2017-11-10 02:21:31 +01:00
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BattleFrontier_BattlePyramidEmptySquare_MapScripts:: @ 8252A33
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map_script 5, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2
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map_script 2, BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43
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map_script 3, BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA
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.byte 0
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BattleFrontier_BattlePyramidEmptySquare_MapScript2_252A43: @ 8252A43
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map_script_2 VAR_0x400D, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D
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map_script_2 VAR_0x400E, 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98
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map_script_2 VAR_0x400F, 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F
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.2byte 0
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252A5D:: @ 8252A5D
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lockall
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setvar VAR_0x8004, 13
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setvar VAR_0x8005, 4
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setvar VAR_0x8006, 1
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setvar VAR_0x8007, 55
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setvar VAR_RESULT, 0
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77:: @ 8252A77
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special sub_81A8E7C
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delay 2
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compare_var_to_value VAR_RESULT, 2
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goto_if 5, BattleFrontier_BattlePyramidEmptySquare_EventScript_252A77
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setvar VAR_0x400D, 0
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releaseall
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end
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252A8F:: @ 8252A8F
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special AddMapNamePopUpWindowTask
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setvar VAR_0x400F, 0
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end
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252A98:: @ 8252A98
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playbgm BGM_BATTLE_PYRAMID, 0
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setvar VAR_0x400E, 1
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end
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BattleFrontier_BattlePyramidEmptySquare_MapScript1_252AA2: @ 8252AA2
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setvar VAR_0x8004, 15
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special sub_81A8E7C
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setvar VAR_0x8004, 0
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special sub_81A1780
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switch VAR_0x4000
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case 0, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
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case 1, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66
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case 2, BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 5
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special sub_81A1780
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compare_var_to_value VAR_RESULT, 4
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goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
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compare_var_to_value VAR_RESULT, 5
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goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
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compare_var_to_value VAR_RESULT, 0
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goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39
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compare_var_to_value VAR_RESULT, 2
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goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
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compare_var_to_value VAR_RESULT, 3
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goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
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compare_var_to_value VAR_RESULT, 9
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goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42
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setvar VAR_0x8004, 14
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setvar VAR_0x8005, 8
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special sub_81A1780
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setvar VAR_0x400D, 1
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252B39:: @ 8252B39
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setvar VAR_0x8004, 17
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special sub_81A8E7C
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end
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252B42:: @ 8252B42
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BattleFrontier_BattlePyramidTop_EventScript_252B42:: @ 8252B42
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 4
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special sub_81A1780
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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setvar VAR_0x8006, 255
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special sub_81A8E7C
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252B66:: @ 8252B66
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BattleFrontier_BattlePyramidTop_EventScript_252B66:: @ 8252B66
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setvar VAR_0x8004, 13
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A8E7C
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setvar VAR_0x8004, 14
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special sub_81A8E7C
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special sp000_heal_pokemon
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warpsilent BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
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waitstate
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end
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252B8D:: @ 8252B8D
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 1
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special sub_81A8E7C
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special copy_player_party_to_sav1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_0x8004, 9
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special sub_81A8E7C
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 3
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special sub_81A1780
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setvar VAR_0x400F, 1
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end
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BattleFrontier_BattlePyramidEmptySquare_MapScript1_252BCA: @ 8252BCA
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call BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5
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setvar VAR_0x400F, 1
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end
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252BD5:: @ 8252BD5
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setvar VAR_0x8004, 13
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setvar VAR_0x8005, 32
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setvar VAR_0x8006, 0
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special sub_81A8E7C
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return
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2017-11-10 09:24:21 +01:00
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252BE8:: @ 8252BE8
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special sub_81A1780
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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copyvar VAR_0x8006, VAR_RESULT
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special sub_81A1780
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compare_var_to_value VAR_RESULT, 7
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goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45
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setvar VAR_0x8004, 6
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special sub_81A8E7C
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 0
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special sub_81A1780
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setvar VAR_RESULT, 0
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warp BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE, 255, 1, 1
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waitstate
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end
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252C45:: @ 8252C45
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warp BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 255, 17, 17
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waitstate
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end
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2017-11-10 08:36:41 +01:00
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2017-11-10 09:24:21 +01:00
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252C4F:: @ 8252C4F
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trainerbattle 9, TRAINER_PHILLIP, 0, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D, BattleFrontier_BattlePyramidEmptySquare_Text_252C8D
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2017-11-10 08:36:41 +01:00
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setvar VAR_0x8004, 10
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special sub_81A8E7C
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waitmessage
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waitbuttonpress
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closemessage
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releaseall
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end
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2017-11-10 09:24:21 +01:00
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252C6A:: @ 8252C6A
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2017-11-10 08:36:41 +01:00
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setvar VAR_0x8004, 7
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special sub_81A8E7C
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callstd 1
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compare_var_to_value VAR_0x8007, 0
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2017-11-10 09:24:21 +01:00
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goto_eq BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87
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2017-11-10 08:36:41 +01:00
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setvar VAR_0x8004, 8
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special sub_81A8E7C
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2017-11-10 09:24:21 +01:00
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252C87:: @ 8252C87
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2017-11-10 08:36:41 +01:00
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end
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2017-11-10 09:24:21 +01:00
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BattleFrontier_BattlePyramidEmptySquare_EventScript_252C88:: @ 8252C88
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goto BattleFrontier_BattlePyramidTop_EventScript_252B42
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2017-11-10 08:36:41 +01:00
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2017-11-10 09:24:21 +01:00
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BattleFrontier_BattlePyramidEmptySquare_Text_252C8D: @ 8252C8D
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2017-11-10 08:36:41 +01:00
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.string "This is a sample message.$"
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2017-11-10 09:24:21 +01:00
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BattleFrontier_BattlePyramidEmptySquare_Text_252CA7:: @ 8252CA7
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.string "Your BATTLE PYRAMID quest will be\n"
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.string "saved so that you may quit for now.\l"
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.string "Is that okay?$"
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2017-11-10 08:36:41 +01:00
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2017-11-10 18:40:46 +01:00
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BattleFrontier_BattlePyramidEmptySquare_Text_252CFB:: @ 8252CFB
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.string "Are you sure you want to quit your\n"
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.string "PYRAMID quest?$"
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.string "This floor’s exit is in\n"
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.string "that direction: {UP_ARROW}$"
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.string "This floor’s exit is in\n"
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.string "that direction: {LEFT_ARROW}$"
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.string "This floor’s exit is in\n"
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.string "that direction: {RIGHT_ARROW}$"
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.string "This floor’s exit is in\n"
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.string "that direction: {DOWN_ARROW}$"
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.string "The exit on this floor is in\n"
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.string "the {UP_ARROW} direction.$"
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.string "The exit on this floor is in\n"
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.string "the {LEFT_ARROW} direction.$"
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.string "The exit on this floor is in\n"
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.string "the {RIGHT_ARROW} direction.$"
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.string "The exit on this floor is in\n"
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.string "the {DOWN_ARROW} direction.$"
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.string "The exit is over\n"
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.string "that {UP_ARROW} way.$"
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.string "The exit is over\n"
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.string "that {LEFT_ARROW} way.$"
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.string "The exit is over\n"
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.string "that {RIGHT_ARROW} way.$"
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.string "The exit is over\n"
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.string "that {DOWN_ARROW} way.$"
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.string "On this floor, the exit is somewhere\n"
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.string "in the {UP_ARROW} direction.$"
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.string "On this floor, the exit is somewhere\n"
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.string "in the {LEFT_ARROW} direction.$"
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.string "On this floor, the exit is somewhere\n"
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.string "in the {RIGHT_ARROW} direction.$"
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.string "On this floor, the exit is somewhere\n"
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.string "in the {DOWN_ARROW} direction.$"
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.string "The exit?\n"
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.string "It’s that {UP_ARROW} way.$"
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.string "The exit?\n"
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.string "It’s that {LEFT_ARROW} way.$"
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.string "The exit?\n"
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.string "It’s that {RIGHT_ARROW} way.$"
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.string "The exit?\n"
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.string "It’s that {DOWN_ARROW} way.$"
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.string "The exit happens to be in\n"
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.string "the {UP_ARROW} direction.$"
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.string "The exit happens to be in\n"
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.string "the {LEFT_ARROW} direction.$"
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.string "The exit happens to be in\n"
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.string "the {RIGHT_ARROW} direction.$"
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.string "The exit happens to be in\n"
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.string "the {DOWN_ARROW} direction.$"
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.string "Are you looking for items?\p"
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.string "There are eight items left to\n"
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.string "be found.$"
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.string "Are you looking for items?\p"
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.string "There are seven items left to\n"
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.string "be found.$"
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.string "Are you looking for items?\p"
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.string "There are six items left to\n"
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.string "be found.$"
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.string "Are you looking for items?\p"
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.string "There are five items left to\n"
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.string "be found.$"
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.string "Are you looking for items?\p"
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.string "There are four items left to\n"
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.string "be found.$"
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.string "Are you looking for items?\p"
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.string "There are three items left to\n"
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.string "be found.$"
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.string "Are you looking for items?\p"
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.string "There are two items left to\n"
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.string "be found.$"
|
|
|
|
|
|
|
|
|
|
.string "Are you looking for items?\p"
|
|
|
|
|
.string "There is one item left to\n"
|
|
|
|
|
.string "be found.$"
|
|
|
|
|
|
|
|
|
|
.string "Are you looking for items?\p"
|
|
|
|
|
.string "There isn’t anything left to\n"
|
|
|
|
|
.string "be found!$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There are eight items\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There are seven items left\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There are six items left\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There are five items left\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There are four items left\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There are three items left\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There are two items left\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There is just one item\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "Because you won, I’ll tell you\n"
|
|
|
|
|
.string "a little secret!\p"
|
|
|
|
|
.string "There isn’t anything left\n"
|
|
|
|
|
.string "lying around here.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there are eight items left\n"
|
|
|
|
|
.string "waiting to be found on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there are seven items left\n"
|
|
|
|
|
.string "waiting to be found on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there are six items left\n"
|
|
|
|
|
.string "waiting to be found on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there are five items left\n"
|
|
|
|
|
.string "waiting to be found on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there are four items left\n"
|
|
|
|
|
.string "waiting to be found on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there are three items left\n"
|
|
|
|
|
.string "waiting to be found on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there are two items left\n"
|
|
|
|
|
.string "waiting to be found on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there’s but one item left\n"
|
|
|
|
|
.string "waiting to be found on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "How’s your stock of items holding up?\p"
|
|
|
|
|
.string "I reckon there are no more items\n"
|
|
|
|
|
.string "waiting to be found on this floor.\l"
|
|
|
|
|
.string "You take care now!$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appear to be eight more\n"
|
|
|
|
|
.string "items on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appear to be seven more\n"
|
|
|
|
|
.string "items on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appear to be six more\n"
|
|
|
|
|
.string "items on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appear to be five more\n"
|
|
|
|
|
.string "items on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appear to be four more\n"
|
|
|
|
|
.string "items on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appear to be three more\n"
|
|
|
|
|
.string "items on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appear to be two more\n"
|
|
|
|
|
.string "items on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appears to be only one more\n"
|
|
|
|
|
.string "item on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "You’re strong, so you’ve earned\n"
|
|
|
|
|
.string "a hint!\p"
|
|
|
|
|
.string "There appear to be no more\n"
|
|
|
|
|
.string "items on the ground.$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there are eight items…$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there are seven items…$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there are six items…$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there are five items…$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there are four items…$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there are three items…$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there are two items…$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there is one item…$"
|
|
|
|
|
|
|
|
|
|
.string "On this floor of the PYRAMID,\n"
|
|
|
|
|
.string "I hear there are no items…$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there are eight more\n"
|
|
|
|
|
.string "items on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there are seven more\n"
|
|
|
|
|
.string "items on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there are six more\n"
|
|
|
|
|
.string "items on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there are five more\n"
|
|
|
|
|
.string "items on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there are four more\n"
|
|
|
|
|
.string "items on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there are three more\n"
|
|
|
|
|
.string "items on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there are two more\n"
|
|
|
|
|
.string "items on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there is one more\n"
|
|
|
|
|
.string "item on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Have you collected any items?\p"
|
|
|
|
|
.string "I believe there are no more\n"
|
|
|
|
|
.string "items on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "You were really awesome!\p"
|
|
|
|
|
.string "But there are still seven tough\n"
|
|
|
|
|
.string "TRAINERS other than me!$"
|
|
|
|
|
|
|
|
|
|
.string "You were really awesome!\p"
|
|
|
|
|
.string "But there are still six tough\n"
|
|
|
|
|
.string "TRAINERS other than me!$"
|
|
|
|
|
|
|
|
|
|
.string "You were really awesome!\p"
|
|
|
|
|
.string "But there are still five tough\n"
|
|
|
|
|
.string "TRAINERS other than me!$"
|
|
|
|
|
|
|
|
|
|
.string "You were really awesome!\p"
|
|
|
|
|
.string "But there are still four tough\n"
|
|
|
|
|
.string "TRAINERS other than me!$"
|
|
|
|
|
|
|
|
|
|
.string "You were really awesome!\p"
|
|
|
|
|
.string "But there are still three tough\n"
|
|
|
|
|
.string "TRAINERS other than me!$"
|
|
|
|
|
|
|
|
|
|
.string "You were really awesome!\p"
|
|
|
|
|
.string "But there are still two tough\n"
|
|
|
|
|
.string "TRAINERS other than me!$"
|
|
|
|
|
|
|
|
|
|
.string "You were really awesome!\p"
|
|
|
|
|
.string "But there’s still one tough\n"
|
|
|
|
|
.string "TRAINER other than me!$"
|
|
|
|
|
|
|
|
|
|
.string "You were really awesome!\p"
|
|
|
|
|
.string "There’s no one left that\n"
|
|
|
|
|
.string "can beat you!$"
|
|
|
|
|
|
|
|
|
|
.string "This is so upsetting!\p"
|
|
|
|
|
.string "But there are seven TRAINERS left!\n"
|
|
|
|
|
.string "Someone will humble you!$"
|
|
|
|
|
|
|
|
|
|
.string "This is so upsetting!\p"
|
|
|
|
|
.string "But there are six TRAINERS left!\n"
|
|
|
|
|
.string "Someone will humble you!$"
|
|
|
|
|
|
|
|
|
|
.string "This is so upsetting!\p"
|
|
|
|
|
.string "But there are five TRAINERS left!\n"
|
|
|
|
|
.string "Someone will humble you!$"
|
|
|
|
|
|
|
|
|
|
.string "This is so upsetting!\p"
|
|
|
|
|
.string "But there are four TRAINERS left!\n"
|
|
|
|
|
.string "Someone will humble you!$"
|
|
|
|
|
|
|
|
|
|
.string "This is so upsetting!\p"
|
|
|
|
|
.string "But there are three TRAINERS left!\n"
|
|
|
|
|
.string "Someone will humble you!$"
|
|
|
|
|
|
|
|
|
|
.string "This is so upsetting!\p"
|
|
|
|
|
.string "But there are two TRAINERS left!\n"
|
|
|
|
|
.string "Someone will humble you!$"
|
|
|
|
|
|
|
|
|
|
.string "This is so upsetting!\p"
|
|
|
|
|
.string "But there’s one TRAINER left!\n"
|
|
|
|
|
.string "I’m sure you will be humbled!$"
|
|
|
|
|
|
|
|
|
|
.string "This is so upsetting!\p"
|
|
|
|
|
.string "But there are no more TRAINERS\n"
|
|
|
|
|
.string "who can engage you!$"
|
|
|
|
|
|
|
|
|
|
.string "That’s pretty impressive!\p"
|
|
|
|
|
.string "But there are seven more TRAINERS\n"
|
|
|
|
|
.string "on this floor. Can you beat them all?$"
|
|
|
|
|
|
|
|
|
|
.string "That’s pretty impressive!\p"
|
|
|
|
|
.string "But there are six more TRAINERS\n"
|
|
|
|
|
.string "on this floor. Can you beat them all?$"
|
|
|
|
|
|
|
|
|
|
.string "That’s pretty impressive!\p"
|
|
|
|
|
.string "But there are five more TRAINERS\n"
|
|
|
|
|
.string "on this floor. Can you beat them all?$"
|
|
|
|
|
|
|
|
|
|
.string "That’s pretty impressive!\p"
|
|
|
|
|
.string "But there are four more TRAINERS\n"
|
|
|
|
|
.string "on this floor. Can you beat them all?$"
|
|
|
|
|
|
|
|
|
|
.string "That’s pretty impressive!\p"
|
|
|
|
|
.string "But there are three more TRAINERS\n"
|
|
|
|
|
.string "on this floor. Can you beat them all?$"
|
|
|
|
|
|
|
|
|
|
.string "That’s pretty impressive!\p"
|
|
|
|
|
.string "But there are two more TRAINERS\n"
|
|
|
|
|
.string "on this floor. Can you beat them both?$"
|
|
|
|
|
|
|
|
|
|
.string "That’s pretty impressive!\p"
|
|
|
|
|
.string "But there’s still one more TRAINER\n"
|
|
|
|
|
.string "on this floor. Can you prevail?$"
|
|
|
|
|
|
|
|
|
|
.string "That’s pretty impressive!\p"
|
|
|
|
|
.string "You’ve gone through all the TRAINERS\n"
|
|
|
|
|
.string "on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Maybe you could sweep through\n"
|
|
|
|
|
.string "the seven TRAINERS left on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Maybe you could sweep through\n"
|
|
|
|
|
.string "the six TRAINERS left on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Maybe you could sweep through\n"
|
|
|
|
|
.string "the five TRAINERS left on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Maybe you could sweep through\n"
|
|
|
|
|
.string "the four TRAINERS left on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Maybe you could sweep through\n"
|
|
|
|
|
.string "the three TRAINERS left on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Maybe you could sweep through\n"
|
|
|
|
|
.string "the two TRAINERS left on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "Maybe you could complete your sweep\n"
|
|
|
|
|
.string "with the one TRAINER left on this floor.$"
|
|
|
|
|
|
|
|
|
|
.string "There isn’t a single person left who\n"
|
|
|
|
|
.string "can defeat you now…$"
|
|
|
|
|
|
|
|
|
|
.string "You may have what it takes to beat\n"
|
|
|
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|
.string "the seven expert TRAINERS who remain.$"
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.string "You may have what it takes to beat\n"
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.string "the six expert TRAINERS who remain.$"
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.string "You may have what it takes to beat\n"
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.string "the five expert TRAINERS who remain.$"
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.string "You may have what it takes to beat\n"
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.string "the four expert TRAINERS who remain.$"
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.string "You may have what it takes to beat\n"
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.string "the three expert TRAINERS who remain.$"
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.string "You may have what it takes to beat\n"
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.string "the two expert TRAINERS who remain.$"
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.string "You may have what it takes to beat\n"
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.string "the one expert TRAINER who remains.$"
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.string "Your skills are beyond reproach.\p"
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.string "There are no more TRAINERS here\n"
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.string "who have any chance of beating you.$"
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.string "Can you keep winning against\n"
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.string "There aren’t any TRAINERS left that\n"
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.string "can take you on now…$"
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