pokeemerald/asm/macros/battle_frontier/battle_factory.inc

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@ Initialize the Battle Factory challenge
.macro factory_init
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_INIT
special CallBattleFactoryFunction
.endm
@ Get the value of some FACTORY_DATA_*. See GetBattleFactoryData for the data types that can be retrieved
.macro factory_get data:req
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_DATA
setvar VAR_0x8005, \data
special CallBattleFactoryFunction
.endm
@ Set some FACTORY_DATA_* to val. See SetBattleFactoryData for the data types that can be set
.macro factory_set data:req, val=0xFFFF
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_DATA
setvar VAR_0x8005, \data
.if \val == 0xFFFF
@ argument not provided
.elseif \val >= VARS_START
copyvar VAR_0x8006, \val
.else
setvar VAR_0x8006, \val
.endif
special CallBattleFactoryFunction
.endm
@ Save the game and set the challenge status
.macro factory_save challengeStatus:req
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SAVE
setvar VAR_0x8005, \challengeStatus
special CallBattleFactoryFunction
.endm
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@ Select the initial rental mons for the challenge
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.macro factory_rentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SELECT_RENT_MONS
special CallBattleFactoryFunction
.endm
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@ Select a mon to swap for from the previously defeated team
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.macro factory_swapmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SWAP_RENT_MONS
special CallBattleFactoryFunction
.endm
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@ Allows FACTORY_DATA_WIN_STREAK_SWAPS to be incremented once
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.macro factory_setswapped
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_SWAPPED
special CallBattleFactoryFunction
.endm
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@ Update gEnemyParty with the next set of rental mons
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.macro factory_setopponentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_MONS
special CallBattleFactoryFunction
.endm
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@ Populate gPlayerParty and gEnemyParty with the rental mons. Only needed when resuming a challenge, otherwise only factory_setopponentmons and factory_rentmons/factory_swapmons are needed
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.macro factory_setparties arg:req
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_PARTIES
setvar VAR_0x8005, \arg
special CallBattleFactoryFunction
.endm
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@ Set the object event gfx for the opponent trainer
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.macro factory_setopponentgfx
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_SET_OPPONENT_GFX
special CallBattleFactoryFunction
.endm
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@ Generate the mons for the opponents team
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.macro factory_generateopponentmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_OPPONENT_MONS
special CallBattleFactoryFunction
.endm
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@ Generate the random 6 mons to choose from for the initial rental
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.macro factory_generaterentalmons
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GENERATE_RENTAL_MONS
special CallBattleFactoryFunction
.endm
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@ Return the pokemon type most common in the opponents team, or NUMBER_OF_MON_TYPES if there is no standout type
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.macro factory_getopponentmontype
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_MON_TYPE
special CallBattleFactoryFunction
.endm
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@ Return the FACTORY_STYLE_* dependent on what types of moves the opponents team has, or FACTORY_NUM_STYLES if multiple styles tie for the same amount of moves
.macro factory_getopponentstyle
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setvar VAR_0x8004, BATTLE_FACTORY_FUNC_GET_OPPONENT_STYLE
special CallBattleFactoryFunction
.endm
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@ Restore the held items for the players party to what they were pre-battle
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.macro factory_resethelditems
setvar VAR_0x8004, BATTLE_FACTORY_FUNC_RESET_HELD_ITEMS
special CallBattleFactoryFunction
.endm
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