pokeemerald/data/maps/AquaHideout_1F/scripts.inc

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AquaHideout_1F_MapScripts::
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.byte 0
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@ The below two entrance guards give hints about what to do to progress the story
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AquaHideout_1F_EventScript_HideoutEntranceGrunt1::
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lock
faceplayer
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goto_if_set FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, AquaHideout_1F_EventScript_SlateportHint1
goto_if_set FLAG_RECEIVED_RED_OR_BLUE_ORB, AquaHideout_1F_EventScript_MagmaHideoutHint1
msgbox AquaHideout_1F_Text_OurBossIsSnatchingSomething, MSGBOX_DEFAULT
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release
end
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AquaHideout_1F_EventScript_MagmaHideoutHint1::
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msgbox AquaHideout_1F_Text_WhereMightMagmaHideoutBe, MSGBOX_DEFAULT
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release
end
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AquaHideout_1F_EventScript_SlateportHint1::
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msgbox AquaHideout_1F_Text_BossWentToJackASubmarine, MSGBOX_DEFAULT
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release
end
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AquaHideout_1F_EventScript_HideoutEntranceGrunt2::
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lock
faceplayer
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goto_if_set FLAG_GROUDON_AWAKENED_MAGMA_HIDEOUT, AquaHideout_1F_EventScript_SlateportHint2
goto_if_set FLAG_RECEIVED_RED_OR_BLUE_ORB, AquaHideout_1F_EventScript_MagmaHideoutHint2
msgbox AquaHideout_1F_Text_BossIsOnRoute122, MSGBOX_DEFAULT
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release
end
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AquaHideout_1F_EventScript_MagmaHideoutHint2::
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msgbox AquaHideout_1F_Text_TeamMagmaAtMtChimney, MSGBOX_DEFAULT
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release
end
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AquaHideout_1F_EventScript_SlateportHint2::
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msgbox AquaHideout_1F_Text_BossIsInSlateportCity, MSGBOX_DEFAULT
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release
end
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AquaHideout_1F_EventScript_Grunt1::
trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_1, AquaHideout_1F_Text_Grunt1Intro, AquaHideout_1F_Text_Grunt1Defeat, AquaHideout_1F_EventScript_Grunt1Defeated
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msgbox AquaHideout_1F_Text_Grunt1PostBattle, MSGBOX_AUTOCLOSE
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end
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AquaHideout_1F_EventScript_Grunt1Defeated::
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msgbox AquaHideout_1F_Text_Grunt1PostBattle, MSGBOX_DEFAULT
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release
end
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AquaHideout_1F_Text_OurBossIsSnatchingSomething:
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.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
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.string "Our BOSS isn't here! He's gone off to\n"
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.string "snatch something important!\p"
.string "… …\n"
.string "Where did he go?\p"
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.string "Wahaha! Do you really think I'd tell\n"
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.string "you something that crucial?$"
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AquaHideout_1F_Text_WhereMightMagmaHideoutBe:
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.string "What? What?\n"
.string "Are you a TEAM MAGMA grunt?\p"
.string "I hear that TEAM MAGMA is trying to\n"
.string "awaken an awesome POKéMON at their\l"
.string "HIDEOUT.\p"
.string "But where might their HIDEOUT be?$"
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AquaHideout_1F_Text_BossWentToJackASubmarine:
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.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
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.string "Our BOSS isn't here!\n"
.string "He's gone off to jack a submarine!\p"
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.string "… …\n"
.string "Where did he go?\p"
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.string "Wahaha! Do you really think I'd tell\n"
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.string "you something that crucial?$"
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AquaHideout_1F_Text_BossIsOnRoute122:
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.string "What? What? What do you want with \n"
.string "TEAM AQUA?\p"
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.string "Our BOSS isn't here! He's on his way to\n"
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.string "MT. PYRE on ROUTE 122!\p"
.string "… …\n"
.string "Why did he go?\p"
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.string "Wahaha! Do you really think I'd tell\n"
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.string "you something that crucial?$"
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AquaHideout_1F_Text_TeamMagmaAtMtChimney:
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.string "What? What?\n"
.string "Are you a TEAM MAGMA grunt?\p"
.string "I hear that TEAM MAGMA is after\n"
.string "an awesome POKéMON at MT. CHIMNEY.\p"
.string "But what is that POKéMON like?$"
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AquaHideout_1F_Text_BossIsInSlateportCity:
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.string "What? What? What do you want with\n"
.string "TEAM AQUA?\p"
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.string "Our BOSS isn't here!\n"
.string "He's on his way to SLATEPORT CITY!\p"
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.string "… …\n"
.string "Why did he go?\p"
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.string "Wahaha! Do you really think I'd tell\n"
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.string "you something that crucial?$"
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AquaHideout_1F_Text_Grunt1Intro:
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.string "Ayiyiyi!\n"
.string "Suspicious character spotted!$"
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AquaHideout_1F_Text_Grunt1Defeat:
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.string "Grrrrr…\n"
.string "I lost it!$"
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AquaHideout_1F_Text_Grunt1PostBattle:
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.string "I took the loss for the TEAM,\n"
.string "but I did my job…$"