pokeemerald/include/field_control_avatar.h

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#ifndef GUARD_FIELDCONTROLAVATAR_H
#define GUARD_FIELDCONTROLAVATAR_H
struct FieldInput
{
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bool8 pressedAButton:1;
bool8 checkStandardWildEncounter:1;
bool8 pressedStartButton:1;
bool8 pressedSelectButton:1;
bool8 input_field_0_4:1;
bool8 input_field_0_5:1;
bool8 tookStep:1;
bool8 pressedBButton:1;
bool8 input_field_1_0:1;
bool8 input_field_1_1:1;
bool8 input_field_1_2:1;
bool8 input_field_1_3:1;
bool8 input_field_1_4:1;
bool8 input_field_1_5:1;
bool8 input_field_1_6:1;
bool8 input_field_1_7:1;
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u8 dpadDirection;
u8 input_field_3;
};
void FieldClearPlayerInput(struct FieldInput *pStruct);
void FieldGetPlayerInput(struct FieldInput *pStruct, u16 keys, u16 heldKeys);
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int ProcessPlayerFieldInput(struct FieldInput *pStruct);
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u8 *sub_80682A8(struct MapPosition *, u8, u8);
void overworld_poison_timer_set(void);
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void RestartWildEncounterImmunitySteps(void);
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u8 *sub_8068E24(struct MapPosition *);
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const u8 *GetEventObjectScriptPointerPlayerFacing(void);
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bool8 sub_8068870(u16 a);
bool8 sub_8068894(void);
bool8 sub_8068A64(struct MapPosition *, u16);
u8 sub_8068F18(void);
bool8 dive_warp(struct MapPosition *position, u16 b);
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int SetCableClubWarp(void);
u8 TrySetDiveWarp(void);
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#endif // GUARD_FIELDCONTROLAVATAR_H