pokeemerald/test/battle/move_effect/sleep.c

39 lines
1.2 KiB
C
Raw Normal View History

#include "global.h"
#include "test/battle.h"
ASSUMPTIONS
{
ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP);
}
SINGLE_BATTLE_TEST("Hypnosis inflicts 1-3 turns of sleep")
{
u32 turns, count;
ASSUME(B_SLEEP_TURNS >= GEN_5);
PARAMETRIZE { turns = 1; }
PARAMETRIZE { turns = 2; }
PARAMETRIZE { turns = 3; }
PASSES_RANDOMLY(1, 3, RNG_SLEEP_TURNS);
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_HYPNOSIS); MOVE(opponent, MOVE_CELEBRATE); }
for (count = 0; count < turns; ++count)
TURN {}
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
MESSAGE("Foe Wobbuffet fell asleep!");
STATUS_ICON(opponent, sleep: TRUE);
for (count = 0; count < turns; ++count)
{
if (count < turns - 1)
MESSAGE("Foe Wobbuffet is fast asleep.");
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
}
MESSAGE("Foe Wobbuffet woke up!");
STATUS_ICON(opponent, none: TRUE);
}
}