pokeemerald/include/battle_factory.h

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#ifndef GUARD_BATTLE_FACTORY_H
#define GUARD_BATTLE_FACTORY_H
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void CallBattleFactoryFunction(void);
bool8 sub_81A6BF4(void);
u8 GetFactoryMonFixedIV(u8 arg0, u8 arg1);
void FillFactoryBrainParty(void);
u8 sub_81A6F70(u8 battleMode, u8 lvlMode);
u32 GetAiScriptsInBattleFactory(void);
void SetMonMoveAvoidReturn(struct Pokemon *mon, u16 moveArg, u8 moveSlot);
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#endif //GUARD_BATTLE_FACTORY_H