pokeemerald/src/battle_controller_wally.c

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#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "link.h"
extern u8 gActiveBank;
extern bool8 gDoingBattleAnim;
extern u8 gUnknown_020244CC;
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
// this file's functions
void WallyHandleGetMonData(void);
void WallyHandleGetRawMonData(void);
void WallyHandleSetMonData(void);
void WallyHandleSetRawMonData(void);
void WallyHandleLoadMonSprite(void);
void WallyHandleSwitchInAnim(void);
void WallyHandleReturnMonToBall(void);
void WallyHandleDrawTrainerPic(void);
void WallyHandleTrainerSlide(void);
void WallyHandleTrainerSlideBack(void);
void WallyHandleFaintAnimation(void);
void WallyHandleCmd11(void);
void WallyHandleCmd12(void);
void WallyHandleBallThrow(void);
void WallyHandlePause(void);
void WallyHandleMoveAnimation(void);
void WallyHandlePrintString(void);
void WallyHandlePrintStringPlayerOnly(void);
void WallyHandleChooseAction(void);
void WallyHandleCmd19(void);
void WallyHandleChooseMove(void);
void WallyHandleOpenBag(void);
void WallyHandleChoosePokemon(void);
void WallyHandleCmd23(void);
void WallyHandleHealthBarUpdate(void);
void WallyHandleExpUpdate(void);
void WallyHandleStatusIconUpdate(void);
void WallyHandleStatusAnimation(void);
void WallyHandleStatusXor(void);
void WallyHandleDataTransfer(void);
void WallyHandleDMA3Transfer(void);
void WallyHandlePlayBGM(void);
void WallyHandleCmd32(void);
void WallyHandleCmd33(void);
void WallyHandleCmd34(void);
void WallyHandleCmd35(void);
void WallyHandleCmd36(void);
void WallyHandleCmd37(void);
void WallyHandleCmd38(void);
void WallyHandleCmd39(void);
void WallyHandleCmd40(void);
void WallyHandleHitAnimation(void);
void WallyHandleCmd42(void);
void WallyHandleEffectivenessSound(void);
void WallyHandlePlayFanfareOrBGM(void);
void WallyHandleFaintingCry(void);
void WallyHandleIntroSlide(void);
void WallyHandleIntroTrainerBallThrow(void);
void WallyHandleDrawPartyStatusSummary(void);
void WallyHandleCmd49(void);
void WallyHandleCmd50(void);
void WallyHandleSpriteInvisibility(void);
void WallyHandleBattleAnimation(void);
void WallyHandleLinkStandbyMsg(void);
void WallyHandleResetActionMoveSelection(void);
void WallyHandleCmd55(void);
void nullsub_118(void);
void WallyBufferRunCommand(void);
void (*const gWallyBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
{
WallyHandleGetMonData,
WallyHandleGetRawMonData,
WallyHandleSetMonData,
WallyHandleSetRawMonData,
WallyHandleLoadMonSprite,
WallyHandleSwitchInAnim,
WallyHandleReturnMonToBall,
WallyHandleDrawTrainerPic,
WallyHandleTrainerSlide,
WallyHandleTrainerSlideBack,
WallyHandleFaintAnimation,
WallyHandleCmd11,
WallyHandleCmd12,
WallyHandleBallThrow,
WallyHandlePause,
WallyHandleMoveAnimation,
WallyHandlePrintString,
WallyHandlePrintStringPlayerOnly,
WallyHandleChooseAction,
WallyHandleCmd19,
WallyHandleChooseMove,
WallyHandleOpenBag,
WallyHandleChoosePokemon,
WallyHandleCmd23,
WallyHandleHealthBarUpdate,
WallyHandleExpUpdate,
WallyHandleStatusIconUpdate,
WallyHandleStatusAnimation,
WallyHandleStatusXor,
WallyHandleDataTransfer,
WallyHandleDMA3Transfer,
WallyHandlePlayBGM,
WallyHandleCmd32,
WallyHandleCmd33,
WallyHandleCmd34,
WallyHandleCmd35,
WallyHandleCmd36,
WallyHandleCmd37,
WallyHandleCmd38,
WallyHandleCmd39,
WallyHandleCmd40,
WallyHandleHitAnimation,
WallyHandleCmd42,
WallyHandleEffectivenessSound,
WallyHandlePlayFanfareOrBGM,
WallyHandleFaintingCry,
WallyHandleIntroSlide,
WallyHandleIntroTrainerBallThrow,
WallyHandleDrawPartyStatusSummary,
WallyHandleCmd49,
WallyHandleCmd50,
WallyHandleSpriteInvisibility,
WallyHandleBattleAnimation,
WallyHandleLinkStandbyMsg,
WallyHandleResetActionMoveSelection,
WallyHandleCmd55,
nullsub_118
};
void nullsub_117(void)
{
}
void SetBankFuncToWallyBufferRunCommand(void)
{
gBattleBankFunc[gActiveBank] = WallyBufferRunCommand;
gBattleStruct->field_94 = 0;
gBattleStruct->field_95 = 0;
gBattleStruct->field_96 = 0;
gBattleStruct->field_97 = 0;
}