mirror of
https://github.com/Ninjdai1/pokeemerald.git
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115 lines
3.9 KiB
C
115 lines
3.9 KiB
C
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#include "global.h"
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#include "test_battle.h"
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#define TEST_MAX_HP (200)
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SINGLE_BATTLE_TEST("Dry Skin causes 1/8th Max HP damage in Sun")
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{
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GIVEN {
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_SUNNY_DAY); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, damage: TEST_MAX_HP / 8);
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MESSAGE("The Parasect's Dry Skin takes its toll!");
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin heals 1/8th Max HP in Rain")
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{
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GIVEN {
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_RAIN_DANCE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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MESSAGE("Parasect's Dry Skin restored its HP a little!");
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HP_BAR(player, hp: TEST_MAX_HP / 8 + 100);
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin increases damage taken from Fire-type moves by 25%", s16 damage)
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_EMBER].type == TYPE_FIRE);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); };
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} WHEN {
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TURN {MOVE(player, MOVE_EMBER); }
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} SCENE {
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MESSAGE("Wobbuffet used Ember!");
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.25), results[1].damage);
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin heals 25% when hit by water type moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin does not activate if protected")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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NONE_OF { ABILITY_POPUP(player, ABILITY_DRY_SKIN); HP_BAR(player); MESSAGE("Parasect restored HP using its Dry Skin!"); }
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin is only triggered once on multi strike moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER);
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ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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}
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}
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SINGLE_BATTLE_TEST("Dry Skin prevents Absorb Bulb and Luminous Moss from activating")
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{
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u32 item;
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PARAMETRIZE { item = ITEM_ABSORB_BULB; }
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PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; }
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GIVEN {
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ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER);
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PLAYER(SPECIES_PARASECT) { Ability(ABILITY_DRY_SKIN); HP(100); MaxHP(TEST_MAX_HP); Item(item); };
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(opponent, MOVE_BUBBLE); }
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} SCENE {
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ABILITY_POPUP(player, ABILITY_DRY_SKIN);
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HP_BAR(player, hp: TEST_MAX_HP / 4 + 100);
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MESSAGE("Parasect restored HP using its Dry Skin!");
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NONE_OF {
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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}
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}
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}
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