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https://github.com/Ninjdai1/pokeemerald.git
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14 lines
869 B
PHP
14 lines
869 B
PHP
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BattleFrontier_BattleFactoryBattleRoom_MapObjects: @ 853CADC
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object_event 1, MAP_OBJ_GFX_SCIENTIST_1, 0, 0, 0, 6, 0, 8, 17, 0, 0, 0, 0x0, 0, 0, 0
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object_event 2, MAP_OBJ_GFX_HIPSTER, 0, 0, 7, 4, 0, 8, 17, 0, 0, 0, 0x0, 0, 0, 0
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object_event 3, MAP_OBJ_GFX_SCIENTIST_1, 0, 0, 0, 4, 0, 8, 17, 0, 0, 0, 0x0, 0, 0, 0
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object_event 4, MAP_OBJ_GFX_SCIENTIST_1, 0, 0, 0, 8, 0, 8, 17, 0, 0, 0, 0x0, 0, 0, 0
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object_event 5, MAP_OBJ_GFX_SCIENTIST_1, 0, 0, 12, 4, 0, 8, 17, 0, 0, 0, 0x0, 0, 0, 0
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object_event 6, MAP_OBJ_GFX_SCIENTIST_1, 0, 0, 12, 6, 0, 8, 17, 0, 0, 0, 0x0, 0, 0, 0
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object_event 7, MAP_OBJ_GFX_SCIENTIST_1, 0, 0, 12, 8, 0, 8, 17, 0, 0, 0, 0x0, 0, 0, 0
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object_event 8, 255, 0, 0, 5, 11, 0, 7, 17, 0, 0, 0, 0x0, 0, 0, 0
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BattleFrontier_BattleFactoryBattleRoom_MapEvents:: @ 853CB9C
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map_events BattleFrontier_BattleFactoryBattleRoom_MapObjects, 0x0, 0x0, 0x0
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