2022-12-24 06:13:42 +01:00
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#include "global.h"
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#include "test_battle.h"
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ASSUMPTIONS
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{
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ASSUME(gBattleMoves[MOVE_BIDE].effect == EFFECT_BIDE);
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}
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SINGLE_BATTLE_TEST("Bide deals twice the taken damage over two turns")
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{
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s16 damage1;
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s16 damage2;
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s16 bideDamage;
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_BIDE); MOVE(opponent, MOVE_TACKLE); }
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TURN { SKIP_TURN(player); MOVE(opponent, MOVE_TACKLE); }
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TURN { SKIP_TURN(player); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BIDE, player);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage1);
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MESSAGE("Wobbuffet is storing energy!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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HP_BAR(player, captureDamage: &damage2);
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MESSAGE("Wobbuffet unleashed energy!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_BIDE, player);
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HP_BAR(opponent, captureDamage: &bideDamage);
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2023-04-26 12:12:41 +02:00
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} THEN {
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EXPECT_EQ(bideDamage, 2 * (damage1 + damage2));
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2022-12-24 06:13:42 +01:00
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}
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}
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