2019-11-26 23:20:08 +01:00
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#ifndef GUARD_CONSTANTS_BATTLE_PALACE_H
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#define GUARD_CONSTANTS_BATTLE_PALACE_H
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2019-11-29 03:09:35 +01:00
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#define BATTLE_PALACE_FUNC_INIT 0
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#define BATTLE_PALACE_FUNC_GET_DATA 1
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#define BATTLE_PALACE_FUNC_SET_DATA 2
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#define BATTLE_PALACE_FUNC_GET_COMMENT_ID 3
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#define BATTLE_PALACE_FUNC_SET_OPPONENT 4
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#define BATTLE_PALACE_FUNC_GET_OPPONENT_INTRO 5
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#define BATTLE_PALACE_FUNC_INCREMENT_STREAK 6
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#define BATTLE_PALACE_FUNC_SAVE 7
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#define BATTLE_PALACE_FUNC_SET_PRIZE 8
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#define BATTLE_PALACE_FUNC_GIVE_PRIZE 9
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2019-11-29 04:46:39 +01:00
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#define PALACE_DATA_PRIZE 0
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#define PALACE_DATA_WIN_STREAK 1
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#define PALACE_DATA_WIN_STREAK_ACTIVE 2
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2019-11-26 23:20:08 +01:00
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2020-07-17 02:12:12 +02:00
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// Pokemon in Battle Palace have a move "group" type preference depending on nature
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#define PALACE_MOVE_GROUP_ATTACK 0
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#define PALACE_MOVE_GROUP_DEFENSE 1
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#define PALACE_MOVE_GROUP_SUPPORT 2
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// In palace doubles battles pokemon have a target preference depending on nature
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#define PALACE_TARGET_STRONGER 0
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#define PALACE_TARGET_WEAKER 1
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#define PALACE_TARGET_RANDOM 2
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2019-11-26 23:20:08 +01:00
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#endif //GUARD_CONSTANTS_BATTLE_PALACE_H
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