pokeemerald/include/constants/slot_machine.h

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#ifndef GUARD_CONSTANTS_SLOT_MACHINE_H
#define GUARD_CONSTANTS_SLOT_MACHINE_H
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#define NUM_REELS 3
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#define REEL_NUM_TAGS 21
#define REEL_TAG_HEIGHT 24
#define SLOT_MACHINE_COUNT 12
// Lucky Flags
#define LUCKY_BIAS_REPLAY (1 << 0)
#define LUCKY_BIAS_CHERRY (1 << 1)
#define LUCKY_BIAS_LOTAD (1 << 2)
#define LUCKY_BIAS_AZURILL (1 << 3)
#define LUCKY_BIAS_POWER (1 << 4)
#define LUCKY_BIAS_REELTIME (1 << 5)
#define LUCKY_BIAS_MIXED_777 (1 << 6)
#define LUCKY_BIAS_777 (1 << 7)
#define SLOT_MACHINE_TAG_7_RED 0
#define SLOT_MACHINE_TAG_7_BLUE 1
#define SLOT_MACHINE_TAG_AZURILL 2
#define SLOT_MACHINE_TAG_LOTAD 3
#define SLOT_MACHINE_TAG_CHERRY 4
#define SLOT_MACHINE_TAG_POWER 5
#define SLOT_MACHINE_TAG_REPLAY 6
#define SLOT_MACHINE_MATCHED_1CHERRY 0
#define SLOT_MACHINE_MATCHED_2CHERRY 1
#define SLOT_MACHINE_MATCHED_REPLAY 2
#define SLOT_MACHINE_MATCHED_LOTAD 3
#define SLOT_MACHINE_MATCHED_AZURILL 4
#define SLOT_MACHINE_MATCHED_POWER 5
#define SLOT_MACHINE_MATCHED_777_MIXED 6
#define SLOT_MACHINE_MATCHED_777_RED 7
#define SLOT_MACHINE_MATCHED_777_BLUE 8
#define SLOT_MACHINE_MATCHED_NONE 9
#define LEFT_REEL 0
#define MIDDLE_REEL 1
#define RIGHT_REEL 2
#endif // GUARD_CONSTANTS_SLOT_MACHINE_H