pokeemerald/src/battle_controller_opponent.c

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#include "global.h"
#include "battle.h"
#include "battle_controllers.h"
#include "battle_message.h"
#include "battle_interface.h"
#include "battle_anim.h"
#include "link.h"
extern u8 gActiveBank;
extern bool8 gDoingBattleAnim;
extern u8 gUnknown_020244CC;
extern void (*gBattleBankFunc[BATTLE_BANKS_COUNT])(void);
// this file's functions
void OpponentHandleGetMonData(void);
void OpponentHandleGetRawMonData(void);
void OpponentHandleSetMonData(void);
void OpponentHandleSetRawMonData(void);
void OpponentHandleLoadMonSprite(void);
void OpponentHandleSwitchInAnim(void);
void OpponentHandleReturnMonToBall(void);
void OpponentHandleDrawTrainerPic(void);
void OpponentHandleTrainerSlide(void);
void OpponentHandleTrainerSlideBack(void);
void OpponentHandleFaintAnimation(void);
void OpponentHandleCmd11(void);
void OpponentHandleCmd12(void);
void OpponentHandleBallThrow(void);
void OpponentHandlePause(void);
void OpponentHandleMoveAnimation(void);
void OpponentHandlePrintString(void);
void OpponentHandlePrintStringPlayerOnly(void);
void OpponentHandleChooseAction(void);
void OpponentHandleCmd19(void);
void OpponentHandleChooseMove(void);
void OpponentHandleOpenBag(void);
void OpponentHandleChoosePokemon(void);
void OpponentHandleCmd23(void);
void OpponentHandleHealthBarUpdate(void);
void OpponentHandleExpUpdate(void);
void OpponentHandleStatusIconUpdate(void);
void OpponentHandleStatusAnimation(void);
void OpponentHandleStatusXor(void);
void OpponentHandleDataTransfer(void);
void OpponentHandleDMA3Transfer(void);
void OpponentHandlePlayBGM(void);
void OpponentHandleCmd32(void);
void OpponentHandleCmd33(void);
void OpponentHandleCmd34(void);
void OpponentHandleCmd35(void);
void OpponentHandleCmd36(void);
void OpponentHandleCmd37(void);
void OpponentHandleCmd38(void);
void OpponentHandleCmd39(void);
void OpponentHandleCmd40(void);
void OpponentHandleHitAnimation(void);
void OpponentHandleCmd42(void);
void OpponentHandleEffectivenessSound(void);
void OpponentHandlePlayFanfareOrBGM(void);
void OpponentHandleFaintingCry(void);
void OpponentHandleIntroSlide(void);
void OpponentHandleIntroTrainerBallThrow(void);
void OpponentHandleDrawPartyStatusSummary(void);
void OpponentHandleCmd49(void);
void OpponentHandleCmd50(void);
void OpponentHandleSpriteInvisibility(void);
void OpponentHandleBattleAnimation(void);
void OpponentHandleLinkStandbyMsg(void);
void OpponentHandleResetActionMoveSelection(void);
void OpponentHandleCmd55(void);
void nullsub_91(void);
void OpponentBufferRunCommand(void);
void (*const gOpponentBufferCommands[CONTOLLER_CMDS_COUNT])(void) =
{
OpponentHandleGetMonData,
OpponentHandleGetRawMonData,
OpponentHandleSetMonData,
OpponentHandleSetRawMonData,
OpponentHandleLoadMonSprite,
OpponentHandleSwitchInAnim,
OpponentHandleReturnMonToBall,
OpponentHandleDrawTrainerPic,
OpponentHandleTrainerSlide,
OpponentHandleTrainerSlideBack,
OpponentHandleFaintAnimation,
OpponentHandleCmd11,
OpponentHandleCmd12,
OpponentHandleBallThrow,
OpponentHandlePause,
OpponentHandleMoveAnimation,
OpponentHandlePrintString,
OpponentHandlePrintStringPlayerOnly,
OpponentHandleChooseAction,
OpponentHandleCmd19,
OpponentHandleChooseMove,
OpponentHandleOpenBag,
OpponentHandleChoosePokemon,
OpponentHandleCmd23,
OpponentHandleHealthBarUpdate,
OpponentHandleExpUpdate,
OpponentHandleStatusIconUpdate,
OpponentHandleStatusAnimation,
OpponentHandleStatusXor,
OpponentHandleDataTransfer,
OpponentHandleDMA3Transfer,
OpponentHandlePlayBGM,
OpponentHandleCmd32,
OpponentHandleCmd33,
OpponentHandleCmd34,
OpponentHandleCmd35,
OpponentHandleCmd36,
OpponentHandleCmd37,
OpponentHandleCmd38,
OpponentHandleCmd39,
OpponentHandleCmd40,
OpponentHandleHitAnimation,
OpponentHandleCmd42,
OpponentHandleEffectivenessSound,
OpponentHandlePlayFanfareOrBGM,
OpponentHandleFaintingCry,
OpponentHandleIntroSlide,
OpponentHandleIntroTrainerBallThrow,
OpponentHandleDrawPartyStatusSummary,
OpponentHandleCmd49,
OpponentHandleCmd50,
OpponentHandleSpriteInvisibility,
OpponentHandleBattleAnimation,
OpponentHandleLinkStandbyMsg,
OpponentHandleResetActionMoveSelection,
OpponentHandleCmd55,
nullsub_91
};
// unknown unused data
static const u8 gUnknown_0831C7AC[] = {0xB0, 0xB0, 0xC8, 0x98, 0x28, 0x28, 0x28, 0x20};
void nullsub_26(void)
{
}
void SetBankFuncToOpponentBufferRunCommand(void)
{
gBattleBankFunc[gActiveBank] = OpponentBufferRunCommand;
}