pokeemerald/data/maps/BattleFrontier_BattleDomeCorridor/scripts.inc

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BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_MapScript2_24B104
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.byte 0
BattleFrontier_BattleDomeCorridor_MapScript2_24B104: @ 824B104
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_24B10E
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.2byte 0
BattleFrontier_BattleDomeCorridor_EventScript_24B10E:: @ 824B10E
delay 16
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setvar VAR_TEMP_0, 1
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setvar VAR_0x8004, FRONTIER_UTIL_FUNC_1
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setvar VAR_0x8005, 1
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special CallFrontierUtilFunc
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_24B161
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applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1B2
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1A1
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waitmovement 0
opendoor 13, 3
waitdooranim
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1BE
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1AE
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waitmovement 0
closedoor 13, 3
waitdooranim
goto BattleFrontier_BattleDomeCorridor_EventScript_24B18F
BattleFrontier_BattleDomeCorridor_EventScript_24B161:: @ 824B161
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1D6
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1C1
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waitmovement 0
opendoor 37, 3
waitdooranim
applymovement 1, BattleFrontier_BattleDomeCorridor_Movement_24B1E6
applymovement EVENT_OBJ_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_24B1D2
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waitmovement 0
closedoor 37, 3
waitdooranim
BattleFrontier_BattleDomeCorridor_EventScript_24B18F:: @ 824B18F
waitmovement 0
setvar VAR_0x8006, 0
warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7
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waitstate
end
BattleFrontier_BattleDomeCorridor_Movement_24B1A1: @ 824B1A1
walk_up
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_in_place_fastest_up
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step_end
BattleFrontier_BattleDomeCorridor_Movement_24B1AE: @ 824B1AE
walk_up
walk_up
set_invisible
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step_end
BattleFrontier_BattleDomeCorridor_Movement_24B1B2: @ 824B1B2
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_up
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step_end
BattleFrontier_BattleDomeCorridor_Movement_24B1BE: @ 824B1BE
walk_up
set_invisible
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step_end
BattleFrontier_BattleDomeCorridor_Movement_24B1C1: @ 824B1C1
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_in_place_fastest_up
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step_end
BattleFrontier_BattleDomeCorridor_Movement_24B1D2: @ 824B1D2
walk_up
walk_up
set_invisible
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step_end
BattleFrontier_BattleDomeCorridor_Movement_24B1D6: @ 824B1D6
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
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step_end
BattleFrontier_BattleDomeCorridor_Movement_24B1E6: @ 824B1E6
walk_up
set_invisible
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step_end
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BattleFrontier_BattleDomeCorridor_Movement_24B1E9: @ 824B1E9
walk_up
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_up
walk_up
set_invisible
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step_end