pokeemerald/data/maps/SlateportCity_BattleTentLobby/scripts.inc

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2017-11-10 02:21:31 +01:00
SlateportCity_BattleTentLobby_MapScripts:: @ 8208730
map_script 2, SlateportCity_BattleTentLobby_MapScript2_20874F
map_script 4, SlateportCity_BattleTentLobby_MapScript2_20873B
.byte 0
SlateportCity_BattleTentLobby_MapScript2_20873B: @ 820873B
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map_script_2 VAR_TEMP_1, 0, SlateportCity_BattleTentLobby_EventScript_208745
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.2byte 0
SlateportCity_BattleTentLobby_EventScript_208745:: @ 8208745
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setvar VAR_TEMP_1, 1
turnobject EVENT_OBJ_ID_PLAYER, 2
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end
SlateportCity_BattleTentLobby_MapScript2_20874F: @ 820874F
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map_script_2 VAR_TEMP_0, 0, SlateportCity_BattleTentLobby_EventScript_208779
map_script_2 VAR_TEMP_0, 1, SlateportCity_BattleTentLobby_EventScript_208782
map_script_2 VAR_TEMP_0, 2, SlateportCity_BattleTentLobby_EventScript_208871
map_script_2 VAR_TEMP_0, 3, SlateportCity_BattleTentLobby_EventScript_2087B7
map_script_2 VAR_TEMP_0, 4, SlateportCity_BattleTentLobby_EventScript_208837
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.2byte 0
SlateportCity_BattleTentLobby_EventScript_208779:: @ 8208779
setvar VAR_0x8004, 0
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special CallFrontierUtilFunc
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end
SlateportCity_BattleTentLobby_EventScript_208782:: @ 8208782
lockall
msgbox SlateportCity_BattleTentLobby_Text_2C5DFA, MSGBOX_DEFAULT
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closemessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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releaseall
end
SlateportCity_BattleTentLobby_EventScript_2087B7:: @ 82087B7
lockall
message SlateportCity_BattleTentLobby_Text_2C5C6F
waitmessage
setvar VAR_0x8004, 4
special sub_81B9D08
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special sub_81B9D08
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_2087E9:: @ 82087E9
msgbox SlateportCity_BattleTentLobby_Text_2C5D14, MSGBOX_DEFAULT
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setvar VAR_0x8004, 5
special sub_81B9D08
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_20882A
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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message SlateportCity_BattleTentLobby_Text_23F68C
waitmessage
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playfanfare MUS_FANFA4
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waitfanfare
goto SlateportCity_BattleTentLobby_EventScript_208861
SlateportCity_BattleTentLobby_EventScript_20882A:: @ 820882A
msgbox SlateportCity_BattleTentLobby_Text_2C5D52, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_208861
SlateportCity_BattleTentLobby_EventScript_208837:: @ 8208837
lockall
message SlateportCity_BattleTentLobby_Text_2C5BA2
waitmessage
setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_0x8004, 3
setvar VAR_0x8005, 0
special sub_81B9D08
playse SE_SAVE
waitse
SlateportCity_BattleTentLobby_EventScript_208861:: @ 8208861
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT
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closemessage
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setvar VAR_TEMP_0, 255
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releaseall
end
SlateportCity_BattleTentLobby_EventScript_208871:: @ 8208871
lockall
message SlateportCity_BattleTentLobby_Text_2C5DA7
waitmessage
setvar VAR_0x8004, 3
setvar VAR_0x8005, 1
special sub_81B9D08
playse SE_SAVE
waitse
setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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setvar VAR_TEMP_0, 255
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setvar VAR_0x8006, 2
goto SlateportCity_BattleTentLobby_EventScript_2089AC
SlateportCity_BattleTentLobby_EventScript_2088AA:: @ 82088AA
lock
faceplayer
setvar VAR_0x8004, 1
special sub_81B9D08
compare VAR_RESULT, 0
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goto_if_ne SlateportCity_BattleTentLobby_EventScript_2087E9
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special SavePlayerParty
msgbox SlateportCity_BattleTentLobby_Text_2C5810, MSGBOX_DEFAULT
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SlateportCity_BattleTentLobby_EventScript_2088CA:: @ 82088CA
message SlateportCity_BattleTentLobby_Text_2C586A
waitmessage
multichoice 17, 6, 23, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208906
case 1, SlateportCity_BattleTentLobby_EventScript_208A07
case 2, SlateportCity_BattleTentLobby_EventScript_208A2E
case 127, SlateportCity_BattleTentLobby_EventScript_208A2E
SlateportCity_BattleTentLobby_EventScript_208906:: @ 8208906
setvar VAR_FRONTIER_FACILITY, 4
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setvar VAR_FRONTIER_BATTLE_MODE, 0
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setvar VAR_0x8004, 2
setvar VAR_0x8005, 1
setvar VAR_0x8006, 2
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special CallFrontierUtilFunc
msgbox SlateportCity_BattleTentLobby_Text_2C5B06, MSGBOX_YESNO
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switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208A2B
case 1, SlateportCity_BattleTentLobby_EventScript_208950
case 127, SlateportCity_BattleTentLobby_EventScript_208A2B
SlateportCity_BattleTentLobby_EventScript_208950:: @ 8208950
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setvar VAR_TEMP_0, 0
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setvar VAR_0x8004, 2
setvar VAR_0x8005, 4
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special CallFrontierUtilFunc
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setvar VAR_0x8004, 0
special sub_81B9D08
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 1
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special CallFrontierUtilFunc
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setvar VAR_0x8004, 2
setvar VAR_0x8005, 3
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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closemessage
delay 2
call SlateportCity_BattleTentLobby_EventScript_27134F
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setvar VAR_TEMP_0, 255
compare VAR_RESULT, 0
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goto_if_eq SlateportCity_BattleTentLobby_EventScript_208A14
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setvar VAR_0x8006, 0
SlateportCity_BattleTentLobby_EventScript_2089AC:: @ 82089AC
msgbox SlateportCity_BattleTentLobby_Text_2C5B8C, MSGBOX_DEFAULT
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closemessage
call SlateportCity_BattleTentLobby_EventScript_2089C9
warp MAP_SLATEPORT_CITY_BATTLE_TENT_CORRIDOR, 255, 2, 7
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setvar VAR_TEMP_0, 0
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waitstate
end
SlateportCity_BattleTentLobby_EventScript_2089C9:: @ 82089C9
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089F8
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_2089FF
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waitmovement 0
opendoor 6, 1
waitdooranim
applymovement 1, SlateportCity_BattleTentLobby_Movement_2089FC
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_BattleTentLobby_Movement_208A03
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waitmovement 0
closedoor 6, 1
waitdooranim
return
SlateportCity_BattleTentLobby_Movement_2089F8: @ 82089F8
walk_up
walk_up
walk_up
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step_end
SlateportCity_BattleTentLobby_Movement_2089FC: @ 82089FC
walk_up
set_invisible
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step_end
SlateportCity_BattleTentLobby_Movement_2089FF: @ 82089FF
walk_up
walk_up
walk_up
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step_end
SlateportCity_BattleTentLobby_Movement_208A03: @ 8208A03
walk_up
walk_up
set_invisible
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step_end
SlateportCity_BattleTentLobby_EventScript_208A07:: @ 8208A07
msgbox SlateportCity_BattleTentLobby_Text_2C589C, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_2088CA
SlateportCity_BattleTentLobby_EventScript_208A14:: @ 8208A14
setvar VAR_0x8004, 2
setvar VAR_0x8005, 0
setvar VAR_0x8006, 0
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special CallFrontierUtilFunc
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goto SlateportCity_BattleTentLobby_EventScript_208A2E
SlateportCity_BattleTentLobby_EventScript_208A2B:: @ 8208A2B
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special LoadPlayerParty
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SlateportCity_BattleTentLobby_EventScript_208A2E:: @ 8208A2E
msgbox SlateportCity_BattleTentLobby_Text_2C5AA5, MSGBOX_DEFAULT
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release
end
SlateportCity_BattleTentLobby_Movement_208A38:: @ 8208A38
walk_up
walk_up
walk_up
set_invisible
step_end
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SlateportCity_BattleTentLobby_EventScript_208A3D:: @ 8208A3D
lock
faceplayer
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goto_if_set FLAG_RECEIVED_TM41, SlateportCity_BattleTentLobby_EventScript_208A74
msgbox SlateportCity_BattleTentLobby_Text_208B4E, MSGBOX_DEFAULT
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giveitem_std ITEM_TM41
compare VAR_RESULT, 0
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goto_if_eq SlateportCity_BattleTentLobby_EventScript_272054
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setflag FLAG_RECEIVED_TM41
msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT
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release
end
SlateportCity_BattleTentLobby_EventScript_208A74:: @ 8208A74
msgbox SlateportCity_BattleTentLobby_Text_208C5C, MSGBOX_DEFAULT
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release
end
SlateportCity_BattleTentLobby_EventScript_208A7E:: @ 8208A7E
msgbox SlateportCity_BattleTentLobby_Text_208D27, MSGBOX_NPC
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end
SlateportCity_BattleTentLobby_EventScript_208A87:: @ 8208A87
msgbox SlateportCity_BattleTentLobby_Text_208DA6, MSGBOX_NPC
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end
SlateportCity_BattleTentLobby_EventScript_208A90:: @ 8208A90
msgbox SlateportCity_BattleTentLobby_Text_208DF1, MSGBOX_NPC
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end
SlateportCity_BattleTentLobby_EventScript_208A99:: @ 8208A99
lockall
msgbox SlateportCity_BattleTentLobby_Text_259721, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208AA8:: @ 8208AA8
message SlateportCity_BattleTentLobby_Text_259743
waitmessage
multichoice 17, 0, 111, 0
switch VAR_RESULT
case 0, SlateportCity_BattleTentLobby_EventScript_208B06
case 1, SlateportCity_BattleTentLobby_EventScript_208B14
case 2, SlateportCity_BattleTentLobby_EventScript_208B22
case 3, SlateportCity_BattleTentLobby_EventScript_208B30
case 4, SlateportCity_BattleTentLobby_EventScript_208B3E
case 5, SlateportCity_BattleTentLobby_EventScript_208B4C
case 127, SlateportCity_BattleTentLobby_EventScript_208B4C
end
SlateportCity_BattleTentLobby_EventScript_208B06:: @ 8208B06
msgbox SlateportCity_BattleTentLobby_Text_2C5F08, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B14:: @ 8208B14
msgbox SlateportCity_BattleTentLobby_Text_2C5F9D, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B22:: @ 8208B22
msgbox SlateportCity_BattleTentLobby_Text_2C6020, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B30:: @ 8208B30
msgbox SlateportCity_BattleTentLobby_Text_2C60C0, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B3E:: @ 8208B3E
msgbox SlateportCity_BattleTentLobby_Text_2C61FE, MSGBOX_DEFAULT
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goto SlateportCity_BattleTentLobby_EventScript_208AA8
end
SlateportCity_BattleTentLobby_EventScript_208B4C:: @ 8208B4C
releaseall
end
SlateportCity_BattleTentLobby_Text_208B4E: @ 8208B4E
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.string "So, like, I couldn't find myself any\n"
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.string "POKéMON that were, like, for me.\p"
.string "So, I figured, like, hey, I should file\n"
.string "a complaint to the guy there?\p"
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.string "And he wouldn't hear me out, like, hey!\n"
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.string "So, like, total bummer, man!\p"
.string "Hey, like, you! Zip it, you know?\n"
.string "Just, you know, take this!$"
SlateportCity_BattleTentLobby_Text_208C5C: @ 8208C5C
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.string "That's, like, TM41, you know?\n"
.string "Hey, it's TORMENT, you hearing me?\p"
.string "Like, it won't let the other guy\n"
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.string "use the same move twice in a row, see?\p"
.string "Hey, now, you listen here, like,\n"
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.string "I'm not laying a torment on you!$"
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SlateportCity_BattleTentLobby_Text_208D27: @ 8208D27
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.string "I don't really like BUG POKéMON,\n"
.string "but maybe I'll try using some for\l"
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.string "a change of pace.\p"
.string "Who knows, I might even get to like\n"
.string "them!$"
SlateportCity_BattleTentLobby_Text_208DA6: @ 8208DA6
.string "You can battle all you want here even\n"
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.string "if you don't have any tough POKéMON.$"
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SlateportCity_BattleTentLobby_Text_208DF1: @ 8208DF1
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.string "Wouldn't it be nice if they had more of\n"
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.string "a selection?$"