pokeemerald/src/scanline_effect.c

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2018-01-29 17:47:12 +01:00
#include "global.h"
#include "data2.h"
#include "task.h"
#include "trig.h"
#include "scanline_effect.h"
static void CopyValue16Bit(void);
static void CopyValue32Bit(void);
extern u16 gBattle_BG0_Y;
extern u16 gBattle_BG0_X;
extern u16 gBattle_BG1_X;
extern u16 gBattle_BG1_Y;
extern u16 gBattle_BG2_X;
extern u16 gBattle_BG2_Y;
extern u16 gBattle_BG3_X;
extern u16 gBattle_BG3_Y;
// EWRAM vars
// Per-scanline register values.
// This is double buffered so that it can be safely written to at any time
// without overwriting the buffer that the DMA is currently reading
EWRAM_DATA u16 gScanlineEffectRegBuffers[2][0x3C0] = {0};
EWRAM_DATA struct ScanlineEffect gScanlineEffect = {0};
EWRAM_DATA static bool8 sShouldStopWaveTask = FALSE;
void ScanlineEffect_Stop(void)
{
gScanlineEffect.state = 0;
DmaStop(0);
if (gScanlineEffect.waveTaskId != 0xFF)
{
DestroyTask(gScanlineEffect.waveTaskId);
gScanlineEffect.waveTaskId = 0xFF;
}
}
void ScanlineEffect_Clear(void)
{
CpuFill16(0, gScanlineEffectRegBuffers, sizeof(gScanlineEffectRegBuffers));
gScanlineEffect.dmaSrcBuffers[0] = NULL;
gScanlineEffect.dmaSrcBuffers[1] = NULL;
gScanlineEffect.dmaDest = NULL;
gScanlineEffect.dmaControl = 0;
gScanlineEffect.srcBuffer = 0;
gScanlineEffect.state = 0;
gScanlineEffect.unused16 = 0;
gScanlineEffect.unused17 = 0;
gScanlineEffect.waveTaskId = 0xFF;
}
void ScanlineEffect_SetParams(struct ScanlineEffectParams params)
{
if (params.dmaControl == SCANLINE_EFFECT_DMACNT_16BIT) // 16-bit
{
// Set the DMA src to the value for the second scanline because the
// first DMA transfer occurs in HBlank *after* the first scanline is drawn
gScanlineEffect.dmaSrcBuffers[0] = (u16 *)gScanlineEffectRegBuffers[0] + 1;
gScanlineEffect.dmaSrcBuffers[1] = (u16 *)gScanlineEffectRegBuffers[1] + 1;
gScanlineEffect.setFirstScanlineReg = CopyValue16Bit;
}
else // assume 32-bit
{
// Set the DMA src to the value for the second scanline because the
// first DMA transfer occurs in HBlank *after* the first scanline is drawn
gScanlineEffect.dmaSrcBuffers[0] = (u32 *)gScanlineEffectRegBuffers[0] + 1;
gScanlineEffect.dmaSrcBuffers[1] = (u32 *)gScanlineEffectRegBuffers[1] + 1;
gScanlineEffect.setFirstScanlineReg = CopyValue32Bit;
}
gScanlineEffect.dmaControl = params.dmaControl;
gScanlineEffect.dmaDest = params.dmaDest;
gScanlineEffect.state = params.initState;
gScanlineEffect.unused16 = params.unused9;
gScanlineEffect.unused17 = params.unused9;
}
void ScanlineEffect_InitHBlankDmaTransfer(void)
{
if (gScanlineEffect.state == 0)
{
return;
}
else if (gScanlineEffect.state == 3)
{
gScanlineEffect.state = 0;
DmaStop(0);
sShouldStopWaveTask = TRUE;
}
else
{
DmaStop(0);
// Set DMA to copy to dest register on each HBlank for the next frame.
// The HBlank DMA transfers do not occurr during VBlank, so the transfer
// will begin on the HBlank after the first scanline
DmaSet(0, gScanlineEffect.dmaSrcBuffers[gScanlineEffect.srcBuffer], gScanlineEffect.dmaDest, gScanlineEffect.dmaControl);
// Manually set the reg for the first scanline
gScanlineEffect.setFirstScanlineReg();
// Swap current buffer
gScanlineEffect.srcBuffer ^= 1;
}
}
// These two functions are used to copy the register for the first scanline,
// depending whether it is a 16-bit register or a 32-bit register.
static void CopyValue16Bit(void)
{
u16 *dest = (u16 *)gScanlineEffect.dmaDest;
u16 *src = (u16 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
*dest = *src;
}
static void CopyValue32Bit(void)
{
u32 *dest = (u32 *)gScanlineEffect.dmaDest;
u32 *src = (u32 *)&gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer];
*dest = *src;
}
#define tStartLine data[0]
#define tEndLine data[1]
#define tWaveLength data[2]
#define tSrcBufferOffset data[3]
#define tFramesUntilMove data[4]
#define tDelayInterval data[5]
#define tRegOffset data[6]
#define tApplyBattleBgOffsets data[7]
static void TaskFunc_UpdateWavePerFrame(u8 taskId)
{
int value = 0;
int i;
int offset;
if (sShouldStopWaveTask)
{
DestroyTask(taskId);
gScanlineEffect.waveTaskId = 0xFF;
}
else
{
if (gTasks[taskId].tApplyBattleBgOffsets)
{
switch (gTasks[taskId].tRegOffset)
{
case SCANLINE_EFFECT_REG_BG0HOFS:
value = gBattle_BG0_X;
break;
case SCANLINE_EFFECT_REG_BG0VOFS:
value = gBattle_BG0_Y;
break;
case SCANLINE_EFFECT_REG_BG1HOFS:
value = gBattle_BG1_X;
break;
case SCANLINE_EFFECT_REG_BG1VOFS:
value = gBattle_BG1_Y;
break;
case SCANLINE_EFFECT_REG_BG2HOFS:
value = gBattle_BG2_X;
break;
case SCANLINE_EFFECT_REG_BG2VOFS:
value = gBattle_BG2_Y;
break;
case SCANLINE_EFFECT_REG_BG3HOFS:
value = gBattle_BG3_X;
break;
case SCANLINE_EFFECT_REG_BG3VOFS:
value = gBattle_BG3_Y;
break;
}
}
if (gTasks[taskId].tFramesUntilMove != 0)
{
gTasks[taskId].tFramesUntilMove--;
offset = gTasks[taskId].tSrcBufferOffset + 320;
for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
{
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
offset++;
}
}
else
{
gTasks[taskId].tFramesUntilMove = gTasks[taskId].tDelayInterval;
offset = gTasks[taskId].tSrcBufferOffset + 320;
for (i = gTasks[taskId].tStartLine; i < gTasks[taskId].tEndLine; i++)
{
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = gScanlineEffectRegBuffers[0][offset] + value;
offset++;
}
// increment src buffer offset
gTasks[taskId].tSrcBufferOffset++;
if (gTasks[taskId].tSrcBufferOffset == gTasks[taskId].tWaveLength)
gTasks[taskId].tSrcBufferOffset = 0;
}
}
}
static void GenerateWave(u16 *buffer, u8 frequency, u8 amplitude, u8 unused)
{
u16 i = 0;
u8 theta = 0;
while (i < 256)
{
buffer[i] = (gSineTable[theta] * amplitude) / 256;
theta += frequency;
i++;
}
}
// Initializes a background "wave" effect that affects scanlines startLine (inclusive) to endLine (exclusive).
// 'frequency' and 'amplitude' control the frequency and amplitude of the wave.
// 'delayInterval' controls how fast the wave travels up the screen. The wave will shift upwards one scanline every 'delayInterval'+1 frames.
// 'regOffset' is the offset of the video register to modify.
u8 ScanlineEffect_InitWave(u8 startLine, u8 endLine, u8 frequency, u8 amplitude, u8 delayInterval, u8 regOffset, bool8 applyBattleBgOffsets)
{
int i;
int offset;
struct ScanlineEffectParams params;
u8 taskId;
ScanlineEffect_Clear();
params.dmaDest = (void *)(REG_ADDR_BG0HOFS + regOffset);
params.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT;
params.initState = 1;
params.unused9 = 0;
ScanlineEffect_SetParams(params);
taskId = CreateTask(TaskFunc_UpdateWavePerFrame, 0);
gTasks[taskId].tStartLine = startLine;
gTasks[taskId].tEndLine = endLine;
gTasks[taskId].tWaveLength = 256 / frequency;
gTasks[taskId].tSrcBufferOffset = 0;
gTasks[taskId].tFramesUntilMove = delayInterval;
gTasks[taskId].tDelayInterval = delayInterval;
gTasks[taskId].tRegOffset = regOffset;
gTasks[taskId].tApplyBattleBgOffsets = applyBattleBgOffsets;
gScanlineEffect.waveTaskId = taskId;
sShouldStopWaveTask = FALSE;
GenerateWave(&gScanlineEffectRegBuffers[0][320], frequency, amplitude, endLine - startLine);
offset = 320;
for (i = startLine; i < endLine; i++)
{
gScanlineEffectRegBuffers[0][i] = gScanlineEffectRegBuffers[0][offset];
gScanlineEffectRegBuffers[1][i] = gScanlineEffectRegBuffers[0][offset];
offset++;
}
return taskId;
}