pokeemerald/data/maps/EverGrandeCity_Hall2/scripts.inc

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EverGrandeCity_Hall2_MapScripts::
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, EverGrandeCity_Hall2_OnWarp
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.byte 0
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EverGrandeCity_Hall2_OnWarp:
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map_script_2 VAR_TEMP_1, 0, EverGrandeCity_Hall2_EventScript_TurnPlayerNorth
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.2byte 0
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EverGrandeCity_Hall2_EventScript_TurnPlayerNorth::
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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end