pokeemerald/sound/songs/se_m_string_shot.s

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.include "MPlayDef.s"
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.equ se_m_string_shot_grp, voicegroup128
.equ se_m_string_shot_pri, 4
.equ se_m_string_shot_rev, reverb_set+50
.equ se_m_string_shot_mvl, 127
.equ se_m_string_shot_key, 0
.equ se_m_string_shot_tbs, 1
.equ se_m_string_shot_exg, 0
.equ se_m_string_shot_cmp, 1
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.section .rodata
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.global se_m_string_shot
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.align 2
@********************** Track 1 **********************@
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se_m_string_shot_1:
.byte KEYSH , se_m_string_shot_key+0
.byte TEMPO , 250*se_m_string_shot_tbs/2
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.byte VOICE , 22
.byte BENDR , 12
.byte PAN , c_v+0
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.byte VOL , 110*se_m_string_shot_mvl/mxv
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.byte BEND , c_v+0
.byte N48 , Fn4 , v108
.byte W03
.byte PAN , c_v+5
.byte BEND , c_v+6
.byte W03
.byte PAN , c_v+15
.byte BEND , c_v+12
.byte W03
.byte PAN , c_v+6
.byte BEND , c_v+21
.byte W02
.byte c_v+8
.byte W01
.byte PAN , c_v-1
.byte W03
.byte c_v-9
.byte BEND , c_v-8
.byte W03
.byte PAN , c_v-15
.byte BEND , c_v-14
.byte W03
.byte PAN , c_v-9
.byte BEND , c_v-8
.byte W03
.byte PAN , c_v+0
.byte BEND , c_v+0
.byte W06
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.byte VOL , 90*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 71*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 58*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 41*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 27*se_m_string_shot_mvl/mxv
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.byte W03
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.byte 7*se_m_string_shot_mvl/mxv
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.byte W03
.byte FINE
@******************************************************@
.align 2
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se_m_string_shot:
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.byte 1 @ NumTrks
.byte 0 @ NumBlks
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.byte se_m_string_shot_pri @ Priority
.byte se_m_string_shot_rev @ Reverb.
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.word se_m_string_shot_grp
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.word se_m_string_shot_1
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.end