2017-09-04 21:43:13 +02:00
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#ifndef GUARD_HOLD_EFFECTS_H
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#define GUARD_HOLD_EFFECTS_H
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#define HOLD_EFFECT_NONE 0
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#define HOLD_EFFECT_RESTORE_HP 1
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#define HOLD_EFFECT_CURE_PAR 2
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#define HOLD_EFFECT_CURE_SLP 3
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#define HOLD_EFFECT_CURE_PSN 4
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#define HOLD_EFFECT_CURE_BRN 5
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#define HOLD_EFFECT_CURE_FRZ 6
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#define HOLD_EFFECT_RESTORE_PP 7
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#define HOLD_EFFECT_CURE_CONFUSION 8
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#define HOLD_EFFECT_CURE_STATUS 9
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#define HOLD_EFFECT_CONFUSE_SPICY 10
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#define HOLD_EFFECT_CONFUSE_DRY 11
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#define HOLD_EFFECT_CONFUSE_SWEET 12
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#define HOLD_EFFECT_CONFUSE_BITTER 13
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#define HOLD_EFFECT_CONFUSE_SOUR 14
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#define HOLD_EFFECT_ATTACK_UP 15
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#define HOLD_EFFECT_DEFENSE_UP 16
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#define HOLD_EFFECT_SPEED_UP 17
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#define HOLD_EFFECT_SP_ATTACK_UP 18
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#define HOLD_EFFECT_SP_DEFENSE_UP 19
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#define HOLD_EFFECT_CRITICAL_UP 20
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#define HOLD_EFFECT_RANDOM_STAT_UP 21
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#define HOLD_EFFECT_EVASION_UP 22
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#define HOLD_EFFECT_RESTORE_STATS 23
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#define HOLD_EFFECT_MACHO_BRACE 24
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#define HOLD_EFFECT_EXP_SHARE 25
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#define HOLD_EFFECT_QUICK_CLAW 26
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#define HOLD_EFFECT_HAPPINESS_UP 27
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#define HOLD_EFFECT_CURE_ATTRACT 28
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#define HOLD_EFFECT_CHOICE_BAND 29
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#define HOLD_EFFECT_FLINCH 30
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#define HOLD_EFFECT_BUG_POWER 31
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#define HOLD_EFFECT_DOUBLE_PRIZE 32
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#define HOLD_EFFECT_REPEL 33
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#define HOLD_EFFECT_SOUL_DEW 34
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#define HOLD_EFFECT_DEEP_SEA_TOOTH 35
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#define HOLD_EFFECT_DEEP_SEA_SCALE 36
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#define HOLD_EFFECT_CAN_ALWAYS_RUN 37
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#define HOLD_EFFECT_PREVENT_EVOLVE 38
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#define HOLD_EFFECT_FOCUS_BAND 39
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#define HOLD_EFFECT_LUCKY_EGG 40
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#define HOLD_EFFECT_SCOPE_LENS 41
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#define HOLD_EFFECT_STEEL_POWER 42
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#define HOLD_EFFECT_LEFTOVERS 43
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#define HOLD_EFFECT_DRAGON_SCALE 44
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#define HOLD_EFFECT_LIGHT_BALL 45
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#define HOLD_EFFECT_GROUND_POWER 46
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#define HOLD_EFFECT_ROCK_POWER 47
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#define HOLD_EFFECT_GRASS_POWER 48
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#define HOLD_EFFECT_DARK_POWER 49
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#define HOLD_EFFECT_FIGHTING_POWER 50
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#define HOLD_EFFECT_ELECTRIC_POWER 51
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#define HOLD_EFFECT_WATER_POWER 52
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#define HOLD_EFFECT_FLYING_POWER 53
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#define HOLD_EFFECT_POISON_POWER 54
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#define HOLD_EFFECT_ICE_POWER 55
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#define HOLD_EFFECT_GHOST_POWER 56
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#define HOLD_EFFECT_PSYCHIC_POWER 57
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#define HOLD_EFFECT_FIRE_POWER 58
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#define HOLD_EFFECT_DRAGON_POWER 59
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#define HOLD_EFFECT_NORMAL_POWER 60
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#define HOLD_EFFECT_UP_GRADE 61
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#define HOLD_EFFECT_SHELL_BELL 62
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#define HOLD_EFFECT_LUCKY_PUNCH 63
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#define HOLD_EFFECT_METAL_POWDER 64
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#define HOLD_EFFECT_THICK_CLUB 65
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#define HOLD_EFFECT_STICK 66
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2018-07-13 23:31:00 +02:00
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// Gen4 hold effects.
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#define HOLD_EFFECT_CHOICE_SCARF 67
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#define HOLD_EFFECT_CHOICE_SPECS 68
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#define HOLD_EFFECT_DAMP_ROCK 69
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#define HOLD_EFFECT_GRIP_CLAW 70
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#define HOLD_EFFECT_HEAT_ROCK 71
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#define HOLD_EFFECT_ICY_ROCK 72
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#define HOLD_EFFECT_LIGHT_CLAY 73
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#define HOLD_EFFECT_SMOOTH_ROCK 74
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#define HOLD_EFFECT_POWER_HERB 75
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#define HOLD_EFFECT_BIG_ROOT 76
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#define HOLD_EFFECT_EXPERT_BELT 77
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#define HOLD_EFFECT_LIFE_ORB 78
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#define HOLD_EFFECT_METRONOME 79
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#define HOLD_EFFECT_MUSCLE_BAND 80
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#define HOLD_EFFECT_WIDE_LENS 81
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#define HOLD_EFFECT_WIDE_GLASSES 82
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#define HOLD_EFFECT_ZOOM_LENS 83
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#define HOLD_EFFECT_LAGGING_TAIL 84
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#define HOLD_EFFECT_FOCUS_SASH 85
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#define HOLD_EFFECT_FLAME_ORB 86
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#define HOLD_EFFECT_TOXIC_ORB 87
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#define HOLD_EFFECT_STICKY_BARB 88
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#define HOLD_EFFECT_IRON_BALL 89
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#define HOLD_EFFECT_BLACK_SLUDGE 90
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#define HOLD_EFFECT_DESTINY_KNOT 91
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#define HOLD_EFFECT_SHED_SHELL 92
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2018-07-14 22:56:03 +02:00
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#define HOLD_EFFECT_QUICK_POWDER 93
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#define HOLD_EFFECT_ADAMANT_ORB 94
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#define HOLD_EFFECT_LUSTROUS_ORB 95
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#define HOLD_EFFECT_GRISEOUS_ORB 96
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2018-07-13 23:31:00 +02:00
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2018-07-14 16:41:14 +02:00
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// Gen5 hold effects
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#define HOLD_EFFECT_FLOAT_STONE 115
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2018-07-14 22:56:03 +02:00
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#define HOLD_EFFECT_WISE_GLASSES 116
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#define HOLD_EFFECT_EVIOLITE 117
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#define HOLD_EFFECT_ASSAULT_VEST 118
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2018-09-22 12:20:33 +02:00
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#define HOLD_EFFECT_BINDING_BAND 119
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2018-07-14 16:41:14 +02:00
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// Gen6 hold effects
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#define HOLD_EFFECT_FAIRY_POWER 130
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2018-09-16 18:55:32 +02:00
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#define HOLD_EFFECT_MEGA_STONE 131
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2018-07-14 16:41:14 +02:00
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// Gen7 hold effects
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#define HOLD_EFFECT_PROTECTIVE_PADS 150
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2018-07-13 23:31:00 +02:00
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2018-07-31 23:09:47 +02:00
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#define HOLD_EFFECT_CHOICE(holdEffect)((holdEffect == HOLD_EFFECT_CHOICE_BAND || holdEffect == HOLD_EFFECT_CHOICE_SCARF || holdEffect == HOLD_EFFECT_CHOICE_SPECS))
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2017-09-04 21:43:13 +02:00
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#endif // GUARD_HOLD_EFFECTS_H
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