pokeemerald/test/status_frostbite.c

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#include "global.h"
#include "test_battle.h"
SINGLE_BATTLE_TEST("Frostbite reduces the special attack by 50 percent")
{
s16 reducedDamage;
s16 normaleDamage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
} WHEN {
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TURN { MOVE(opponent, MOVE_SWIFT); MOVE(player, MOVE_FLAME_WHEEL); }
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TURN { MOVE(opponent, MOVE_SWIFT); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent);
HP_BAR(player, captureDamage: &reducedDamage);
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FLAME_WHEEL, player);
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HP_BAR(opponent);
ANIMATION(ANIM_TYPE_MOVE, MOVE_SWIFT, opponent);
HP_BAR(player, captureDamage: &normaleDamage);
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} THEN { EXPECT_EQ(reducedDamage * 2, normaleDamage); }
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}
SINGLE_BATTLE_TEST("Frostbite deals 1/16 damage to effected pokemon")
{
s16 frostbiteDamage;
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
} WHEN {
TURN { }
} SCENE {
MESSAGE("Foe Wobbuffet is hurt by its frostbite!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, opponent);
HP_BAR(opponent, captureDamage: &frostbiteDamage);
} THEN { EXPECT_EQ(frostbiteDamage, opponent->maxHP / 16); }
}
SINGLE_BATTLE_TEST("Frostbite is healed if hit with a thawing move")
{
u32 move;
PARAMETRIZE { move = MOVE_FLAME_WHEEL; }
PARAMETRIZE { move = MOVE_SACRED_FIRE; }
PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
PARAMETRIZE { move = MOVE_FUSION_FLARE; }
PARAMETRIZE { move = MOVE_EMBER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
if (move == MOVE_EMBER) {
NONE_OF {
MESSAGE("Foe Wobbuffet's frostbite was healed!");
}
} else {
MESSAGE("Foe Wobbuffet's frostbite was healed!");
}
}
}
SINGLE_BATTLE_TEST("Frostbite is healed when the user uses a thawing move")
{
u32 move;
PARAMETRIZE { move = MOVE_FLAME_WHEEL; }
PARAMETRIZE { move = MOVE_SACRED_FIRE; }
PARAMETRIZE { move = MOVE_FLARE_BLITZ; }
PARAMETRIZE { move = MOVE_FUSION_FLARE; }
PARAMETRIZE { move = MOVE_EMBER; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET) { Status1(STATUS1_FROSTBITE); }
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, move, player);
HP_BAR(opponent);
if (move == MOVE_EMBER) {
MESSAGE("Wobbuffet is hurt by its frostbite!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player);
} else {
NONE_OF {
MESSAGE("Wobbuffet is hurt by its frostbite!");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_FRZ, player);
}
}
}
}