pokeemerald/test/battle/move_effect/poison_hit.c

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#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_POISON_STING].effect == EFFECT_POISON_HIT);
ASSUME(gBattleMoves[MOVE_TWINEEDLE].effect == EFFECT_POISON_HIT);
}
SINGLE_BATTLE_TEST("Poison Sting inflicts poison")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_POISON_STING); }
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_POISON_STING, player);
HP_BAR(opponent);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
SINGLE_BATTLE_TEST("Poison cannot be inflicted on Poison and Steel-type Pokémon")
{
u32 mon;
PARAMETRIZE { mon = SPECIES_NIDORAN_M; }
PARAMETRIZE { mon = SPECIES_REGISTEEL; }
GIVEN {
ASSUME(gSpeciesInfo[SPECIES_NIDORAN_M].types[0] == TYPE_POISON);
ASSUME(gSpeciesInfo[SPECIES_REGISTEEL].types[0] == TYPE_STEEL);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(mon);
} WHEN {
TURN { MOVE(player, MOVE_TWINEEDLE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TWINEEDLE, player);
HP_BAR(opponent);
NONE_OF {
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PSN, opponent);
STATUS_ICON(opponent, poison: TRUE);
}
}
}