pokeemerald/data/contest_moves.inc

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.align 2
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gContestMoves:: @ 858C2B4
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@ -
.byte 0x00 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Pound
.byte 0x00 @ effect ID
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_POUND @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Karate Chop
.byte 0x25 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Double Slap
.byte 0x11 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_POUND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Comet Punch
.byte 0x23 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Mega Punch
.byte 0x00 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Pay Day
.byte 0x2e @ effect ID
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Fire Punch
.byte 0x00 @ effect ID
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_FIRE_PUNCH @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Ice Punch
.byte 0x00 @ effect ID
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_ICE_PUNCH @ combo starter ID
.byte COMBO_STARTER_THUNDER_PUNCH, COMBO_STARTER_FIRE_PUNCH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Thunder Punch
.byte 0x00 @ effect ID
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.byte CONTEST_COOL
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.byte COMBO_STARTER_THUNDER_PUNCH @ combo starter ID
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_FIRE_PUNCH, COMBO_STARTER_ICE_PUNCH, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Scratch
.byte 0x00 @ effect ID
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_SCRATCH @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Vice Grip
.byte 0x00 @ effect ID
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.byte CONTEST_TOUGH
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.byte COMBO_STARTER_VICE_GRIP @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Guillotine
.byte 0x2d @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Razor Wind
.byte 0x25 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Swords Dance
.byte 0x26 @ effect ID
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_SWORDS_DANCE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Cut
.byte 0x2d @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Gust
.byte 0x2b @ effect ID
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Wing Attack
.byte 0x23 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Whirlwind
.byte 0x2b @ effect ID
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Fly
.byte 0x05 @ effect ID
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Bind
.byte 0x2f @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_VICE_GRIP, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Slam
.byte 0x13 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_POUND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Vine Whip
.byte 0x00 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Stomp
.byte 0x0c @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte 0, COMBO_STARTER_LEER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Double Kick
.byte 0x23 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Mega Kick
.byte 0x00 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Jump Kick
.byte 0x01 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Rolling Kick
.byte 0x0d @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Sand-Attack
.byte 0x11 @ effect ID
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.byte CONTEST_CUTE
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.byte COMBO_STARTER_SAND_ATTACK @ combo starter ID
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_SANDSTORM, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Headbutt
.byte 0x0a @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Horn Attack
.byte 0x00 @ effect ID
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.byte CONTEST_COOL
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.byte COMBO_STARTER_HORN_ATTACK @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Fury Attack
.byte 0x11 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_HORN_ATTACK, COMBO_STARTER_PECK, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Horn Drill
.byte 0x2d @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_HORN_ATTACK, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Tackle
.byte 0x00 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_LEER, COMBO_STARTER_HARDEN, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Body Slam
.byte 0x0c @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Wrap
.byte 0x2f @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Take Down
.byte 0x01 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Thrash
.byte 0x12 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Double-Edge
.byte 0x01 @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Tail Whip
.byte 0x1e @ effect ID
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.byte CONTEST_CUTE
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Poison Sting
.byte 0x0a @ effect ID
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Twineedle
.byte 0x0a @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Pin Missile
.byte 0x11 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Leer
.byte 0x2f @ effect ID
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.byte CONTEST_COOL
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.byte COMBO_STARTER_LEER @ combo starter ID
.byte COMBO_STARTER_RAGE, COMBO_STARTER_SCARY_FACE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Bite
.byte 0x0d @ effect ID
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.byte CONTEST_TOUGH
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_LEER, COMBO_STARTER_SCARY_FACE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Growl
.byte 0x1e @ effect ID
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.byte CONTEST_CUTE
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Roar
.byte 0x2b @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Sing
.byte 0x1a @ effect ID
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.byte CONTEST_CUTE
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.byte COMBO_STARTER_SING @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Supersonic
.byte 0x2b @ effect ID
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Sonic Boom
.byte 0x23 @ effect ID
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.byte CONTEST_COOL
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Disable
.byte 0x1a @ effect ID
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Acid
.byte 0x0c @ effect ID
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.byte CONTEST_SMART
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Ember
.byte 0x00 @ effect ID
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Flamethrower
.byte 0x00 @ effect ID
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Mist
.byte 0x05 @ effect ID
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Water Gun
.byte 0x00 @ effect ID
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.byte CONTEST_CUTE
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_WATER_SPORT, COMBO_STARTER_MUD_SPORT, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Hydro Pump
.byte 0x00 @ effect ID
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Surf
.byte 0x25 @ effect ID
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.byte CONTEST_BEAUTY
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.byte COMBO_STARTER_SURF @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_DIVE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Ice Beam
.byte 0x13 @ effect ID
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.byte CONTEST_BEAUTY
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.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
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@ Blizzard
.byte 0x00 @ effect ID
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.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_POWDER_SNOW, COMBO_STARTER_HAIL, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Psybeam
.byte 0x2b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bubble Beam
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Aurora Beam
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Hyper Beam
.byte 0x12 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Peck
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_PECK @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Drill Peck
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_PECK, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Submission
.byte 0x01 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Low Kick
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Counter
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Seismic Toss
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Strength
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Absorb
.byte 0x0a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mega Drain
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Leech Seed
.byte 0x0b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Growth
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_GROWTH @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Razor Leaf
.byte 0x25 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Solar Beam
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_GROWTH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Poison Powder
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Stun Spore
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sleep Powder
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWEET_SCENT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Petal Dance
.byte 0x12 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ String Shot
.byte 0x0a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_STRING_SHOT @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dragon Rage
.byte 0x21 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_DRAGON_RAGE @ combo starter ID
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Fire Spin
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Thunder Shock
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Thunderbolt
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Thunder Wave
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Thunder
.byte 0x0b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rock Throw
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_ROCK_THROW @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Earthquake
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_EARTHQUAKE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Fissure
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_EARTHQUAKE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dig
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Toxic
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Confusion
.byte 0x0a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_CONFUSION @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CALM_MIND, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Psychic
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_PSYCHIC @ combo starter ID
.byte COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Hypnosis
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_HYPNOSIS @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Meditate
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Agility
.byte 0x28 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Quick Attack
.byte 0x28 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rage
.byte 0x03 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_RAGE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Teleport
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DOUBLE_TEAM, COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Night Shade
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mimic
.byte 0x20 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Screech
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Double Team
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_DOUBLE_TEAM @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Recover
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Harden
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_HARDEN @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Minimize
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Smokescreen
.byte 0x10 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SMOG, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Confuse Ray
.byte 0x2b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Withdraw
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Defense Curl
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_DEFENSE_CURL @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Barrier
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Light Screen
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Haze
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Reflect
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Focus Energy
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_FOCUS_ENERGY @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bide
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Metronome
.byte 0x03 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mirror Move
.byte 0x20 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Self-Destruct
.byte 0x02 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Egg Bomb
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SOFT_BOILED, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Lick
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Smog
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_SMOG @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sludge
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_SLUDGE @ combo starter ID
.byte COMBO_STARTER_SLUDGE_BOMB, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bone Club
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_BONE_CLUB @ combo starter ID
.byte COMBO_STARTER_BONEMERANG, COMBO_STARTER_BONE_RUSH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Fire Blast
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Waterfall
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Clamp
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Swift
.byte 0x1d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Skull Bash
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Spike Cannon
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Constrict
.byte 0x0a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Amnesia
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Kinesis
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_KINESIS @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_CONFUSION, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Soft-Boiled
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_SOFT_BOILED @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Hi Jump Kick
.byte 0x01 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MIND_READER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Glare
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LEER, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dream Eater
.byte 0x0b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HYPNOSIS, COMBO_STARTER_CALM_MIND, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Poison Gas
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Barrage
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Leech Life
.byte 0x0a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Lovely Kiss
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sky Attack
.byte 0x25 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Transform
.byte 0x03 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bubble
.byte 0x0b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dizzy Punch
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Spore
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Flash
.byte 0x10 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Psywave
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Splash
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Acid Armor
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Crabhammer
.byte 0x25 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SWORDS_DANCE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Explosion
.byte 0x02 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Fury Swipes
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCRATCH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bonemerang
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_BONEMERANG @ combo starter ID
.byte COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONE_RUSH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rest
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_REST @ combo starter ID
.byte COMBO_STARTER_BELLY_DRUM, COMBO_STARTER_CHARM, COMBO_STARTER_YAWN, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rock Slide
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Hyper Fang
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sharpen
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Conversion
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Tri Attack
.byte 0x0b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Super Fang
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Slash
.byte 0x25 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, COMBO_STARTER_SCRATCH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Substitute
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Struggle
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sketch
.byte 0x20 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Triple Kick
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Thief
.byte 0x1f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Spider Web
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STRING_SHOT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mind Reader
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_MIND_READER @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Nightmare
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HYPNOSIS, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Flame Wheel
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Snore
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_REST, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Curse
.byte 0x29 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_CURSE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Flail
.byte 0x21 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Conversion 2
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Aeroblast
.byte 0x25 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Cotton Spore
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Reversal
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Spite
.byte 0x21 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Powder Snow
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_POWDER_SNOW @ combo starter ID
.byte COMBO_STARTER_HAIL, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Protect
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_HARDEN, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mach Punch
.byte 0x28 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Scary Face
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_SCARY_FACE @ combo starter ID
.byte COMBO_STARTER_RAGE, COMBO_STARTER_LEER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Faint Attack
.byte 0x1d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, COMBO_STARTER_LEER, COMBO_STARTER_POUND, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sweet Kiss
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Belly Drum
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_BELLY_DRUM @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sludge Bomb
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_SLUDGE_BOMB @ combo starter ID
.byte COMBO_STARTER_SLUDGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mud-Slap
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_MUD_SLAP @ combo starter ID
.byte COMBO_STARTER_SAND_ATTACK, COMBO_STARTER_MUD_SPORT, COMBO_STARTER_SANDSTORM, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Octazooka
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_LOCK_ON, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Spikes
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Zap Cannon
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Foresight
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Destiny Bond
.byte 0x02 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_CURSE, COMBO_STARTER_ENDURE, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Perish Song
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_MEAN_LOOK, COMBO_STARTER_SING, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Icy Wind
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Detect
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bone Rush
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_BONE_RUSH @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_BONE_CLUB, COMBO_STARTER_BONEMERANG, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Lock-On
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_LOCK_ON @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Outrage
.byte 0x12 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sandstorm
.byte 0x2b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_SANDSTORM @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Giga Drain
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Endure
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_ENDURE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Charm
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_CHARM @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rollout
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DEFENSE_CURL, COMBO_STARTER_HARDEN, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ False Swipe
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Swagger
.byte 0x1d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Milk Drink
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Spark
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Fury Cutter
.byte 0x03 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Steel Wing
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mean Look
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_MEAN_LOOK @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Attract
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sleep Talk
.byte 0x03 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_REST, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Heal Bell
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Return
.byte 0x2c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Present
.byte 0x03 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Frustration
.byte 0x2c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Safeguard
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Pain Split
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sacred Fire
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Magnitude
.byte 0x2e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dynamic Punch
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_MIND_READER, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Megahorn
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dragon Breath
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_DRAGON_BREATH @ combo starter ID
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Baton Pass
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Encore
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Pursuit
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rapid Spin
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sweet Scent
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_SWEET_SCENT @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Iron Tail
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Metal Claw
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_METAL_SOUND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Vital Throw
.byte 0x29 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Morning Sun
.byte 0x22 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Synthesis
.byte 0x22 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Moonlight
.byte 0x22 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Hidden Power
.byte 0x03 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Cross Chop
.byte 0x25 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Twister
.byte 0x2b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rain Dance
.byte 0x2e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_RAIN_DANCE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sunny Day
.byte 0x2e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_SUNNY_DAY @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Crunch
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SCARY_FACE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mirror Coat
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_TAUNT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Psych Up
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Extreme Speed
.byte 0x28 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Ancient Power
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Shadow Ball
.byte 0x10 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Future Sight
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_PSYCHIC, COMBO_STARTER_KINESIS, COMBO_STARTER_CONFUSION, COMBO_STARTER_CALM_MIND @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rock Smash
.byte 0x27 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Whirlpool
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Beat Up
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Fake Out
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_FAKE_OUT @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Uproar
.byte 0x2b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Stockpile
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_STOCKPILE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Spit Up
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Swallow
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_STOCKPILE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Heat Wave
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Hail
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_HAIL @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Torment
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Flatter
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Will-O-Wisp
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Memento
.byte 0x02 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Facade
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Focus Punch
.byte 0x29 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Smelling Salt
.byte 0x0a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Follow Me
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Nature Power
.byte 0x2e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Charge
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_CHARGE @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Taunt
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_TAUNT @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Helping Hand
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Trick
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Role Play
.byte 0x1f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Wish
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Assist
.byte 0x22 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Ingrain
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Superpower
.byte 0x01 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_LOCK_ON, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Magic Coat
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Recycle
.byte 0x03 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Revenge
.byte 0x29 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Brick Break
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Yawn
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_YAWN @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Knock Off
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FAKE_OUT, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Endeavor
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Eruption
.byte 0x21 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ENDURE, COMBO_STARTER_EARTHQUAKE, COMBO_STARTER_SUNNY_DAY, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Skill Swap
.byte 0x1f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Imprison
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Refresh
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_WATER_SPORT, COMBO_STARTER_SING, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Grudge
.byte 0x21 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CURSE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Snatch
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Secret Power
.byte 0x27 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dive
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_DIVE @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SURF, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Arm Thrust
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, COMBO_STARTER_FAKE_OUT, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Camouflage
.byte 0x25 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Tail Glow
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Luster Purge
.byte 0x0a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mist Ball
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Feather Dance
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Teeter Dance
.byte 0x12 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Blaze Kick
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mud Sport
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_MUD_SPORT @ combo starter ID
.byte COMBO_STARTER_MUD_SLAP, COMBO_STARTER_WATER_SPORT, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Ice Ball
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Needle Arm
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Slack Off
.byte 0x21 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_YAWN, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Hyper Voice
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Poison Fang
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Crush Claw
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SWORDS_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Blast Burn
.byte 0x12 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Hydro Cannon
.byte 0x12 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Meteor Mash
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Astonish
.byte 0x0a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Weather Ball
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_SUNNY_DAY, COMBO_STARTER_HAIL, COMBO_STARTER_SANDSTORM @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Aromatherapy
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Fake Tears
.byte 0x1e @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Air Cutter
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Overheat
.byte 0x01 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SUNNY_DAY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Odor Sleuth
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rock Tomb
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_ROCK_THROW, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Silver Wind
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Metal Sound
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_METAL_SOUND @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Grass Whistle
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Tickle
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Cosmic Power
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Water Spout
.byte 0x21 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Signal Beam
.byte 0x2b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Shadow Punch
.byte 0x1d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Extrasensory
.byte 0x0c @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sky Uppercut
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_FOCUS_ENERGY, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sand Tomb
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_SANDSTORM, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Sheer Cold
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Muddy Water
.byte 0x11 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bullet Seed
.byte 0x2d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Aerial Ace
.byte 0x1d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Icicle Spear
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Iron Defense
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Block
.byte 0x1a @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Howl
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dragon Claw
.byte 0x13 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_DRAGON_BREATH, COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_DANCE, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Frenzy Plant
.byte 0x12 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bulk Up
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Bounce
.byte 0x05 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Mud Shot
.byte 0x0d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Poison Tail
.byte 0x1b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Covet
.byte 0x1f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Volt Tackle
.byte 0x01 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Magical Leaf
.byte 0x1d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_GROWTH, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Water Sport
.byte 0x00 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_CUTE
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_WATER_SPORT @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, COMBO_STARTER_MUD_SPORT, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Calm Mind
.byte 0x04 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_CALM_MIND @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Leaf Blade
.byte 0x25 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Dragon Dance
.byte 0x26 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte COMBO_STARTER_DRAGON_DANCE @ combo starter ID
.byte COMBO_STARTER_DRAGON_RAGE, COMBO_STARTER_DRAGON_BREATH, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Rock Blast
.byte 0x23 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_TOUGH
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Shock Wave
.byte 0x1d @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CHARGE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Water Pulse
.byte 0x2b @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_BEAUTY
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_RAIN_DANCE, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Doom Desire
.byte 0x2f @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_COOL
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte 0, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding
2015-10-14 10:40:52 -07:00
2016-09-02 19:51:16 -07:00
@ Psycho Boost
.byte 0x01 @ effect ID
2015-10-14 10:40:52 -07:00
.byte CONTEST_SMART
2016-09-02 19:51:16 -07:00
.byte 0 @ combo starter ID
.byte COMBO_STARTER_CALM_MIND, 0, 0, 0 @ moves this move can follow to make a combo
.byte 0 @ padding