pokeemerald/sound/songs/se_m_bonemerang.s

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.include "MPlayDef.s"
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.equ se_m_bonemerang_grp, voicegroup128
.equ se_m_bonemerang_pri, 4
.equ se_m_bonemerang_rev, reverb_set+50
.equ se_m_bonemerang_mvl, 127
.equ se_m_bonemerang_key, 0
.equ se_m_bonemerang_tbs, 1
.equ se_m_bonemerang_exg, 0
.equ se_m_bonemerang_cmp, 1
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.section .rodata
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.global se_m_bonemerang
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.align 2
@********************** Track 1 **********************@
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se_m_bonemerang_1:
.byte KEYSH , se_m_bonemerang_key+0
.byte TEMPO , 150*se_m_bonemerang_tbs/2
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.byte VOICE , 24
.byte BENDR , 12
.byte PAN , c_v+0
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.byte VOL , 110*se_m_bonemerang_mvl/mxv
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.byte BEND , c_v+0
.byte N01 , Cn5 , v127
.byte W01
.byte PAN , c_v+10
.byte N01 , Cn6
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.byte W01
.byte PAN , c_v+0
.byte N01 , Cn5
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.byte W04
.byte N01
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.byte W01
.byte PAN , c_v-11
.byte N01 , Cn6
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.byte W01
.byte PAN , c_v+0
.byte N01 , Cn5
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.byte W04
.byte FINE
@******************************************************@
.align 2
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se_m_bonemerang:
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.byte 1 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_bonemerang_pri @ Priority
.byte se_m_bonemerang_rev @ Reverb.
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.word se_m_bonemerang_grp
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.word se_m_bonemerang_1
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.end