pokeemerald/data/maps/BattleFrontier_BattlePyramidTop/scripts.inc

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.set LOCALID_ATTENDANT, 1
.set LOCALID_BRANDON, 2
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BattleFrontier_BattlePyramidTop_MapScripts::
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map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidTop_OnResume
map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidTop_OnFrame
map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidTop_OnTransition
map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattlePyramidTop_OnWarp
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.byte 0
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BattleFrontier_BattlePyramidTop_OnTransition:
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pyramid_updatelight 200, PYRAMID_LIGHT_SET_RADIUS
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setvar VAR_TEMP_F, 1
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end
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BattleFrontier_BattlePyramidTop_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects
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.2byte 0
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BattleFrontier_BattlePyramidTop_EventScript_SetUpObjects::
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setvar VAR_TEMP_1, 1
turnobject OBJ_EVENT_ID_PLAYER, DIR_NORTH
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compare VAR_TEMP_C, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects
setobjectxyperm LOCALID_BRANDON, 0, 0
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BattleFrontier_BattlePyramidTop_EventScript_EndSetUpObjects::
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end
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BattleFrontier_BattlePyramidTop_OnResume:
frontier_getbrainstatus
compare VAR_RESULT, FRONTIER_BRAIN_NOT_READY
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus
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call BattleFrontier_EventScript_SetBrainObjectGfx
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BattleFrontier_BattlePyramidTop_EventScript_CheckChallengeStatus::
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copyvar VAR_TEMP_C, VAR_RESULT
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frontier_getstatus
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switch VAR_TEMP_0
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case 0, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby
case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge
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frontier_get FRONTIER_DATA_BATTLE_OUTCOME
compare VAR_RESULT, B_OUTCOME_LOST
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goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_DREW
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goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
compare VAR_RESULT, B_OUTCOME_FORFEITED
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goto_if_eq BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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end
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BattleFrontier_BattlePyramidTop_OnFrame:
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map_script_2 VAR_TEMP_E, 0, BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic
map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidTop_EventScript_ShowMapName
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.2byte 0
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BattleFrontier_BattlePyramidTop_EventScript_PlayPyramidMusic::
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playbgm MUS_B_PYRAMID_TOP, FALSE
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setvar VAR_TEMP_E, 1
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end
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BattleFrontier_BattlePyramidTop_EventScript_ShowMapName::
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special ShowMapNamePopup
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setvar VAR_TEMP_F, 0
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end
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BattleFrontier_BattlePyramidTop_EventScript_ReadyChallenge::
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pyramid_save CHALLENGE_STATUS_SAVING
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special SavePlayerParty
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0
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pyramid_settrainers
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frontier_setpartyorder FRONTIER_PARTY_SIZE
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setvar VAR_TEMP_F, 1
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end
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BattleFrontier_BattlePyramidTop_EventScript_Attendant::
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lock
faceplayer
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compare VAR_TEMP_D, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady
compare VAR_TEMP_C, FRONTIER_BRAIN_NOT_READY
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside
msgbox BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo, MSGBOX_DEFAULT
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closemessage
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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waitmovement 0
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop
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waitmovement 0
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath
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waitmovement 0
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message BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid
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waitmessage
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playfanfare MUS_OBTAIN_B_POINTS
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waitfanfare
closemessage
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BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 255, 7, 13
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waitstate
end
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BattleFrontier_BattlePyramidTop_EventScript_StepForwardWhenReady::
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msgbox BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady, MSGBOX_DEFAULT
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closemessage
end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHereMoveAside::
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msgbox BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere, MSGBOX_DEFAULT
applymovement LOCALID_ATTENDANT, BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside
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setvar VAR_TEMP_D, 1
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closemessage
end
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandon::
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lockall
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switch VAR_TEMP_C
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold
case FRONTIER_BRAIN_STREAK, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech
special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver
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end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardSilverSpeech::
applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonSilver::
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msgbox BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
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playbgm MUS_B_PYRAMID_TOP, FALSE
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonSilver::
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frontier_getsymbols
compare VAR_RESULT, 0
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol
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waitmessage
waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePyramidTop_EventScript_BrandonIntroGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
compare VAR_RESULT, FALSE
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goto_if_ne BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech
special SpawnCameraObject
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applymovement OBJ_EVENT_ID_CAMERA, BattleFrontier_BattlePyramidTop_Movement_CameraPanUp
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned, MSGBOX_DEFAULT
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closemessage
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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msgbox BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold
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end
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BattleFrontier_BattlePyramidTop_EventScript_BrandonHeardGoldSpeech::
applymovement LOCALID_BRANDON, BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer
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waitmovement 0
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BattleFrontier_BattlePyramidTop_EventScript_BattleBrandonGold::
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msgbox BattleFrontier_BattlePyramidTop_Text_EverythingYouHave, MSGBOX_DEFAULT
call BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle
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playbgm MUS_B_PYRAMID_TOP, FALSE
compare VAR_RESULT, 1
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold
goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost
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BattleFrontier_BattlePyramidTop_EventScript_DefeatedBrandonGold::
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frontier_getsymbols
compare VAR_RESULT, 2
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goto_if_eq BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
msgbox BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis, MSGBOX_DEFAULT
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine
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waitmessage
waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattlePyramidTop_Text_FarewellForNow, MSGBOX_DEFAULT
goto BattleFrontier_BattlePyramidTop_EventScript_WarpToLobbyWon
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BattleFrontier_BattlePyramidTop_EventScript_DoBrandonBattle::
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closemessage
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setvar VAR_0x8004, SPECIAL_BATTLE_PYRAMID
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
return
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BattleFrontier_BattlePyramidTop_Movement_AttendantMoveAside:
walk_right
walk_in_place_fastest_left
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step_end
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BattleFrontier_BattlePyramidTop_Movement_AttendantBlockPath:
walk_left
walk_in_place_fastest_up
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step_end
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BattleFrontier_BattlePyramidTop_Movement_PlayerClimbToTop:
walk_up
walk_up
walk_up
walk_up
walk_up
walk_in_place_fastest_down
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step_end
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BattleFrontier_BattlePyramidTop_Movement_BrandonApproachPlayer:
walk_fast_down
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step_end
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BattleFrontier_BattlePyramidTop_Movement_CameraPanUp:
walk_slow_up
walk_slow_up
delay_16
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step_end
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BattleFrontier_BattlePyramidTop_Text_ReachedSummitUpYouGo:
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.string "It is a delight to see you here!\n"
.string "You have reached the summit of\l"
.string "the BATTLE PYRAMID!\p"
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.string "Above here is the PYRAMID's\n"
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.string "lookout point.\p"
.string "It is a place open only to those\n"
.string "who have conquered the PYRAMID.\p"
.string "Now, please!\n"
.string "Up you go!$"
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BattleFrontier_BattlePyramidTop_Text_PlayerConqueredPyramid:
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.string "The PYRAMID's new conqueror!\n"
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.string "Let the name {PLAYER} be known!$"
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BattleFrontier_BattlePyramidTop_Text_ChiefBeatYouHere:
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.string "It is a delight to see you here!\p"
.string "Unfortunately, you were second by\n"
.string "a mere fraction of time!\p"
.string "Our chief has already conquered\n"
.string "the PYRAMID ahead of you.\p"
.string "However, my young explorer…\n"
.string "You are a TRAINER!\p"
.string "Assert your power and take the glory\n"
.string "of the pinnacle from our chief!\p"
.string "Now, please! When you are ready,\n"
.string "take one more step of courage!$"
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BattleFrontier_BattlePyramidTop_Text_ExplorationsAreGrandestAdventure:
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.string "Young adventurer…\p"
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.string "Wouldn't you agree that explorations\n"
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.string "are the grandest of adventures?\p"
.string "Your own wits!\p"
.string "Your own strength!\p"
.string "Your own POKéMON!\p"
.string "And, above all, only your own courage\n"
.string "to lead you through unknown worlds…$"
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BattleFrontier_BattlePyramidTop_Text_ImPyramidKingBrandon:
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.string "Aah, yes, indeed this life is grand!\n"
.string "Grand, it is! Eh?\p"
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.string "I'm BRANDON!\p"
.string "I'm the PYRAMID KING, which means\n"
.string "I'm in charge here.\p"
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.string "Most people call me the chief!\p"
.string "You coming here means you have\n"
.string "that much confidence in yourself,\l"
.string "am I right?\p"
.string "Hahahah!\n"
.string "This should be exciting!$"
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BattleFrontier_BattlePyramidTop_Text_BringCourageToOurBattle:
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.string "Now, then!\n"
.string "Bring your courage to our battle!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonFrontierPassPlease:
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.string "BRANDON: Hahahah! Grand it was!\n"
.string "Grand, yes, indeed!\p"
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.string "Well done! You've earned recognition!\n"
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.string "Your FRONTIER PASS, please!$"
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BattleFrontier_BattlePyramidTop_Text_ReceivedBraveSymbol:
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.string "The Brave Symbol was embossed on\n"
.string "the FRONTIER PASS!$"
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BattleFrontier_BattlePyramidTop_Text_LookForwardToNextMeeting:
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.string "Young explorer!\n"
.string "I look forward to our next meeting!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonYouveReturned:
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.string "BRANDON: …You've finally returned,\n"
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.string "young explorer…\p"
.string "Your love of adventure seems to come\n"
.string "deep from within your heart…\p"
.string "Yes… You are exactly as I was in\n"
.string "my own youth…\p"
.string "… … …Ah…\p"
.string "The passionate!\p"
.string "The dangerous!\p"
.string "The desperate!\p"
.string "Those days of death-defying,\n"
.string "life-affirming adventures are back…$"
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BattleFrontier_BattlePyramidTop_Text_MyCourageIsOffMeter:
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.string "Now, then!\p"
.string "I sense my own courage is off\n"
.string "the meter!$"
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BattleFrontier_BattlePyramidTop_Text_EverythingYouHave:
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.string "Everything you have!\n"
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.string "I'm braced for it all!$"
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BattleFrontier_BattlePyramidTop_Text_BrandonRemarkableHaveThis:
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.string "BRANDON: Hahahah!\n"
.string "Remarkable!\l"
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.string "Yes, it's grand, indeed!\p"
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.string "Young explorer!\p"
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.string "You've bested me through and through!\n"
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.string "Here! I want you to have this!$"
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BattleFrontier_BattlePyramidTop_Text_BraveSymbolTookGoldenShine:
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.string "The Brave Symbol took on\n"
.string "a golden shine!$"
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BattleFrontier_BattlePyramidTop_Text_FarewellForNow:
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.string "Ah, yes! It just goes to show that\n"
.string "I have much to learn still!\p"
.string "May our paths cross again!\n"
.string "Farewell for now, young explorer!$"
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BattleFrontier_BattlePyramidTop_Text_StepForwardWhenReady:
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.string "Now, when you are ready, take courage\n"
.string "and step forward.$"