pokeemerald/include/mirage_tower.h

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#ifndef GUARD_MIRAGE_TOWER_H
#define GUARD_MIRAGE_TOWER_H
void ClearMirageTowerPulseBlendEffect(void);
void ClearMirageTowerPulseBlend(void);
void TryStartMirageTowerPulseBlendEffect(void);
#endif // GUARD_MIRAGE_TOWER_H