [ r2 ] \ n \
strb r1 , [ r0 ] \ n \
adds r0 , r7 , r5 \ n \
strb r3 , [ r0 ] \ n \
adds r5 , 0x1 \ n \
_08130E56 : \ n \
ldrb r1 , [ r6 ] \ n \
mov r2 , r9 \ n \
ldr r0 , [ r2 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
adds r0 , 0x4 \ n \
adds r2 , r0 , r3 \ n \
movs r0 , 0 \ n \
ldrsb r0 , [ r2 , r0 ] \ n \
cmp r1 , r0 \ n \
bge _08130E72 \ n \
ldrb r0 , [ r2 ] \ n \
strb r0 , [ r6 ] \ n \
strb r3 , [ r7 ] \ n \
movs r5 , 0x1 \ n \
_08130E72 : \ n \
adds r4 , 0x2 \ n \
adds r3 , 0x1 \ n \
cmp r3 , 0x3 \ n \
ble _08130E30 \ n \
bl Random \ n \
lsls r0 , 16 \ n \
lsrs r0 , 16 \ n \
adds r1 , r5 , 0 \ n \
bl __modsi3 \ n \
add r0 , sp \ n \
adds r0 , 0x14 \ n \
ldrb r0 , [ r0 ] \ n \
ldr r7 , [ sp , 0x20 ] \ n \
strb r0 , [ r7 ] \ n \
ldrb r2 , [ r6 ] \ n \
mov r0 , r10 \ n \
strh r2 , [ r0 ] \ n \
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ldr r0 , = gPlayerMonIndex \ n \
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ldrb r1 , [ r0 ] \ n \
movs r0 , 0x2 \ n \
eors r0 , r1 \ n \
cmp r8 , r0 \ n \
bne _08130EAE \ n \
cmp r2 , 0x63 \ n \
bgt _08130EAE \ n \
ldr r0 , = 0x0000ffff \ n \
mov r1 , r10 \ n \
strh r0 , [ r1 ] \ n \
_08130EAE : \ n \
ldr r2 , [ sp , 0x20 ] \ n \
adds r2 , 0x1 \ n \
str r2 , [ sp , 0x20 ] \ n \
movs r7 , 0x2 \ n \
add r10 , r7 \ n \
movs r0 , 0x1 \ n \
add r8 , r0 \ n \
mov r1 , r8 \ n \
cmp r1 , 0x3 \ n \
bgt _08130EC4 \ n \
b _08130D14 \ n \
_08130EC4 : \ n \
mov r0 , sp \ n \
ldrh r5 , [ r0 ] \ n \
movs r0 , 0 \ n \
ldr r2 , [ sp , 0x18 ] \ n \
strb r0 , [ r2 ] \ n \
movs r4 , 0x1 \ n \
mov r8 , r4 \ n \
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ldr r6 , = gBankTarget \ n \
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ldr r3 , [ sp , 0x18 ] \ n \
mov r1 , sp \ n \
adds r1 , 0x2 \ n \
_08130EDA : \ n \
lsls r0 , r5 , 16 \ n \
asrs r2 , r0 , 16 \ n \
movs r7 , 0 \ n \
ldrsh r0 , [ r1 , r7 ] \ n \
cmp r2 , r0 \ n \
bne _08130EEE \ n \
adds r0 , r3 , r4 \ n \
mov r7 , r8 \ n \
strb r7 , [ r0 ] \ n \
adds r4 , 0x1 \ n \
_08130EEE : \ n \
movs r7 , 0 \ n \
ldrsh r0 , [ r1 , r7 ] \ n \
cmp r2 , r0 \ n \
bge _08130EFE \ n \
ldrh r5 , [ r1 ] \ n \
mov r0 , r8 \ n \
strb r0 , [ r3 ] \ n \
movs r4 , 0x1 \ n \
_08130EFE : \ n \
adds r1 , 0x2 \ n \
movs r2 , 0x1 \ n \
add r8 , r2 \ n \
mov r7 , r8 \ n \
cmp r7 , 0x3 \ n \
ble _08130EDA \ n \
bl Random \ n \
lsls r0 , 16 \ n \
lsrs r0 , 16 \ n \
adds r1 , r4 , 0 \ n \
bl __modsi3 \ n \
ldr r1 , [ sp , 0x18 ] \ n \
adds r0 , r1 , r0 \ n \
ldrb r0 , [ r0 ] \ n \
strb r0 , [ r6 ] \ n \
ldrb r0 , [ r6 ] \ n \
ldr r2 , [ sp , 0x1C ] \ n \
adds r0 , r2 , r0 \ n \
ldrb r0 , [ r0 ] \ n \
add sp , 0x24 \ n \
pop { r3 - r5 } \ n \
mov r8 , r3 \ n \
mov r9 , r4 \ n \
mov r10 , r5 \ n \
pop { r4 - r7 } \ n \
pop { r1 } \ n \
bx r1 \ n \
. pool \ n \
. syntax divided \ n " );
}
# endif
void BattleAI_DoAIProcessing ( void )
{
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while ( AI_THINKING_STRUCT - > aiState ! = AIState_FinishedProcessing )
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{
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switch ( AI_THINKING_STRUCT - > aiState )
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{
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case AIState_DoNotProcess : //Needed to match.
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break ;
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case AIState_SettingUp :
gAIScriptPtr = gUnknown_082DBEF8 [ AI_THINKING_STRUCT - > aiLogicId ] ; // set AI ptr to logic ID.
if ( gBattleMons [ gPlayerMonIndex ] . pp [ AI_THINKING_STRUCT - > movesetIndex ] = = 0 )
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{
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AI_THINKING_STRUCT - > moveConsidered = 0 ;
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}
else
{
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AI_THINKING_STRUCT - > moveConsidered = gBattleMons [ gPlayerMonIndex ] . moves [ AI_THINKING_STRUCT - > movesetIndex ] ;
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}
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AI_THINKING_STRUCT - > aiState + + ;
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break ;
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case AIState_Processing :
if ( AI_THINKING_STRUCT - > moveConsidered ! = 0 )
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sBattleAICmdTable [ * gAIScriptPtr ] ( ) ; // run AI command.
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else
{
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AI_THINKING_STRUCT - > score [ AI_THINKING_STRUCT - > movesetIndex ] = 0 ;
AI_THINKING_STRUCT - > aiAction | = 1 ;
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}
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if ( AI_THINKING_STRUCT - > aiAction & 1 )
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{
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AI_THINKING_STRUCT - > movesetIndex + + ;
if ( AI_THINKING_STRUCT - > movesetIndex < 4 & & ! ( AI_THINKING_STRUCT - > aiAction & 8 ) )
AI_THINKING_STRUCT - > aiState = AIState_SettingUp ;
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else
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AI_THINKING_STRUCT - > aiState + + ;
AI_THINKING_STRUCT - > aiAction & = 0xFE ;
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}
break ;
}
}
}
void sub_8131074 ( void )
{
s32 i ;
for ( i = 0 ; i < 4 ; i + + )
{
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if ( gBattleResources - > unk18 - > unk0 [ gBankTarget ] [ i ] = = gUnknown_02024248 [ gBankTarget ] )
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break ;
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if ( gBattleResources - > unk18 - > unk0 [ gBankTarget ] [ i ] ! = gUnknown_02024248 [ gBankTarget ] //HACK: This redundant condition is a hack to make the asm match.
& & gBattleResources - > unk18 - > unk0 [ gBankTarget ] [ i ] = = 0 )
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{
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gBattleResources - > unk18 - > unk0 [ gBankTarget ] [ i ] = gUnknown_02024248 [ gBankTarget ] ;
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break ;
}
}
}
void sub_81310F0 ( u8 a )
{
s32 i ;
for ( i = 0 ; i < 4 ; i + + )
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gBattleResources - > unk18 - > unk0 [ a ] [ i ] = 0 ;
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}
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void RecordAbilityBattle ( u8 a , u8 b )
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{
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gBattleResources - > unk18 - > unk40 [ a ] = b ;
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}
void sub_8131130 ( u8 a )
{
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gBattleResources - > unk18 - > unk40 [ a ] = 0 ;
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}
void b_history__record_item_x12_of_player ( u8 a , u8 b )
{
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gBattleResources - > unk18 - > unk44 [ a ] = b ;
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}
void sub_8131160 ( u8 a )
{
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gBattleResources - > unk18 - > unk44 [ a ] = 0 ;
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}
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void BattleAICmd_if_random_less_than ( void )
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{
u16 random = Random ( ) ;
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if ( random % 256 < gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_random_greater_than ( void )
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{
u16 random = Random ( ) ;
if ( random % 256 > gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_random_equal ( void )
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{
u16 random = Random ( ) ;
if ( random % 256 = = gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_random_not_equal ( void )
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{
u16 random = Random ( ) ;
if ( random % 256 ! = gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_score ( void )
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{
AI_THINKING_STRUCT - > score [ AI_THINKING_STRUCT - > movesetIndex ] + = gAIScriptPtr [ 1 ] ; // add the result to the array of the move consider's score.
if ( AI_THINKING_STRUCT - > score [ AI_THINKING_STRUCT - > movesetIndex ] < 0 ) // if the score is negative, flatten it to 0.
AI_THINKING_STRUCT - > score [ AI_THINKING_STRUCT - > movesetIndex ] = 0 ;
gAIScriptPtr + = 2 ; // AI return.
}
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void BattleAICmd_if_hp_less_than ( void )
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{
u16 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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if ( ( u32 ) ( 100 * gBattleMons [ index ] . hp / gBattleMons [ index ] . maxHP ) < gAIScriptPtr [ 2 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
else
gAIScriptPtr + = 7 ;
}
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void BattleAICmd_if_hp_more_than ( void )
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{
u16 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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if ( ( u32 ) ( 100 * gBattleMons [ index ] . hp / gBattleMons [ index ] . maxHP ) > gAIScriptPtr [ 2 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
else
gAIScriptPtr + = 7 ;
}
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void BattleAICmd_if_hp_equal ( void )
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{
u16 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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if ( ( u32 ) ( 100 * gBattleMons [ index ] . hp / gBattleMons [ index ] . maxHP ) = = gAIScriptPtr [ 2 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
else
gAIScriptPtr + = 7 ;
}
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void BattleAICmd_if_hp_not_equal ( void )
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{
u16 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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if ( ( u32 ) ( 100 * gBattleMons [ index ] . hp / gBattleMons [ index ] . maxHP ) ! = gAIScriptPtr [ 2 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
else
gAIScriptPtr + = 7 ;
}
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void BattleAICmd_if_status ( void )
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{
u16 index ;
u32 arg ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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arg = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
if ( ( gBattleMons [ index ] . status1 & arg ) ! = 0 )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
else
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_not_status ( void )
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{
u16 index ;
u32 arg ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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arg = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
if ( ( gBattleMons [ index ] . status1 & arg ) = = 0 )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
else
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_status2 ( void )
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{
u16 index ;
u32 arg ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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arg = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
if ( ( gBattleMons [ index ] . status2 & arg ) ! = 0 )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
else
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_not_status2 ( void )
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{
u16 index ;
u32 arg ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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arg = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
if ( ( gBattleMons [ index ] . status2 & arg ) = = 0 )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
else
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_status3 ( void )
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{
u16 index ;
u32 arg ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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arg = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
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if ( ( gStatuses3 [ index ] & arg ) ! = 0 )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
else
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_not_status3 ( void )
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{
u16 index ;
u32 arg ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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arg = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
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if ( ( gStatuses3 [ index ] & arg ) = = 0 )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
else
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_status4 ( void )
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{
u16 index ;
u32 arg1 , arg2 ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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arg1 = GetBankIdentity ( index ) & 1 ;
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arg2 = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
if ( ( gUnknown_0202428E [ arg1 ] & arg2 ) ! = 0 )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
else
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_not_status4 ( void )
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{
u16 index ;
u32 arg1 , arg2 ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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arg1 = GetBankIdentity ( index ) & 1 ;
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arg2 = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
if ( ( gUnknown_0202428E [ arg1 ] & arg2 ) = = 0 )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
else
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_less_than ( void )
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{
if ( AI_THINKING_STRUCT - > funcResult < gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_more_than ( void )
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{
if ( AI_THINKING_STRUCT - > funcResult > gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_equal ( void )
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{
if ( AI_THINKING_STRUCT - > funcResult = = gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_not_equal ( void )
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{
if ( AI_THINKING_STRUCT - > funcResult ! = gAIScriptPtr [ 1 ] )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_less_than_32 ( void )
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{
u8 * temp = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
if ( AI_THINKING_STRUCT - > funcResult < * temp )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 5 ) ;
else
gAIScriptPtr + = 9 ;
}
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void BattleAICmd_if_more_than_32 ( void )
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{
u8 * temp = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
if ( AI_THINKING_STRUCT - > funcResult > * temp )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 5 ) ;
else
gAIScriptPtr + = 9 ;
}
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void BattleAICmd_if_equal_32 ( void )
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{
u8 * temp = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
if ( AI_THINKING_STRUCT - > funcResult = = * temp )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 5 ) ;
else
gAIScriptPtr + = 9 ;
}
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void BattleAICmd_if_not_equal_32 ( void )
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{
u8 * temp = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
if ( AI_THINKING_STRUCT - > funcResult ! = * temp )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 5 ) ;
else
gAIScriptPtr + = 9 ;
}
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void BattleAICmd_if_move ( void )
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{
u16 move = AIScriptRead16 ( gAIScriptPtr + 1 ) ;
if ( AI_THINKING_STRUCT - > moveConsidered = = move )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
else
gAIScriptPtr + = 7 ;
}
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void BattleAICmd_if_not_move ( void )
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{
u16 move = AIScriptRead16 ( gAIScriptPtr + 1 ) ;
if ( AI_THINKING_STRUCT - > moveConsidered ! = move )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
else
gAIScriptPtr + = 7 ;
}
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void BattleAICmd_if_in_bytes ( void )
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{
u8 * ptr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
while ( * ptr ! = 0xFF )
{
if ( AI_THINKING_STRUCT - > funcResult = = * ptr )
{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 5 ) ;
return ;
}
ptr + + ;
}
gAIScriptPtr + = 9 ;
}
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void BattleAICmd_if_not_in_bytes ( void )
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{
u8 * ptr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
while ( * ptr ! = 0xFF )
{
if ( AI_THINKING_STRUCT - > funcResult = = * ptr )
{
gAIScriptPtr + = 9 ;
return ;
}
ptr + + ;
}
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 5 ) ;
}
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void BattleAICmd_if_in_words ( void )
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{
u16 * ptr = ( u16 * ) AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
while ( * ptr ! = 0xFFFF )
{
if ( AI_THINKING_STRUCT - > funcResult = = * ptr )
{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 5 ) ;
return ;
}
ptr + + ;
}
gAIScriptPtr + = 9 ;
}
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void BattleAICmd_if_not_in_words ( void )
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{
u16 * ptr = ( u16 * ) AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
while ( * ptr ! = 0xFFFF )
{
if ( AI_THINKING_STRUCT - > funcResult = = * ptr )
{
gAIScriptPtr + = 9 ;
return ;
}
ptr + + ;
}
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 5 ) ;
}
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void BattleAICmd_if_user_can_damage ( void )
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{
s32 i ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( gBattleMons [ gPlayerMonIndex ] . moves [ i ] ! = 0
& & gBattleMoves [ gBattleMons [ gPlayerMonIndex ] . moves [ i ] ] . power ! = 0 )
break ;
}
if ( i = = 4 )
gAIScriptPtr + = 5 ;
else
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
}
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void BattleAICmd_if_user_cant_damage ( void )
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{
s32 i ;
for ( i = 0 ; i < 4 ; i + + )
{
if ( gBattleMons [ gPlayerMonIndex ] . moves [ i ] ! = 0
& & gBattleMoves [ gBattleMons [ gPlayerMonIndex ] . moves [ i ] ] . power ! = 0 )
break ;
}
if ( i ! = 4 )
gAIScriptPtr + = 5 ;
else
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
}
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void BattleAICmd_get_turn_count ( void )
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{
AI_THINKING_STRUCT - > funcResult = gUnknown_03005D10 [ 19 ] ;
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_get_type ( void )
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{
u8 typeVar = gAIScriptPtr [ 1 ] ;
switch ( typeVar )
{
case 1 : // player primary type
AI_THINKING_STRUCT - > funcResult = gBattleMons [ gPlayerMonIndex ] . type1 ;
break ;
case 0 : // enemy primary type
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AI_THINKING_STRUCT - > funcResult = gBattleMons [ gBankTarget ] . type1 ;
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break ;
case 3 : // player secondary type
AI_THINKING_STRUCT - > funcResult = gBattleMons [ gPlayerMonIndex ] . type2 ;
break ;
case 2 : // enemy secondary type
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AI_THINKING_STRUCT - > funcResult = gBattleMons [ gBankTarget ] . type2 ;
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break ;
case 4 : // type of move being pointed to
AI_THINKING_STRUCT - > funcResult = gBattleMoves [ AI_THINKING_STRUCT - > moveConsidered ] . type ;
break ;
}
gAIScriptPtr + = 2 ;
}
// util for double battles? whats this doing in the middle of the battle AI macros?
u8 sub_8131E70 ( u8 index )
{
switch ( index )
{
case 1 :
return gPlayerMonIndex ;
case 0 :
default :
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return gBankTarget ;
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case 3 :
return gPlayerMonIndex ^ 2 ;
case 2 :
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return gBankTarget ^ 2 ;
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}
}
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void BattleAICmd_unk_5F ( void )
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{
u8 index = sub_8131E70 ( gAIScriptPtr [ 1 ] ) ;
if ( gBattleMons [ index ] . type1 = = gAIScriptPtr [ 2 ] | | gBattleMons [ index ] . type2 = = gAIScriptPtr [ 2 ] )
{
AI_THINKING_STRUCT - > funcResult = 1 ;
}
else
{
AI_THINKING_STRUCT - > funcResult = 0 ;
}
gAIScriptPtr + = 3 ;
}
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void BattleAICmd_get_move_power ( void )
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{
AI_THINKING_STRUCT - > funcResult = gBattleMoves [ AI_THINKING_STRUCT - > moveConsidered ] . power ;
gAIScriptPtr + = 1 ;
}
__attribute__ ( ( naked ) ) // not even going to try. if it doesnt match in ruby, it wont match in emerald (yet).
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void BattleAICmd_is_most_powerful_move ( void )
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{
asm ( " .syntax unified \n \
push { r4 - r7 , lr } \ n \
mov r7 , r10 \ n \
mov r6 , r9 \ n \
mov r5 , r8 \ n \
push { r5 - r7 } \ n \
sub sp , 0x14 \ n \
movs r3 , 0 \ n \
ldr r0 , = gUnknown_085B09C8 \ n \
ldrh r1 , [ r0 ] \ n \
ldr r5 , = 0x0000ffff \ n \
ldr r6 , = gBattleMoves \ n \
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ldr r2 , = gBattleResources \ n \
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cmp r1 , r5 \ n \
beq _08131F86 \ n \
ldr r0 , [ r2 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
ldrh r1 , [ r0 , 0x2 ] \ n \
lsls r0 , r1 , 1 \ n \
adds r0 , r1 \ n \
lsls r0 , 2 \ n \
adds r0 , r6 \ n \
ldrb r4 , [ r0 ] \ n \
ldr r1 , = gUnknown_085B09C8 \ n \
_08131F76 : \ n \
ldrh r0 , [ r1 ] \ n \
cmp r4 , r0 \ n \
beq _08131F86 \ n \
adds r1 , 0x2 \ n \
adds r3 , 0x1 \ n \
ldrh r0 , [ r1 ] \ n \
cmp r0 , r5 \ n \
bne _08131F76 \ n \
_08131F86 : \ n \
ldr r0 , [ r2 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
ldrh r1 , [ r0 , 0x2 ] \ n \
lsls r0 , r1 , 1 \ n \
adds r0 , r1 \ n \
lsls r0 , 2 \ n \
adds r0 , r6 \ n \
ldrb r0 , [ r0 , 0x1 ] \ n \
cmp r0 , 0x1 \ n \
bhi _08131F9C \ n \
b _08132126 \ n \
_08131F9C : \ n \
lsls r0 , r3 , 1 \ n \
ldr r1 , = gUnknown_085B09C8 \ n \
adds r0 , r1 \ n \
ldrh r3 , [ r0 ] \ n \
ldr r0 , = 0x0000ffff \ n \
cmp r3 , r0 \ n \
beq _08131FAC \ n \
b _08132126 \ n \
_08131FAC : \ n \
ldr r0 , = gUnknown_02024400 \ n \
movs r1 , 0 \ n \
strh r1 , [ r0 ] \ n \
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ldr r0 , = gBattleStruct \ n \
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ldr r0 , [ r0 ] \ n \
strb r1 , [ r0 , 0x13 ] \ n \
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ldr r0 , = gBattleScripting \ n \
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movs r2 , 0x1 \ n \
strb r2 , [ r0 , 0xE ] \ n \
ldr r0 , = gBattleMoveFlags \ n \
strb r1 , [ r0 ] \ n \
ldr r0 , = gCritMultiplier \ n \
strb r2 , [ r0 ] \ n \
movs r6 , 0 \ n \
mov r9 , r3 \ n \
ldr r2 , = gUnknown_085B09C8 \ n \
ldrh r2 , [ r2 ] \ n \
str r2 , [ sp , 0x10 ] \ n \
_08131FD0 : \ n \
movs r3 , 0 \ n \
ldr r5 , = gBattleMons \ n \
lsls r4 , r6 , 1 \ n \
ldr r7 , = gPlayerMonIndex \ n \
lsls r0 , r6 , 2 \ n \
mov r8 , r0 \ n \
adds r1 , r6 , 0x1 \ n \
mov r10 , r1 \ n \
ldr r2 , [ sp , 0x10 ] \ n \
cmp r2 , r9 \ n \
beq _08132014 \ n \
ldr r2 , = gBattleMoves \ n \
ldrb r1 , [ r7 ] \ n \
movs r0 , 0x58 \ n \
muls r0 , r1 \ n \
adds r0 , r4 , r0 \ n \
adds r1 , r5 , 0 \ n \
adds r1 , 0xC \ n \
adds r0 , r1 \ n \
ldrh r1 , [ r0 ] \ n \
lsls r0 , r1 , 1 \ n \
adds r0 , r1 \ n \
lsls r0 , 2 \ n \
adds r0 , r2 \ n \
ldrb r2 , [ r0 ] \ n \
ldr r1 , = gUnknown_085B09C8 \ n \
_08132004 : \ n \
ldrh r0 , [ r1 ] \ n \
cmp r2 , r0 \ n \
beq _08132014 \ n \
adds r1 , 0x2 \ n \
adds r3 , 0x1 \ n \
ldrh r0 , [ r1 ] \ n \
cmp r0 , r9 \ n \
bne _08132004 \ n \
_08132014 : \ n \
ldrb r1 , [ r7 ] \ n \
movs r0 , 0x58 \ n \
muls r0 , r1 \ n \
adds r0 , r4 , r0 \ n \
adds r1 , r5 , 0 \ n \
adds r1 , 0xC \ n \
adds r1 , r0 , r1 \ n \
ldrh r0 , [ r1 ] \ n \
cmp r0 , 0 \ n \
beq _081320C0 \ n \
lsls r0 , r3 , 1 \ n \
ldr r2 , = gUnknown_085B09C8 \ n \
adds r0 , r2 \ n \
ldrh r0 , [ r0 ] \ n \
cmp r0 , r9 \ n \
bne _081320C0 \ n \
ldr r0 , = gBattleMoves \ n \
ldrh r2 , [ r1 ] \ n \
lsls r1 , r2 , 1 \ n \
adds r1 , r2 \ n \
lsls r1 , 2 \ n \
adds r1 , r0 \ n \
ldrb r0 , [ r1 , 0x1 ] \ n \
cmp r0 , 0x1 \ n \
bls _081320C0 \ n \
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ldr r5 , = gCurrentMove \ n \
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strh r2 , [ r5 ] \ n \
ldrb r0 , [ r7 ] \ n \
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ldr r4 , = gBankTarget \ n \
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ldrb r1 , [ r4 ] \ n \
bl sub_8046E7C \ n \
ldrh r0 , [ r5 ] \ n \
ldrb r1 , [ r7 ] \ n \
ldrb r2 , [ r4 ] \ n \
bl move_effectiveness_something \ n \
mov r4 , sp \ n \
add r4 , r8 \ n \
ldr r2 , = gBattleMoveDamage \ n \
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ldr r0 , = gBattleResources \ n \
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ldr r0 , [ r0 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
adds r0 , 0x18 \ n \
adds r0 , r6 \ n \
ldrb r1 , [ r0 ] \ n \
ldr r0 , [ r2 ] \ n \
muls r0 , r1 \ n \
movs r1 , 0x64 \ n \
bl __divsi3 \ n \
str r0 , [ r4 ] \ n \
cmp r0 , 0 \ n \
bne _081320C8 \ n \
movs r0 , 0x1 \ n \
str r0 , [ r4 ] \ n \
b _081320C8 \ n \
. pool \ n \
_081320C0 : \ n \
mov r1 , sp \ n \
add r1 , r8 \ n \
movs r0 , 0 \ n \
str r0 , [ r1 ] \ n \
_081320C8 : \ n \
mov r6 , r10 \ n \
cmp r6 , 0x3 \ n \
bgt _081320D0 \ n \
b _08131FD0 \ n \
_081320D0 : \ n \
movs r6 , 0 \ n \
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ldr r2 , = gBattleResources \ n \
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ldr r0 , [ r2 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
ldrb r0 , [ r0 , 0x1 ] \ n \
lsls r0 , 2 \ n \
add r0 , sp \ n \
ldr r1 , [ sp ] \ n \
ldr r0 , [ r0 ] \ n \
ldr r5 , = gAIScriptPtr \ n \
cmp r1 , r0 \ n \
bgt _08132106 \ n \
adds r4 , r2 , 0 \ n \
mov r3 , sp \ n \
_081320EC : \ n \
adds r3 , 0x4 \ n \
adds r6 , 0x1 \ n \
cmp r6 , 0x3 \ n \
bgt _08132106 \ n \
ldr r0 , [ r4 ] \ n \
ldr r0 , [ r0 , 0x14 ] \ n \
ldrb r0 , [ r0 , 0x1 ] \ n \
lsls r0 , 2 \ n \
add r0 , sp \ n \
ldr r1 , [ r3 ] \ n \
ldr r0 , [ r0 ] \ n \
cmp r1 , r0 \ n \
ble _081320EC \ n \
_08132106 : \ n \
cmp r6 , 0x4 \ n \
bne _0813211C \ n \
ldr r0 , [ r2 ] \ n \
ldr r1 , [ r0 , 0x14 ] \ n \
movs r0 , 0x2 \ n \
str r0 , [ r1 , 0x8 ] \ n \
b _08132130 \ n \
. pool \ n \
_0813211C : \ n \
ldr r0 , [ r2 ] \ n \
ldr r1 , [ r0 , 0x14 ] \ n \
movs r0 , 0x1 \ n \
str r0 , [ r1 , 0x8 ] \ n \
b _08132130 \ n \
_08132126 : \ n \
ldr r0 , [ r2 ] \ n \
ldr r1 , [ r0 , 0x14 ] \ n \
movs r0 , 0 \ n \
str r0 , [ r1 , 0x8 ] \ n \
ldr r5 , = gAIScriptPtr \ n \
_08132130 : \ n \
ldr r0 , [ r5 ] \ n \
adds r0 , 0x1 \ n \
str r0 , [ r5 ] \ n \
add sp , 0x14 \ n \
pop { r3 - r5 } \ n \
mov r8 , r3 \ n \
mov r9 , r4 \ n \
mov r10 , r5 \ n \
pop { r4 - r7 } \ n \
pop { r0 } \ n \
bx r0 \ n \
. pool \ n \
. syntax divided " );
}
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void BattleAICmd_get_move ( void )
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{
if ( gAIScriptPtr [ 1 ] = = USER )
AI_THINKING_STRUCT - > funcResult = gUnknown_02024248 [ gPlayerMonIndex ] ;
else
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AI_THINKING_STRUCT - > funcResult = gUnknown_02024248 [ gBankTarget ] ;
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gAIScriptPtr + = 2 ;
}
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void BattleAICmd_if_arg_equal ( void )
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{
if ( gAIScriptPtr [ 1 ] = = AI_THINKING_STRUCT - > funcResult )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_arg_not_equal ( void )
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{
if ( gAIScriptPtr [ 1 ] ! = AI_THINKING_STRUCT - > funcResult )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_would_go_first ( void )
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{
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if ( b_first_side ( gPlayerMonIndex , gBankTarget , 1 ) = = gAIScriptPtr [ 1 ] )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_would_not_go_first ( void )
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{
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if ( b_first_side ( gPlayerMonIndex , gBankTarget , 1 ) ! = gAIScriptPtr [ 1 ] )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_nullsub_2A ( void )
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{
}
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void BattleAICmd_nullsub_2B ( void )
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{
}
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void BattleAICmd_count_alive_pokemon ( void )
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{
u8 index ;
u8 var , var2 ;
struct Pokemon * party ;
int i ;
AI_THINKING_STRUCT - > funcResult = 0 ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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if ( GetBankSide ( index ) = = 0 )
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party = gPlayerParty ;
else
party = gEnemyParty ;
if ( gBattleTypeFlags & BATTLE_TYPE_DOUBLE )
{
u32 status ;
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var = gBattlePartyID [ index ] [ 0 ] ;
status = GetBankIdentity ( index ) ^ 2 ;
var2 = gBattlePartyID [ GetBankByPlayerAI ( status ) ] [ 0 ] ;
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}
else
{
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var = gBattlePartyID [ index ] [ 0 ] ;
var2 = gBattlePartyID [ index ] [ 0 ] ;
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}
for ( i = 0 ; i < 6 ; i + + )
{
if ( i ! = var & & i ! = var2
& & GetMonData ( & party [ i ] , MON_DATA_HP ) ! = 0
& & GetMonData ( & party [ i ] , MON_DATA_SPECIES2 ) ! = SPECIES_NONE
& & GetMonData ( & party [ i ] , MON_DATA_SPECIES2 ) ! = SPECIES_EGG )
{
AI_THINKING_STRUCT - > funcResult + + ;
}
}
gAIScriptPtr + = 2 ;
}
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void BattleAICmd_get_considered_move ( void )
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{
AI_THINKING_STRUCT - > funcResult = AI_THINKING_STRUCT - > moveConsidered ;
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_get_considered_move_effect ( void )
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{
AI_THINKING_STRUCT - > funcResult = gBattleMoves [ AI_THINKING_STRUCT - > moveConsidered ] . effect ;
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_get_ability ( void )
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{
u8 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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if ( gActiveBank ! = index )
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{
if ( UNK_2016A00_STRUCT - > unk40 [ index ] ! = 0 )
{
AI_THINKING_STRUCT - > funcResult = UNK_2016A00_STRUCT - > unk40 [ index ] ;
gAIScriptPtr + = 2 ;
return ;
}
// abilities that prevent fleeing.
if ( gBattleMons [ index ] . ability = = ABILITY_SHADOW_TAG
| | gBattleMons [ index ] . ability = = ABILITY_MAGNET_PULL
| | gBattleMons [ index ] . ability = = ABILITY_ARENA_TRAP )
{
AI_THINKING_STRUCT - > funcResult = gBattleMons [ index ] . ability ;
gAIScriptPtr + = 2 ;
return ;
}
if ( gBaseStats [ gBattleMons [ index ] . species ] . ability1 ! = ABILITY_NONE )
{
if ( gBaseStats [ gBattleMons [ index ] . species ] . ability2 ! = ABILITY_NONE )
{
// AI has no knowledge of opponent, so it guesses which ability.
if ( Random ( ) & 1 )
{
AI_THINKING_STRUCT - > funcResult = gBaseStats [ gBattleMons [ index ] . species ] . ability1 ;
}
else
{
AI_THINKING_STRUCT - > funcResult = gBaseStats [ gBattleMons [ index ] . species ] . ability2 ;
}
}
else
{
AI_THINKING_STRUCT - > funcResult = gBaseStats [ gBattleMons [ index ] . species ] . ability1 ; // it's definitely ability 1.
}
}
else
{
AI_THINKING_STRUCT - > funcResult = gBaseStats [ gBattleMons [ index ] . species ] . ability2 ; // AI cant actually reach this part since every mon has at least 1 ability.
}
}
else
{
// The AI knows its own ability.
AI_THINKING_STRUCT - > funcResult = gBattleMons [ index ] . ability ;
}
gAIScriptPtr + = 2 ;
}
# ifdef NONMATCHING
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void tai60_unk ( void )
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{
u8 index = sub_8131E70 ( gAIScriptPtr [ 1 ] ) ;
u8 arg2 = gAIScriptPtr [ 2 ] ;
u8 var ;
if ( gAIScriptPtr [ 1 ] = = 0 | | gAIScriptPtr [ 1 ] = = 2 )
{
// _0813253A
if ( UNK_2016A00_STRUCT - > unk40 [ index ] ! = 0 )
{
var = UNK_2016A00_STRUCT - > unk40 [ index ] ;
AI_THINKING_STRUCT - > funcResult = var ;
}
else
{
// _0813255C
if ( gBattleMons [ index ] . ability = = ABILITY_SHADOW_TAG
| | gBattleMons [ index ] . ability = = ABILITY_MAGNET_PULL
| | gBattleMons [ index ] . ability = = ABILITY_ARENA_TRAP )
{
var = gBattleMons [ index ] . ability ;
}
else
{
// _08132588
if ( gBaseStats [ gBattleMons [ index ] . species ] . ability1 ! = ABILITY_NONE )
{
if ( gBaseStats [ gBattleMons [ index ] . species ] . ability2 ! = ABILITY_NONE )
{
if ( gBaseStats [ gBattleMons [ index ] . species ] . ability1 ! = arg2 & & gBaseStats [ gBattleMons [ index ] . species ] . ability2 ! = arg2 )
{
var = 2 ;
}
else
{
var = gBaseStats [ gBattleMons [ index ] . species ] . ability1 ;
}
}
else
{
// _081325B4
var = gBaseStats [ gBattleMons [ index ] . species ] . ability1 ;
}
}
else
{
// _081325B8
var = gBaseStats [ gBattleMons [ index ] . species ] . ability2 ;
}
}
}
}
else
{
// _081325BC
var = gBattleMons [ index ] . ability ;
}
// _081325CA
if ( var = = ABILITY_NONE )
{
AI_THINKING_STRUCT - > funcResult = 2 ;
}
else if ( var = = arg2 )
{
AI_THINKING_STRUCT - > funcResult = 1 ;
}
else
{
AI_THINKING_STRUCT - > funcResult = 0 ;
}
gAIScriptPtr + = 3 ;
}
# else
__attribute__ ( ( naked ) )
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void tai60_unk ( void )
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{
asm ( " .syntax unified \n \
push { r4 - r6 , lr } \ n \
ldr r4 , = gAIScriptPtr \ n \
ldr r0 , [ r4 ] \ n \
ldrb r0 , [ r0 , 0x1 ] \ n \
bl sub_8131E70 \ n \
lsls r0 , 24 \ n \
lsrs r5 , r0 , 24 \ n \
ldr r0 , [ r4 ] \ n \
ldrb r3 , [ r0 , 0x2 ] \ n \
ldrb r0 , [ r0 , 0x1 ] \ n \
cmp r0 , 0 \ n \
beq _0813253A \ n \
cmp r0 , 0x2 \ n \
bne _081325BC \ n \
_0813253A : \ n \
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ldr r0 , = gBattleResources \ n \
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ldr r4 , [ r0 ] \ n \
ldr r1 , [ r4 , 0x18 ] \ n \
adds r1 , 0x40 \ n \
adds r2 , r1 , r5 \ n \
ldrb r1 , [ r2 ] \ n \
adds r6 , r0 , 0 \ n \
cmp r1 , 0 \ n \
beq _0813255C \ n \
adds r3 , r1 , 0 \ n \
ldr r0 , [ r4 , 0x14 ] \ n \
str r3 , [ r0 , 0x8 ] \ n \
b _081325CA \ n \
. pool \ n \
_0813255C : \ n \
ldr r1 , = gBattleMons \ n \
movs r0 , 0x58 \ n \
muls r0 , r5 \ n \
adds r4 , r0 , r1 \ n \
adds r0 , r4 , 0 \ n \
adds r0 , 0x20 \ n \
ldrb r0 , [ r0 ] \ n \
cmp r0 , 0x17 \ n \
beq _08132576 \ n \
cmp r0 , 0x2A \ n \
beq _08132576 \ n \
cmp r0 , 0x47 \ n \
bne _08132588 \ n \
_08132576 : \ n \
movs r0 , 0x58 \ n \
muls r0 , r5 \ n \
adds r0 , r1 \ n \
adds r0 , 0x20 \ n \
ldrb r3 , [ r0 ] \ n \
b _081325CA \ n \
. pool \ n \
_08132588 : \ n \
ldr r2 , = gBaseStats \ n \
ldrh r1 , [ r4 ] \ n \
lsls r0 , r1 , 3 \ n \
subs r0 , r1 \ n \
lsls r0 , 2 \ n \
adds r1 , r0 , r2 \ n \
ldrb r4 , [ r1 , 0x16 ] \ n \
cmp r4 , 0 \ n \
beq _081325B8 \ n \
ldrb r2 , [ r1 , 0x17 ] \ n \
cmp r2 , 0 \ n \
beq _081325B4 \ n \
adds r0 , r3 , 0 \ n \
cmp r4 , r0 \ n \
beq _081325CE \ n \
cmp r2 , r0 \ n \
beq _081325CE \ n \
adds r3 , r4 , 0 \ n \
b _081325CA \ n \
. pool \ n \
_081325B4 : \ n \
ldrb r3 , [ r1 , 0x16 ] \ n \
b _081325CA \ n \
_081325B8 : \ n \
ldrb r3 , [ r1 , 0x17 ] \ n \
b _081325CA \ n \
_081325BC : \ n \
ldr r1 , = gBattleMons \ n \
movs r0 , 0x58 \ n \
muls r0 , r5 \ n \
adds r0 , r1 \ n \
adds r0 , 0x20 \ n \
ldrb r3 , [ r0 ] \ n \
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ldr r6 , = gBattleResources \ n \
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_081325CA : \ n \
cmp r3 , 0 \ n \
bne _081325E8 \ n \
_081325CE : \ n \
ldr r0 , [ r6 ] \ n \
ldr r1 , [ r0 , 0x14 ] \ n \
movs r0 , 0x2 \ n \
str r0 , [ r1 , 0x8 ] \ n \
ldr r2 , = gAIScriptPtr \ n \
b _08132608 \ n \
. pool \ n \
_081325E8 : \ n \
ldr r0 , = gAIScriptPtr \ n \
ldr r1 , [ r0 ] \ n \
adds r2 , r0 , 0 \ n \
ldrb r1 , [ r1 , 0x2 ] \ n \
cmp r3 , r1 \ n \
bne _08132600 \ n \
ldr r0 , [ r6 ] \ n \
ldr r1 , [ r0 , 0x14 ] \ n \
movs r0 , 0x1 \ n \
b _08132606 \ n \
. pool \ n \
_08132600 : \ n \
ldr r0 , [ r6 ] \ n \
ldr r1 , [ r0 , 0x14 ] \ n \
movs r0 , 0 \ n \
_08132606 : \ n \
str r0 , [ r1 , 0x8 ] \ n \
_08132608 : \ n \
ldr r0 , [ r2 ] \ n \
adds r0 , 0x3 \ n \
str r0 , [ r2 ] \ n \
pop { r4 - r6 } \ n \
pop { r0 } \ n \
bx r0 \ n \
. pool \ n \
. syntax divided " );
}
# endif
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void BattleAICmd_get_highest_possible_damage ( void )
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{
s32 i ;
gUnknown_02024400 = 0 ;
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gBattleStruct [ 0x13 ] = 0 ;
gBattleScripting [ 0xE ] = 1 ;
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gBattleMoveFlags = 0 ;
gCritMultiplier = 1 ;
AI_THINKING_STRUCT - > funcResult = 0 ;
for ( i = 0 ; i < 4 ; i + + )
{
gBattleMoveDamage = 40 ;
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gCurrentMove = gBattleMons [ gPlayerMonIndex ] . moves [ i ] ;
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if ( gCurrentMove )
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{
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move_effectiveness_something ( gCurrentMove , gPlayerMonIndex , gBankTarget ) ;
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// reduce by 1/3.
if ( gBattleMoveDamage = = 120 )
gBattleMoveDamage = 80 ;
if ( gBattleMoveDamage = = 240 )
gBattleMoveDamage = 160 ;
if ( gBattleMoveDamage = = 30 )
gBattleMoveDamage = 20 ;
if ( gBattleMoveDamage = = 15 )
gBattleMoveDamage = 10 ;
if ( gBattleMoveFlags & 8 ) // if it's a status move, it wont do anything.
gBattleMoveDamage = 0 ;
if ( AI_THINKING_STRUCT - > funcResult < gBattleMoveDamage )
AI_THINKING_STRUCT - > funcResult = gBattleMoveDamage ;
}
}
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_if_damage_bonus ( void )
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{
u8 damageVar ;
gUnknown_02024400 = 0 ;
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gBattleStruct [ 0x13 ] = 0 ;
gBattleScripting [ 0xE ] = 1 ;
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gBattleMoveFlags = 0 ;
gCritMultiplier = 1 ;
gBattleMoveDamage = 40 ;
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gCurrentMove = AI_THINKING_STRUCT - > moveConsidered ;
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move_effectiveness_something ( gCurrentMove , gPlayerMonIndex , gBankTarget ) ;
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if ( gBattleMoveDamage = = 120 )
gBattleMoveDamage = 80 ;
if ( gBattleMoveDamage = = 240 )
gBattleMoveDamage = 160 ;
if ( gBattleMoveDamage = = 30 )
gBattleMoveDamage = 20 ;
if ( gBattleMoveDamage = = 15 )
gBattleMoveDamage = 10 ;
if ( gBattleMoveFlags & 8 )
gBattleMoveDamage = 0 ;
// store gBattleMoveDamage in a u8 variable because gAIScriptPtr[1] is a u8.
damageVar = gBattleMoveDamage ;
if ( damageVar = = gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_nullsub_32 ( void )
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{
}
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void BattleAICmd_nullsub_33 ( void )
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{
}
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void BattleAICmd_if_status_in_party ( void )
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{
struct Pokemon * party ;
int i ;
u32 statusToCompareTo ;
u8 index ;
switch ( gAIScriptPtr [ 1 ] )
{
case 1 :
index = gPlayerMonIndex ;
break ;
default :
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index = gBankTarget ;
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break ;
}
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party = ( GetBankSide ( index ) = = 0 ) ? gPlayerParty : gEnemyParty ;
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statusToCompareTo = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
for ( i = 0 ; i < 6 ; i + + )
{
u16 species = GetMonData ( & party [ i ] , MON_DATA_SPECIES ) ;
u16 hp = GetMonData ( & party [ i ] , MON_DATA_HP ) ;
u32 status = GetMonData ( & party [ i ] , MON_DATA_STATUS ) ;
if ( species ! = SPECIES_NONE & & species ! = SPECIES_EGG & & hp ! = 0 & & status = = statusToCompareTo )
{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
return ;
}
}
gAIScriptPtr + = 10 ;
}
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void BattleAICmd_if_status_not_in_party ( void )
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{
struct Pokemon * party ;
int i ;
u32 statusToCompareTo ;
u8 index ;
switch ( gAIScriptPtr [ 1 ] )
{
case 1 :
index = gPlayerMonIndex ;
break ;
default :
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index = gBankTarget ;
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break ;
}
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party = ( GetBankSide ( index ) = = 0 ) ? gPlayerParty : gEnemyParty ;
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statusToCompareTo = AIScriptRead32 ( gAIScriptPtr + 2 ) ;
for ( i = 0 ; i < 6 ; i + + )
{
u16 species = GetMonData ( & party [ i ] , MON_DATA_SPECIES ) ;
u16 hp = GetMonData ( & party [ i ] , MON_DATA_HP ) ;
u32 status = GetMonData ( & party [ i ] , MON_DATA_STATUS ) ;
if ( species ! = SPECIES_NONE & & species ! = SPECIES_EGG & & hp ! = 0 & & status = = statusToCompareTo )
{
gAIScriptPtr + = 10 ; // still bugged in Emerald
}
}
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 6 ) ;
}
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void BattleAICmd_get_weather ( void )
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{
if ( gBattleWeather & 7 )
AI_THINKING_STRUCT - > funcResult = 1 ;
if ( gBattleWeather & 0x18 )
AI_THINKING_STRUCT - > funcResult = 2 ;
if ( gBattleWeather & 0x60 )
AI_THINKING_STRUCT - > funcResult = 0 ;
if ( gBattleWeather & 0x80 )
AI_THINKING_STRUCT - > funcResult = 3 ;
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_if_effect ( void )
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{
if ( gBattleMoves [ AI_THINKING_STRUCT - > moveConsidered ] . effect = = gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_not_effect ( void )
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{
if ( gBattleMoves [ AI_THINKING_STRUCT - > moveConsidered ] . effect ! = gAIScriptPtr [ 1 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
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void BattleAICmd_if_stat_level_less_than ( void )
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{
u32 party ;
if ( gAIScriptPtr [ 1 ] = = USER )
party = gPlayerMonIndex ;
else
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party = gBankTarget ;
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if ( gBattleMons [ party ] . statStages [ gAIScriptPtr [ 2 ] ] < gAIScriptPtr [ 3 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
else
gAIScriptPtr + = 8 ;
}
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void BattleAICmd_if_stat_level_more_than ( void )
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{
u32 party ;
if ( gAIScriptPtr [ 1 ] = = USER )
party = gPlayerMonIndex ;
else
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party = gBankTarget ;
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if ( gBattleMons [ party ] . statStages [ gAIScriptPtr [ 2 ] ] > gAIScriptPtr [ 3 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
else
gAIScriptPtr + = 8 ;
}
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void BattleAICmd_if_stat_level_equal ( void )
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{
u32 party ;
if ( gAIScriptPtr [ 1 ] = = USER )
party = gPlayerMonIndex ;
else
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party = gBankTarget ;
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if ( gBattleMons [ party ] . statStages [ gAIScriptPtr [ 2 ] ] = = gAIScriptPtr [ 3 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
else
gAIScriptPtr + = 8 ;
}
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void BattleAICmd_if_stat_level_not_equal ( void )
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{
u32 party ;
if ( gAIScriptPtr [ 1 ] = = USER )
party = gPlayerMonIndex ;
else
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party = gBankTarget ;
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if ( gBattleMons [ party ] . statStages [ gAIScriptPtr [ 2 ] ] ! = gAIScriptPtr [ 3 ] )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
else
gAIScriptPtr + = 8 ;
}
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void BattleAICmd_if_can_faint ( void )
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{
if ( gBattleMoves [ AI_THINKING_STRUCT - > moveConsidered ] . power < 2 )
{
gAIScriptPtr + = 5 ;
return ;
}
gUnknown_02024400 = 0 ;
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gBattleStruct [ 0x13 ] = 0 ;
gBattleScripting [ 0xE ] = 1 ;
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gBattleMoveFlags = 0 ;
gCritMultiplier = 1 ;
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gCurrentMove = AI_THINKING_STRUCT - > moveConsidered ;
sub_8046E7C ( gPlayerMonIndex , gBankTarget ) ;
move_effectiveness_something ( gCurrentMove , gPlayerMonIndex , gBankTarget ) ;
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gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT - > unk18 [ AI_THINKING_STRUCT - > movesetIndex ] / 100 ;
// moves always do at least 1 damage.
if ( gBattleMoveDamage = = 0 )
gBattleMoveDamage = 1 ;
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if ( gBattleMons [ gBankTarget ] . hp < = gBattleMoveDamage )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
else
gAIScriptPtr + = 5 ;
}
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void BattleAICmd_if_cant_faint ( void )
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{
if ( gBattleMoves [ AI_THINKING_STRUCT - > moveConsidered ] . power < 2 )
{
gAIScriptPtr + = 5 ;
return ;
}
gUnknown_02024400 = 0 ;
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gBattleStruct [ 0x13 ] = 0 ;
gBattleScripting [ 0xE ] = 1 ;
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gBattleMoveFlags = 0 ;
gCritMultiplier = 1 ;
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gCurrentMove = AI_THINKING_STRUCT - > moveConsidered ;
sub_8046E7C ( gPlayerMonIndex , gBankTarget ) ;
move_effectiveness_something ( gCurrentMove , gPlayerMonIndex , gBankTarget ) ;
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gBattleMoveDamage = gBattleMoveDamage * AI_THINKING_STRUCT - > unk18 [ AI_THINKING_STRUCT - > movesetIndex ] / 100 ;
// this macro is missing the damage 0 = 1 assumption.
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if ( gBattleMons [ gBankTarget ] . hp > gBattleMoveDamage )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
else
gAIScriptPtr + = 5 ;
}
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void BattleAICmd_if_has_move ( void )
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{
int i ;
u16 * temp_ptr = ( u16 * ) ( gAIScriptPtr + 2 ) ;
switch ( gAIScriptPtr [ 1 ] )
{
case 1 :
// _08132E42
for ( i = 0 ; i < 4 ; i + + )
{
if ( gBattleMons [ gPlayerMonIndex ] . moves [ i ] = = * temp_ptr )
break ;
}
if ( i = = 4 )
{
gAIScriptPtr + = 8 ;
return ;
}
else
{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
return ;
}
case 3 : // new to Emerald
if ( gBattleMons [ gPlayerMonIndex ^ 2 ] . hp = = 0 )
{
gAIScriptPtr + = 8 ;
return ;
}
else
{
for ( i = 0 ; i < 4 ; i + + )
{
if ( gBattleMons [ gPlayerMonIndex ^ 2 ] . moves [ i ] = = * temp_ptr )
break ;
}
}
if ( i = = 4 )
{
gAIScriptPtr + = 8 ;
return ;
}
else
{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
return ;
}
case 0 :
case 2 :
for ( i = 0 ; i < 4 ; i + + )
{
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if ( UNK_2016A00_STRUCT - > unk0 [ gBankTarget ] [ i ] = = * temp_ptr )
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break ;
}
if ( i = = 4 )
{
gAIScriptPtr + = 8 ;
return ;
}
else
{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
return ;
}
}
}
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void BattleAICmd_if_dont_have_move ( void )
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{
int i ;
u16 * temp_ptr = ( u16 * ) ( gAIScriptPtr + 2 ) ;
switch ( gAIScriptPtr [ 1 ] )
{
case 1 :
case 3 : // if_dont_have_move does not have the seperate 3 case check in Emerald unlike if_has_move.
for ( i = 0 ; i < 4 ; i + + )
{
if ( gBattleMons [ gPlayerMonIndex ] . moves [ i ] = = * temp_ptr )
break ;
}
if ( i ! = 4 )
{
gAIScriptPtr + = 8 ;
return ;
}
else
{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
return ;
}
case 0 :
case 2 :
for ( i = 0 ; i < 4 ; i + + )
{
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if ( UNK_2016A00_STRUCT - > unk0 [ gBankTarget ] [ i ] = = * temp_ptr )
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break ;
}
if ( i ! = 4 )
{
gAIScriptPtr + = 8 ;
return ;
}
else
{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
return ;
}
}
}
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void BattleAICmd_if_move_effect ( void )
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{
int i ;
switch ( gAIScriptPtr [ 1 ] )
{
case 1 :
case 3 : // _08133044
for ( i = 0 ; i < 4 ; i + + )
{
if ( gBattleMons [ gPlayerMonIndex ] . moves [ i ] ! = 0 & & gBattleMoves [ gBattleMons [ gPlayerMonIndex ] . moves [ i ] ] . effect = = gAIScriptPtr [ 2 ] )
break ;
}
if ( i = = 4 )
gAIScriptPtr + = 7 ;
else
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
break ;
case 0 :
case 2 : // _08133090
for ( i = 0 ; i < 4 ; i + + )
{
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if ( gBattleMons [ gPlayerMonIndex ] . moves [ i ] ! = 0 & & gBattleMoves [ UNK_2016A00_STRUCT - > unk0 [ gBankTarget ] [ i ] ] . effect = = gAIScriptPtr [ 2 ] )
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break ;
}
if ( i = = 4 )
gAIScriptPtr + = 7 ;
else
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
break ;
}
}
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void BattleAICmd_if_not_move_effect ( void )
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{
int i ;
switch ( gAIScriptPtr [ 1 ] )
{
case 1 :
case 3 : // _0813313C
for ( i = 0 ; i < 4 ; i + + )
{
if ( gBattleMons [ gPlayerMonIndex ] . moves [ i ] ! = 0 & & gBattleMoves [ gBattleMons [ gPlayerMonIndex ] . moves [ i ] ] . effect = = gAIScriptPtr [ 2 ] )
break ;
}
if ( i ! = 4 )
gAIScriptPtr + = 7 ;
else
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
break ;
case 0 :
case 2 : // _08133188
for ( i = 0 ; i < 4 ; i + + )
{
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if ( UNK_2016A00_STRUCT - > unk0 [ gBankTarget ] [ i ] & & gBattleMoves [ UNK_2016A00_STRUCT - > unk0 [ gBankTarget ] [ i ] ] . effect = = gAIScriptPtr [ 2 ] )
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break ;
}
if ( i ! = 4 )
gAIScriptPtr + = 7 ;
else
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
break ;
}
}
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void BattleAICmd_if_last_move_did_damage ( void )
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{
u8 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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if ( gAIScriptPtr [ 2 ] = = 0 )
{
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if ( gDisableStructs [ index ] . unk4 = = 0 )
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{
gAIScriptPtr + = 7 ;
return ;
}
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
return ;
}
else if ( gAIScriptPtr [ 2 ] ! = 1 ) // ignore the macro if its not 0 or 1.
{
gAIScriptPtr + = 7 ;
return ;
}
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else if ( gDisableStructs [ index ] . unk6 ! = 0 )
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{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 3 ) ;
return ;
}
gAIScriptPtr + = 7 ;
}
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void BattleAICmd_if_encored ( void )
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{
switch ( gAIScriptPtr [ 1 ] )
{
case 0 : // _08109348
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if ( gDisableStructs [ gActiveBank ] . unk4 = = AI_THINKING_STRUCT - > moveConsidered )
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{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
return ;
}
gAIScriptPtr + = 6 ;
return ;
case 1 : // _08109370
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if ( gDisableStructs [ gActiveBank ] . unk6 = = AI_THINKING_STRUCT - > moveConsidered )
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{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
return ;
}
gAIScriptPtr + = 6 ;
return ;
default :
gAIScriptPtr + = 6 ;
return ;
}
}
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void BattleAICmd_flee ( void )
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{
AI_THINKING_STRUCT - > aiAction | = ( AI_ACTION_UNK1 | AI_ACTION_UNK2 | AI_ACTION_UNK4 ) ; // what matters is UNK2 being enabled.
}
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void BattleAICmd_if_random_100 ( void )
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{
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u8 safariFleeRate = gBattleStruct [ 0x7B ] * 5 ; // safari flee rate, from 0-20
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if ( ( u8 ) ( Random ( ) % 100 ) < safariFleeRate )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
else
gAIScriptPtr + = 5 ;
}
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void BattleAICmd_watch ( void )
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{
AI_THINKING_STRUCT - > aiAction | = ( AI_ACTION_UNK1 | AI_ACTION_UNK3 | AI_ACTION_UNK4 ) ; // what matters is UNK3 being enabled.
}
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void BattleAICmd_get_hold_effect ( void )
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{
u8 index ;
u16 status ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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if ( gActiveBank ! = index )
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{
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AI_THINKING_STRUCT - > funcResult = ItemId_GetHoldEffect ( UNK_2016A00_STRUCT - > unk44 [ index ] ) ;
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}
else
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AI_THINKING_STRUCT - > funcResult = ItemId_GetHoldEffect ( gBattleMons [ index ] . item ) ;
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gAIScriptPtr + = 2 ;
}
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void tai62_unk ( void )
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{
u8 index = sub_8131E70 ( gAIScriptPtr [ 1 ] ) ;
u16 item ;
u8 var1 , var2 ;
if ( ( index & 1 ) = = ( gPlayerMonIndex & 1 ) )
item = gBattleMons [ index ] . item ;
else
item = UNK_2016A00_STRUCT - > unk44 [ index ] ;
// strange way of loading a 16-bit argument from the AI command.
var2 = gAIScriptPtr [ 2 ] ;
var1 = gAIScriptPtr [ 3 ] ;
if ( ( var1 | var2 ) = = item )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 4 ) ;
else
gAIScriptPtr + = 8 ;
}
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void BattleAICmd_get_gender ( void )
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{
u8 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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AI_THINKING_STRUCT - > funcResult = pokemon_species_get_gender_info ( gBattleMons [ index ] . species , gBattleMons [ index ] . personality ) ;
gAIScriptPtr + = 2 ;
}
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void BattleAICmd_is_first_turn ( void )
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{
u8 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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AI_THINKING_STRUCT - > funcResult = gDisableStructs [ index ] . unk16 ;
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gAIScriptPtr + = 2 ;
}
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void BattleAICmd_get_stockpile_count ( void )
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{
u8 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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AI_THINKING_STRUCT - > funcResult = gDisableStructs [ index ] . unk9 ;
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gAIScriptPtr + = 2 ;
}
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void BattleAICmd_is_double_battle ( void )
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{
AI_THINKING_STRUCT - > funcResult = gBattleTypeFlags & BATTLE_TYPE_DOUBLE ;
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_get_item ( void )
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{
u8 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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// this hack and a half matches. whatever. i dont care. someone else fix this mess later. PS: still cant fix this.
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AI_THINKING_STRUCT - > funcResult = gBattleStruct [ 0xB8 + ( index * 2 ) ] ;
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gAIScriptPtr + = 2 ;
}
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void BattleAICmd_get_move_type_from_result ( void )
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{
AI_THINKING_STRUCT - > funcResult = gBattleMoves [ AI_THINKING_STRUCT - > funcResult ] . type ;
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_get_move_power_from_result ( void )
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{
AI_THINKING_STRUCT - > funcResult = gBattleMoves [ AI_THINKING_STRUCT - > funcResult ] . power ;
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_get_move_effect_from_result ( void )
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{
AI_THINKING_STRUCT - > funcResult = gBattleMoves [ AI_THINKING_STRUCT - > funcResult ] . effect ;
gAIScriptPtr + = 1 ;
}
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void BattleAICmd_get_protect_count ( void )
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{
u8 index ;
if ( gAIScriptPtr [ 1 ] = = USER )
index = gPlayerMonIndex ;
else
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index = gBankTarget ;
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AI_THINKING_STRUCT - > funcResult = gDisableStructs [ index ] . unk8 ;
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gAIScriptPtr + = 2 ;
}
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void BattleAICmd_nullsub_52 ( void )
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{
}
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void BattleAICmd_nullsub_53 ( void )
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{
}
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void BattleAICmd_nullsub_54 ( void )
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{
}
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void BattleAICmd_nullsub_55 ( void )
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{
}
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void BattleAICmd_nullsub_56 ( void )
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{
}
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void BattleAICmd_nullsub_57 ( void )
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{
}
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void BattleAICmd_call ( void )
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{
b_mc_stack_push ( gAIScriptPtr + 5 ) ;
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
}
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void BattleAICmd_jump ( void )
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{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
}
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void BattleAICmd_end ( void )
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{
if ( b_mc_stack_pop_cursor ( ) = = 0 )
AI_THINKING_STRUCT - > aiAction | = AI_ACTION_UNK1 ;
}
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void BattleAICmd_if_level_cond ( void )
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{
switch ( gAIScriptPtr [ 1 ] )
{
case 0 : // greater than
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if ( gBattleMons [ gPlayerMonIndex ] . level > gBattleMons [ gBankTarget ] . level )
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{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
return ;
}
gAIScriptPtr + = 6 ;
return ;
case 1 : // less than
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if ( gBattleMons [ gPlayerMonIndex ] . level < gBattleMons [ gBankTarget ] . level )
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{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
return ;
}
gAIScriptPtr + = 6 ;
return ;
case 2 : // equal
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if ( gBattleMons [ gPlayerMonIndex ] . level = = gBattleMons [ gBankTarget ] . level )
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{
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
return ;
}
gAIScriptPtr + = 6 ;
return ;
}
}
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void BattleAICmd_if_taunted ( void )
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{
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if ( gDisableStructs [ gBankTarget ] . taunt ! = 0 )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
else
gAIScriptPtr + = 5 ;
}
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void BattleAICmd_if_not_taunted ( void )
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{
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if ( gDisableStructs [ gBankTarget ] . taunt = = 0 )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
else
gAIScriptPtr + = 5 ;
}
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void tai5E_unk ( void )
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{
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if ( ( gPlayerMonIndex & 1 ) = = ( gBankTarget & 1 ) )
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gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 1 ) ;
else
gAIScriptPtr + = 5 ;
}
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void tai61_unk ( void )
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{
u8 index = sub_8131E70 ( gAIScriptPtr [ 1 ] ) ;
if ( UNK_BATTLE_STRUCT - > unk4 - > unkArray [ index ] & 1 )
gAIScriptPtr = AIScriptReadPtr ( gAIScriptPtr + 2 ) ;
else
gAIScriptPtr + = 6 ;
}
void b_mc_stack_push ( u8 * var )
{
UNK_2016C00_STRUCT - > ptr [ UNK_2016C00_STRUCT - > unk20 + + ] = var ;
}
void b_mc_stack_push_cursor ( void )
{
UNK_2016C00_STRUCT - > ptr [ UNK_2016C00_STRUCT - > unk20 + + ] = gAIScriptPtr ;
}
bool8 b_mc_stack_pop_cursor ( void )
{
if ( UNK_2016C00_STRUCT - > unk20 ! = 0 )
{
- - UNK_2016C00_STRUCT - > unk20 ;
gAIScriptPtr = UNK_2016C00_STRUCT - > ptr [ UNK_2016C00_STRUCT - > unk20 ] ;
return TRUE ;
}
else
return FALSE ;
}