pokeemerald/src/battle_anim_utility_funcs.c

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2018-10-25 23:46:23 +02:00
#include "global.h"
#include "battle_anim.h"
#include "contest.h"
#include "gpu_regs.h"
#include "graphics.h"
#include "malloc.h"
#include "palette.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "util.h"
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#include "constants/rgb.h"
#include "constants/songs.h"
struct AnimStatsChangeData
{
u8 battler1;
u8 battler2;
u8 higherPriority;
s16 data[8];
u16 species;
};
static EWRAM_DATA struct AnimStatsChangeData *sAnimStatsChangeData = {0};
static void StartBlendAnimSpriteColor(u8, u32);
static void AnimTask_BlendSpriteColor_Step2(u8);
static void sub_81169A0(u8);
static void sub_81169F8(u8);
static void sub_8116AD0(struct Sprite*);
static void sub_8116D64(u8);
static void sub_8116F04(u8);
static void sub_81170EC(u8);
static void sub_81172EC(u8);
static void sub_8117500(u8);
static void sub_81175C4(u32, u16);
static void sub_81176D8(u8);
static void sub_8117A60(u8);
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static void ExtremSpeedMoveTarget_Step(u8);
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const u16 gUnknown_08597418 = RGB(31, 31, 31);
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// These belong in battle_intro.c, but there putting them there causes 2 bytes of alignment padding
// between the two .rodata segments. Perhaps battle_intro.c actually belongs in this file, too.
const u8 gUnknown_0859741A[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
const u8 gUnknown_0859741E[] = {REG_OFFSET_BG0CNT, REG_OFFSET_BG1CNT, REG_OFFSET_BG2CNT, REG_OFFSET_BG3CNT};
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void AnimTask_BlendBattleAnimPal(u8 taskId)
{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
selectedPalettes |= sub_80A76C4((gBattleAnimArgs[0] >> 7) & 1,
(gBattleAnimArgs[0] >> 8) & 1,
(gBattleAnimArgs[0] >> 9) & 1,
(gBattleAnimArgs[0] >> 10) & 1);
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
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void AnimTask_BlendBattleAnimPalExclude(u8 taskId)
{
u8 battler;
u32 selectedPalettes;
u8 animBattlers[2];
animBattlers[1] = 0xFF;
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selectedPalettes = UnpackSelectedBattleAnimPalettes(1);
switch (gBattleAnimArgs[0])
{
case 2:
selectedPalettes = 0;
// fall through
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case ANIM_ATTACKER:
animBattlers[0] = gBattleAnimAttacker;
break;
case 3:
selectedPalettes = 0;
// fall through
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case ANIM_TARGET:
animBattlers[0] = gBattleAnimTarget;
break;
case 4:
animBattlers[0] = gBattleAnimAttacker;
animBattlers[1] = gBattleAnimTarget;
break;
case 5:
animBattlers[0] = 0xFF;
break;
case 6:
selectedPalettes = 0;
animBattlers[0] = BATTLE_PARTNER(gBattleAnimAttacker);
break;
case 7:
selectedPalettes = 0;
animBattlers[0] = BATTLE_PARTNER(gBattleAnimTarget);
break;
}
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
if (battler != animBattlers[0] && battler != animBattlers[1] && IsBattlerSpriteVisible(battler))
selectedPalettes |= 0x10000 << sub_80A77AC(battler);
}
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
void AnimTask_SetCamouflageBlend(u8 taskId)
{
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u32 selectedPalettes = UnpackSelectedBattleAnimPalettes(gBattleAnimArgs[0]);
switch (gBattleTerrain)
{
case BATTLE_TERRAIN_GRASS:
gBattleAnimArgs[4] = RGB(12, 24, 2);
break;
case BATTLE_TERRAIN_LONG_GRASS:
gBattleAnimArgs[4] = RGB(0, 15, 2);
break;
case BATTLE_TERRAIN_SAND:
gBattleAnimArgs[4] = RGB(30, 24, 11);
break;
case BATTLE_TERRAIN_UNDERWATER:
gBattleAnimArgs[4] = RGB(0, 0, 18);
break;
case BATTLE_TERRAIN_WATER:
gBattleAnimArgs[4] = RGB(11, 22, 31);
break;
case BATTLE_TERRAIN_POND:
gBattleAnimArgs[4] = RGB(11, 22, 31);
break;
case BATTLE_TERRAIN_MOUNTAIN:
gBattleAnimArgs[4] = RGB(22, 16, 10);
break;
case BATTLE_TERRAIN_CAVE:
gBattleAnimArgs[4] = RGB(14, 9, 3);
break;
case BATTLE_TERRAIN_BUILDING:
gBattleAnimArgs[4] = RGB(31, 31, 31);
break;
case BATTLE_TERRAIN_PLAIN:
gBattleAnimArgs[4] = RGB(31, 31, 31);
break;
}
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
void AnimTask_BlendParticle(u8 taskId)
{
u8 paletteIndex = IndexOfSpritePaletteTag(gBattleAnimArgs[0]);
u32 selectedPalettes = 1 << (paletteIndex + 16);
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
void StartBlendAnimSpriteColor(u8 taskId, u32 selectedPalettes)
{
gTasks[taskId].data[0] = selectedPalettes;
gTasks[taskId].data[1] = selectedPalettes >> 16;
gTasks[taskId].data[2] = gBattleAnimArgs[1];
gTasks[taskId].data[3] = gBattleAnimArgs[2];
gTasks[taskId].data[4] = gBattleAnimArgs[3];
gTasks[taskId].data[5] = gBattleAnimArgs[4];
gTasks[taskId].data[10] = gBattleAnimArgs[2];
gTasks[taskId].func = AnimTask_BlendSpriteColor_Step2;
gTasks[taskId].func(taskId);
}
static void AnimTask_BlendSpriteColor_Step2(u8 taskId)
{
u32 selectedPalettes;
u16 singlePaletteMask = 0;
if (gTasks[taskId].data[9] == gTasks[taskId].data[2])
{
gTasks[taskId].data[9] = 0;
selectedPalettes = gTasks[taskId].data[0] | (gTasks[taskId].data[1] << 16);
while (selectedPalettes != 0)
{
if (selectedPalettes & 1)
BlendPalette(singlePaletteMask, 16, gTasks[taskId].data[10], gTasks[taskId].data[5]);
singlePaletteMask += 0x10;
selectedPalettes >>= 1;
}
if (gTasks[taskId].data[10] < gTasks[taskId].data[4])
gTasks[taskId].data[10]++;
else if (gTasks[taskId].data[10] > gTasks[taskId].data[4])
gTasks[taskId].data[10]--;
else
DestroyAnimVisualTask(taskId);
}
else
{
gTasks[taskId].data[9]++;
}
}
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void AnimTask_HardwarePaletteFade(u8 taskId)
{
BeginHardwarePaletteFade(
gBattleAnimArgs[0],
gBattleAnimArgs[1],
gBattleAnimArgs[2],
gBattleAnimArgs[3],
gBattleAnimArgs[4]);
gTasks[taskId].func = sub_81169A0;
}
static void sub_81169A0(u8 taskId)
{
if (!gPaletteFade.active)
DestroyAnimVisualTask(taskId);
}
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// Used to leave blended traces of a mon, usually to imply speed as in Agility or Aerial Ace
void AnimTask_TraceMonBlended(u8 taskId)
{
struct Task *task = &gTasks[taskId];
task->data[0] = gBattleAnimArgs[0];
task->data[1] = 0;
task->data[2] = gBattleAnimArgs[1];
task->data[3] = gBattleAnimArgs[2];
task->data[4] = gBattleAnimArgs[3];
task->data[5] = 0;
task->func = sub_81169F8;
}
static void sub_81169F8(u8 taskId)
{
struct Task *task = &gTasks[taskId];
if (task->data[4])
{
if (task->data[1])
{
task->data[1]--;
}
else
{
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task->data[6] = CloneBattlerSpriteWithBlend(task->data[0]);
if (task->data[6] >= 0)
{
gSprites[task->data[6]].oam.priority = task->data[0] ? 1 : 2;
gSprites[task->data[6]].data[0] = task->data[3];
gSprites[task->data[6]].data[1] = taskId;
gSprites[task->data[6]].data[2] = 5;
gSprites[task->data[6]].callback = sub_8116AD0;
task->data[5]++;
}
task->data[4]--;
task->data[1] = task->data[2];
}
}
else if (task->data[5] == 0)
{
DestroyAnimVisualTask(taskId);
}
}
static void sub_8116AD0(struct Sprite *sprite)
{
if (sprite->data[0])
{
sprite->data[0]--;
}
else
{
gTasks[sprite->data[1]].data[sprite->data[2]]--;
obj_delete_but_dont_free_vram(sprite);
}
}
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// Only used by Curse for non-Ghost mons
void AnimTask_DrawFallingWhiteLinesOnAttacker(u8 taskId)
{
u16 species;
int spriteId, newSpriteId;
u16 var0;
u16 bg1Cnt;
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struct BattleAnimBgData unknownStruct;
var0 = 0;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(8, 12));
bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
((struct BgCnt *)&bg1Cnt)->priority = 0;
((struct BgCnt *)&bg1Cnt)->screenSize = 0;
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
if (!IsContest())
{
((struct BgCnt *)&bg1Cnt)->charBaseBlock = 1;
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
}
if (IsDoubleBattle() && !IsContest())
{
if (GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_OPPONENT_RIGHT
|| GetBattlerPosition(gBattleAnimAttacker) == B_POSITION_PLAYER_LEFT)
{
if (IsBattlerSpriteVisible(BATTLE_PARTNER(gBattleAnimAttacker)) == TRUE)
{
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority -= 1;
((struct BgCnt *)&bg1Cnt)->priority = 1;
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
var0 = 1;
}
}
}
if (IsContest())
{
species = gContestResources->field_18->species;
}
else
{
if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[gBattleAnimAttacker]], MON_DATA_SPECIES);
}
spriteId = GetAnimBattlerSpriteId(0);
newSpriteId = sub_80A89C8(gBattleAnimAttacker, spriteId, species);
sub_80A6B30(&unknownStruct);
sub_80A6D60(&unknownStruct, gUnknown_08C20684, 0);
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AnimLoadCompressedBgGfx(unknownStruct.bgId, gUnknown_08C20668, unknownStruct.tilesOffset);
LoadPalette(&gUnknown_08597418, unknownStruct.paletteId * 16 + 1, 2);
gBattle_BG1_X = -gSprites[spriteId].pos1.x + 32;
gBattle_BG1_Y = -gSprites[spriteId].pos1.y + 32;
gTasks[taskId].data[0] = newSpriteId;
gTasks[taskId].data[6] = var0;
gTasks[taskId].func = sub_8116D64;
}
static void sub_8116D64(u8 taskId)
{
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struct BattleAnimBgData unknownStruct;
struct Sprite *sprite;
u16 bg1Cnt;
gTasks[taskId].data[10] += 4;
gBattle_BG1_Y -= 4;
if (gTasks[taskId].data[10] == 64)
{
gTasks[taskId].data[10] = 0;
gBattle_BG1_Y += 64;
if (++gTasks[taskId].data[11] == 4)
{
sub_80A477C(0);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
if (!IsContest())
{
bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
((struct BgCnt *)&bg1Cnt)->charBaseBlock = 0;
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
}
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
sprite = &gSprites[GetAnimBattlerSpriteId(0)]; // unused
sprite = &gSprites[gTasks[taskId].data[0]];
DestroySprite(sprite);
sub_80A6B30(&unknownStruct);
sub_80A6C68(unknownStruct.bgId);
if (gTasks[taskId].data[6] == 1)
gSprites[gBattlerSpriteIds[BATTLE_PARTNER(gBattleAnimAttacker)]].oam.priority++;
gBattle_BG1_Y = 0;
DestroyAnimVisualTask(taskId);
}
}
}
void sub_8116EB4(u8 taskId)
{
u8 i;
sAnimStatsChangeData = AllocZeroed(sizeof(struct AnimStatsChangeData));
for (i = 0; i < 8; i++)
sAnimStatsChangeData->data[i] = gBattleAnimArgs[i];
gTasks[taskId].func = sub_8116F04;
}
static void sub_8116F04(u8 taskId)
{
if (sAnimStatsChangeData->data[2] == 0)
sAnimStatsChangeData->battler1 = gBattleAnimAttacker;
else
sAnimStatsChangeData->battler1 = gBattleAnimTarget;
sAnimStatsChangeData->battler2 = BATTLE_PARTNER(sAnimStatsChangeData->battler1);
if (IsContest() || (sAnimStatsChangeData->data[3] && !IsBattlerSpriteVisible(sAnimStatsChangeData->battler2)))
sAnimStatsChangeData->data[3] = 0;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 0);
SetAnimBgAttribute(1, BG_ANIM_SCREEN_SIZE, 0);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 1);
if (IsDoubleBattle() && sAnimStatsChangeData->data[3] == 0)
{
if (GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_OPPONENT_RIGHT
|| GetBattlerPosition(sAnimStatsChangeData->battler1) == B_POSITION_PLAYER_LEFT)
{
if (IsBattlerSpriteVisible(sAnimStatsChangeData->battler2) == TRUE)
{
gSprites[gBattlerSpriteIds[sAnimStatsChangeData->battler2]].oam.priority -= 1;
SetAnimBgAttribute(1, BG_ANIM_PRIORITY, 1);
sAnimStatsChangeData->higherPriority = 1;
}
}
}
if (IsContest())
{
sAnimStatsChangeData->species = gContestResources->field_18->species;
}
else
{
if (GetBattlerSide(sAnimStatsChangeData->battler1) != B_SIDE_PLAYER)
sAnimStatsChangeData->species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
else
sAnimStatsChangeData->species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[sAnimStatsChangeData->battler1]], MON_DATA_SPECIES);
}
gTasks[taskId].func = sub_81170EC;
}
static void sub_81170EC(u8 taskId)
{
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struct BattleAnimBgData unknownStruct;
u8 spriteId, spriteId2;
u8 battlerSpriteId;
spriteId2 = 0;
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler1];
spriteId = sub_80A89C8(sAnimStatsChangeData->battler1, battlerSpriteId, sAnimStatsChangeData->species);
if (sAnimStatsChangeData->data[3])
{
battlerSpriteId = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
spriteId2 = sub_80A89C8(sAnimStatsChangeData->battler2, battlerSpriteId, sAnimStatsChangeData->species);
}
sub_80A6B30(&unknownStruct);
if (sAnimStatsChangeData->data[0] == 0)
sub_80A6D60(&unknownStruct, gBattleStatMask1_Tilemap, 0);
else
sub_80A6D60(&unknownStruct, gBattleStatMask2_Tilemap, 0);
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AnimLoadCompressedBgGfx(unknownStruct.bgId, gBattleStatMask_Gfx, unknownStruct.tilesOffset);
switch (sAnimStatsChangeData->data[1])
{
case 0:
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LoadCompressedPalette(gBattleStatMask2_Pal, unknownStruct.paletteId * 16, 32);
break;
case 1:
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LoadCompressedPalette(gBattleStatMask1_Pal, unknownStruct.paletteId * 16, 32);
break;
case 2:
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LoadCompressedPalette(gBattleStatMask3_Pal, unknownStruct.paletteId * 16, 32);
break;
case 3:
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LoadCompressedPalette(gBattleStatMask4_Pal, unknownStruct.paletteId * 16, 32);
break;
case 4:
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LoadCompressedPalette(gBattleStatMask6_Pal, unknownStruct.paletteId * 16, 32);
break;
case 5:
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LoadCompressedPalette(gBattleStatMask7_Pal, unknownStruct.paletteId * 16, 32);
break;
case 6:
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LoadCompressedPalette(gBattleStatMask8_Pal, unknownStruct.paletteId * 16, 32);
break;
default:
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LoadCompressedPalette(gBattleStatMask5_Pal, unknownStruct.paletteId * 16, 32);
break;
}
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
if (sAnimStatsChangeData->data[0] == 1)
{
gBattle_BG1_X = 64;
gTasks[taskId].data[1] = -3;
}
else
{
gTasks[taskId].data[1] = 3;
}
if (sAnimStatsChangeData->data[4] == 0)
{
gTasks[taskId].data[4] = 10;
gTasks[taskId].data[5] = 20;
}
else
{
gTasks[taskId].data[4] = 13;
gTasks[taskId].data[5] = 30;
}
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[2] = sAnimStatsChangeData->data[3];
gTasks[taskId].data[3] = spriteId2;
gTasks[taskId].data[6] = sAnimStatsChangeData->higherPriority;
gTasks[taskId].data[7] = gBattlerSpriteIds[sAnimStatsChangeData->battler2];
gTasks[taskId].func = sub_81172EC;
if (sAnimStatsChangeData->data[0] == 0)
PlaySE12WithPanning(SE_W287, BattleAnimAdjustPanning2(-64));
else
PlaySE12WithPanning(SE_W287B, BattleAnimAdjustPanning2(-64));
}
static void sub_81172EC(u8 taskId)
{
gBattle_BG1_Y += gTasks[taskId].data[1];
switch (gTasks[taskId].data[15])
{
case 0:
if (gTasks[taskId].data[11]++ > 0)
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
gTasks[taskId].data[15]++;
}
break;
case 1:
if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
gTasks[taskId].data[15]++;
break;
case 2:
if (gTasks[taskId].data[11]++ > 0)
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
sub_80A477C(0);
gTasks[taskId].data[15]++;;
}
}
break;
case 3:
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
if (!IsContest())
SetAnimBgAttribute(1, BG_ANIM_CHAR_BASE_BLOCK, 0);
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
if (gTasks[taskId].data[2])
DestroySprite(&gSprites[gTasks[taskId].data[3]]);
if (gTasks[taskId].data[6] == 1)
gSprites[gTasks[taskId].data[7]].oam.priority++;
Free(sAnimStatsChangeData);
sAnimStatsChangeData = NULL;
DestroyAnimVisualTask(taskId);
break;
}
}
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void AnimTask_Flash(u8 taskId)
{
u32 selectedPalettes = sub_80A76C4(1, 1, 1, 1);
sub_81175C4(selectedPalettes, 0);
gTasks[taskId].data[14] = selectedPalettes >> 16;
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0) & 0xFFFF;
sub_81175C4(selectedPalettes, 0xFFFF);
gTasks[taskId].data[15] = selectedPalettes;
gTasks[taskId].data[0] = 0;
gTasks[taskId].data[1] = 0;
gTasks[taskId].func = sub_8117500;
}
static void sub_8117500(u8 taskId)
{
u16 i;
struct Task *task = &gTasks[taskId];
switch (task->data[0])
{
case 0:
if (++task->data[1] > 6)
{
task->data[1] = 0;
task->data[2] = 16;
task->data[0]++;
}
break;
case 1:
if (++task->data[1] > 1)
{
task->data[1] = 0;
task->data[2]--;
for (i = 0; i < 16; i++)
{
if ((task->data[15] >> i) & 1)
{
u16 paletteOffset = i * 16;
BlendPalette(paletteOffset, 16, task->data[2], 0xFFFF);
}
if ((task->data[14] >> i) & 1)
{
u16 paletteOffset = i * 16 + 0x100;
BlendPalette(paletteOffset, 16, task->data[2], 0);
}
}
if (task->data[2] == 0)
task->data[0]++;
}
break;
case 2:
DestroyAnimVisualTask(taskId);
break;
}
}
static void sub_81175C4(u32 selectedPalettes, u16 color)
{
u16 i;
for (i = 0; i < 32; i++)
{
if (selectedPalettes & 1)
{
u16 curOffset = i * 16;
u16 paletteOffset = curOffset;
while (curOffset < paletteOffset + 16)
{
gPlttBufferFaded[curOffset] = color;
curOffset++;
}
}
selectedPalettes >>= 1;
}
}
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void AnimTask_BlendNonAttackerPalettes(u8 taskId)
{
u32 battler;
int j;
u32 selectedPalettes = 0;
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
if (gBattleAnimAttacker != battler)
selectedPalettes |= 1 << (battler + 16);
}
for (j = 5; j != 0; j--)
gBattleAnimArgs[j] = gBattleAnimArgs[j - 1];
StartBlendAnimSpriteColor(taskId, selectedPalettes);
}
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void AnimTask_StartSlidingBg(u8 taskId)
{
u8 newTaskId;
sub_80A6DAC(0);
newTaskId = CreateTask(sub_81176D8, 5);
if (gBattleAnimArgs[2] && GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
{
gBattleAnimArgs[0] = -gBattleAnimArgs[0];
gBattleAnimArgs[1] = -gBattleAnimArgs[1];
}
gTasks[newTaskId].data[1] = gBattleAnimArgs[0];
gTasks[newTaskId].data[2] = gBattleAnimArgs[1];
gTasks[newTaskId].data[3] = gBattleAnimArgs[3];
gTasks[newTaskId].data[0]++;
DestroyAnimVisualTask(taskId);
}
static void sub_81176D8(u8 taskId)
{
gTasks[taskId].data[10] += gTasks[taskId].data[1];
gTasks[taskId].data[11] += gTasks[taskId].data[2];
gBattle_BG3_X += gTasks[taskId].data[10] >> 8;
gBattle_BG3_Y += gTasks[taskId].data[11] >> 8;
gTasks[taskId].data[10] &= 0xFF;
gTasks[taskId].data[11] &= 0xFF;
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if (gBattleAnimArgs[ARG_RET_ID] == gTasks[taskId].data[3])
{
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
sub_80A6DAC(1);
DestroyTask(taskId);
}
}
void AnimTask_GetAttackerSide(u8 taskId)
{
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gBattleAnimArgs[ARG_RET_ID] = GetBattlerSide(gBattleAnimAttacker);
DestroyAnimVisualTask(taskId);
}
void AnimTask_GetTargetSide(u8 taskId)
{
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gBattleAnimArgs[ARG_RET_ID] = GetBattlerSide(gBattleAnimTarget);
DestroyAnimVisualTask(taskId);
}
void AnimTask_GetTargetIsAttackerPartner(u8 taskId)
{
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gBattleAnimArgs[ARG_RET_ID] = BATTLE_PARTNER(gBattleAnimAttacker) == gBattleAnimTarget;
DestroyAnimVisualTask(taskId);
}
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#define tInvisible gBattleAnimArgs[0];
// For hiding or subsequently revealing all other battlers
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void AnimTask_SetAllNonAttackersInvisiblity(u8 taskId)
{
u16 battler;
for (battler = 0; battler < MAX_BATTLERS_COUNT; battler++)
{
if (battler != gBattleAnimAttacker && IsBattlerSpriteVisible(battler))
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gSprites[gBattlerSpriteIds[battler]].invisible = tInvisible;
}
DestroyAnimVisualTask(taskId);
}
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#undef tInvisible
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void sub_8117854(u8 taskId, int unused, u16 arg2, u8 battler1, u8 arg4, u8 arg5, u8 arg6, u8 arg7, const u32 *gfx, const u32 *tilemap, const u32 *palette)
{
u16 species;
u8 spriteId, spriteId2;
u16 bg1Cnt;
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struct BattleAnimBgData unknownStruct;
u8 battler2;
spriteId2 = 0;
battler2 = BATTLE_PARTNER(battler1);
if (IsContest() || (arg4 && !IsBattlerSpriteVisible(battler2)))
arg4 = 0;
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG0 | WINOUT_WIN01_BG2 | WINOUT_WIN01_BG3 | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG1 | BLDCNT_TGT2_ALL | BLDCNT_EFFECT_BLEND);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(0, 16));
bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
((vBgCnt *)&bg1Cnt)->priority = 0;
((vBgCnt *)&bg1Cnt)->screenSize = 0;
((vBgCnt *)&bg1Cnt)->areaOverflowMode = 1;
if (!IsContest())
{
((vBgCnt *)&bg1Cnt)->charBaseBlock = 1;
}
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
if (IsContest())
{
species = gContestResources->field_18->species;
}
else
{
if (GetBattlerSide(battler1) != B_SIDE_PLAYER)
species = GetMonData(&gEnemyParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
else
species = GetMonData(&gPlayerParty[gBattlerPartyIndexes[battler1]], MON_DATA_SPECIES);
}
spriteId = sub_80A89C8(battler1, gBattlerSpriteIds[battler1], species);
if (arg4)
spriteId2 = sub_80A89C8(battler2, gBattlerSpriteIds[battler2], species);
sub_80A6B30(&unknownStruct);
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sub_80A6D60(&unknownStruct, tilemap, 0);
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AnimLoadCompressedBgGfx(unknownStruct.bgId, gfx, unknownStruct.tilesOffset);
LoadCompressedPalette(palette, unknownStruct.paletteId * 16, 32);
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gTasks[taskId].data[1] = arg2;
gTasks[taskId].data[4] = arg5;
gTasks[taskId].data[5] = arg7;
gTasks[taskId].data[6] = arg6;
gTasks[taskId].data[0] = spriteId;
gTasks[taskId].data[2] = arg4;
gTasks[taskId].data[3] = spriteId2;
gTasks[taskId].func = sub_8117A60;
}
static void sub_8117A60(u8 taskId)
{
gTasks[taskId].data[13] += gTasks[taskId].data[1] < 0 ? -gTasks[taskId].data[1] : gTasks[taskId].data[1];
if (gTasks[taskId].data[1] < 0)
gBattle_BG1_Y -= gTasks[taskId].data[13] >> 8;
else
gBattle_BG1_Y += gTasks[taskId].data[13] >> 8;
gTasks[taskId].data[13] &= 0xFF;
switch (gTasks[taskId].data[15])
{
case 0:
if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]++;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == gTasks[taskId].data[4])
gTasks[taskId].data[15]++;
}
break;
case 1:
if (++gTasks[taskId].data[10] == gTasks[taskId].data[5])
gTasks[taskId].data[15]++;
break;
case 2:
if (gTasks[taskId].data[11]++ >= gTasks[taskId].data[6])
{
gTasks[taskId].data[11] = 0;
gTasks[taskId].data[12]--;
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(gTasks[taskId].data[12], 16 - gTasks[taskId].data[12]));
if (gTasks[taskId].data[12] == 0)
{
sub_80A477C(0);
gBattle_WIN0H = 0;
gBattle_WIN0V = 0;
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR
| WINOUT_WINOBJ_BG_ALL | WINOUT_WINOBJ_OBJ | WINOUT_WINOBJ_CLR);
if (!IsContest())
{
u16 bg1Cnt = GetGpuReg(REG_OFFSET_BG1CNT);
((vBgCnt *)&bg1Cnt)->charBaseBlock = 0;
SetGpuReg(REG_OFFSET_BG1CNT, bg1Cnt);
}
SetGpuReg(REG_OFFSET_DISPCNT, GetGpuReg(REG_OFFSET_DISPCNT) ^ DISPCNT_OBJWIN_ON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
DestroySprite(&gSprites[gTasks[taskId].data[0]]);
if (gTasks[taskId].data[2])
DestroySprite(&gSprites[gTasks[taskId].data[3]]);
DestroyAnimVisualTask(taskId);
}
}
break;
}
}
void AnimTask_GetBattleTerrain(u8 taskId)
{
gBattleAnimArgs[0] = gBattleTerrain;
DestroyAnimVisualTask(taskId);
}
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void AnimTask_AllocBackupPalBuffer(u8 taskId)
{
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gMonSpritesGfxPtr->buffer = AllocZeroed(0x2000);
DestroyAnimVisualTask(taskId);
}
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void AnimTask_FreeBackupPalBuffer(u8 taskId)
{
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FREE_AND_SET_NULL(gMonSpritesGfxPtr->buffer);
DestroyAnimVisualTask(taskId);
}
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void AnimTask_CopyPalUnfadedToBackup(u8 taskId)
{
u32 selectedPalettes;
int paletteIndex = 0;
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;
paletteIndex++;
}
}
else if (gBattleAnimArgs[0] == 1)
{
paletteIndex = gBattleAnimAttacker + 16;
}
else if (gBattleAnimArgs[0] == 2)
{
paletteIndex = gBattleAnimTarget + 16;
}
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memcpy(&gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], &gPlttBufferUnfaded[paletteIndex * 16], 32);
DestroyAnimVisualTask(taskId);
}
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void AnimTask_CopyPalUnfadedFromBackup(u8 taskId)
{
u32 selectedPalettes;
int paletteIndex = 0;
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;
paletteIndex++;
}
}
else if (gBattleAnimArgs[0] == 1)
{
paletteIndex = gBattleAnimAttacker + 16;
}
else if (gBattleAnimArgs[0] == 2)
{
paletteIndex = gBattleAnimTarget + 16;
}
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memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gMonSpritesGfxPtr->buffer[gBattleAnimArgs[1] * 16], 32);
DestroyAnimVisualTask(taskId);
}
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void AnimTask_CopyPalFadedToUnfaded(u8 taskId)
{
u32 selectedPalettes;
int paletteIndex = 0;
if (gBattleAnimArgs[0] == 0)
{
selectedPalettes = sub_80A75AC(1, 0, 0, 0, 0, 0, 0);
while ((selectedPalettes & 1) == 0)
{
selectedPalettes >>= 1;
paletteIndex++;
}
}
else if (gBattleAnimArgs[0] == 1)
{
paletteIndex = gBattleAnimAttacker + 16;
}
else if (gBattleAnimArgs[0] == 2)
{
paletteIndex = gBattleAnimTarget + 16;
}
memcpy(&gPlttBufferUnfaded[paletteIndex * 16], &gPlttBufferFaded[paletteIndex * 16], 32);
DestroyAnimVisualTask(taskId);
}
void AnimTask_IsContest(u8 taskId)
{
if (IsContest())
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gBattleAnimArgs[ARG_RET_ID] = TRUE;
else
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gBattleAnimArgs[ARG_RET_ID] = FALSE;
DestroyAnimVisualTask(taskId);
}
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void AnimTask_SetAnimAttackerAndTargetForEffectTgt(u8 taskId)
{
gBattleAnimAttacker = gBattlerTarget;
gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId);
}
void AnimTask_IsTargetSameSide(u8 taskId)
{
if (GetBattlerSide(gBattleAnimAttacker) == GetBattlerSide(gBattleAnimTarget))
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gBattleAnimArgs[ARG_RET_ID] = TRUE;
else
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gBattleAnimArgs[ARG_RET_ID] = FALSE;
DestroyAnimVisualTask(taskId);
}
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void AnimTask_SetAnimTargetToBattlerTarget(u8 taskId)
{
gBattleAnimTarget = gBattlerTarget;
DestroyAnimVisualTask(taskId);
}
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void AnimTask_SetAnimAttackerAndTargetForEffectAtk(u8 taskId)
{
gBattleAnimAttacker = gBattlerAttacker;
gBattleAnimTarget = gEffectBattler;
DestroyAnimVisualTask(taskId);
}
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// TODO: Rename. Also used by Faint Attack
2019-10-20 15:54:16 +02:00
void AnimTask_ExtremeSpeedMoveTarget(u8 taskId)
{
if (IsContest())
{
DestroyAnimVisualTask(taskId);
}
else
{
gTasks[taskId].data[0] = gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible;
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gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = TRUE;
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gTasks[taskId].func = ExtremSpeedMoveTarget_Step;
gAnimVisualTaskCount--;
}
}
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static void ExtremSpeedMoveTarget_Step(u8 taskId)
{
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if (gBattleAnimArgs[ARG_RET_ID] == 0x1000)
{
gBattleSpritesDataPtr->battlerData[gBattleAnimAttacker].invisible = (u8)gTasks[taskId].data[0] & 1;
DestroyTask(taskId);
}
}